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Document enum PauseState game over parts (#2283)
* [document] `enum PauseState`, game over parts * apply Jenkins fixes (automatic code formatting) also, as previously, i've rerun the "make" to check integrity * add `PAUSE_STATE_GAME_OVER_*` comments in case it helps to rename them later, if the need ever arises * improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format` temporary changing a couple of setting to - ColumnLimit: 0 - AlignTrailingComments: false fixes the issue. i don't want to push unrelated formatting here * remove redundant comments https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667 * apply PR naming suggestions reverified with > `check_format.py ...` > `make ...`
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@@ -102,7 +102,7 @@ void GameOver_Update(PlayState* play) {
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sGameOverTimer--;
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if (sGameOverTimer == 0) {
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play->pauseCtx.state = PAUSE_STATE_8;
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play->pauseCtx.state = PAUSE_STATE_GAME_OVER_START;
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gameOverCtx->state++;
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Rumble_Reset();
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}
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