Document enum PauseState game over parts (#2283)

* [document] `enum PauseState`, game over parts

* apply Jenkins fixes (automatic code formatting)

also, as previously, i've rerun the "make" to check integrity

* add `PAUSE_STATE_GAME_OVER_*` comments

in case it helps to rename them later, if the need ever arises

* improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments

also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`

temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here

* remove redundant comments

https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667

* apply PR naming suggestions

reverified with
> `check_format.py ...`
> `make ...`
This commit is contained in:
Leonid Kapitonov
2024-11-15 09:37:10 +01:00
committed by GitHub
parent c55a1dab57
commit e46fcbdbc9
5 changed files with 48 additions and 43 deletions
+1 -1
View File
@@ -102,7 +102,7 @@ void GameOver_Update(PlayState* play) {
sGameOverTimer--;
if (sGameOverTimer == 0) {
play->pauseCtx.state = PAUSE_STATE_8;
play->pauseCtx.state = PAUSE_STATE_GAME_OVER_START;
gameOverCtx->state++;
Rumble_Reset();
}