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Fix return UB (#958)
* Ydan_SP * func_8002D7EC * Gameplay_ChangeCameraStatus * Graph_InitTHGA * CollisioCheck_LineOC * Fix more in camera and jpeg * revert comment in player
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@@ -1533,7 +1533,7 @@ s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status)
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globalCtx->activeCamera = camIdx;
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}
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Camera_ChangeStatus(globalCtx->cameraPtrs[camIdx], status);
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return Camera_ChangeStatus(globalCtx->cameraPtrs[camIdx], status);
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}
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void Gameplay_ClearCamera(GlobalContext* globalCtx, s16 camId) {
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