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Decomp EnMb (#445)
* Fixed upstream * Initial commit * Matched init but broke something else * All fixed. Matched Init OK * Progress * Lots of progress * Progress * progress * Progress * progress * fix struct size * commit * progress * progress * add comment * merge master * fix undefined syms * progress * progress * progress * Progress * progress * Finish * Remove asm * Clean up * Delete some ASM * Fix spec * Update z_en_mb.h * Match a few more and move func_80AA7938 to non equivilent * asm * no more non equiv * matched * asm * review Co-authored-by: Louis <5883445+louist103@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com>
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@@ -4077,7 +4077,7 @@ void func_80035844(Vec3f* arg0, Vec3f* arg1, s16* arg2, s32 arg3) {
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/**
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* Spawns En_Part (Dissipating Flames) actor as a child of the given actor.
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*/
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EnPart* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 arg4, s32 unused,
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EnPart* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused,
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GlobalContext* globalCtx, s16 params, s32 arg8) {
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EnPart* spawnedEnPart;
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@@ -4089,7 +4089,7 @@ EnPart* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3,
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spawnedEnPart->actor.speedXZ = arg3[0];
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spawnedEnPart->displayList = arg8;
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spawnedEnPart->action = 2;
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spawnedEnPart->timer = arg4;
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spawnedEnPart->timer = timer;
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spawnedEnPart->rotZ = arg3[1];
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spawnedEnPart->rotZSpeed = arg3[2];
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return spawnedEnPart;
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