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https://github.com/zeldaret/oot
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[iQue] Match remaining src/boot files (#2417)
* [iQue] Match remaining src/boot files * Fix debug ROM * Use -funsigned-char * Sort ique before gc in LNx macros
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@@ -9,9 +9,6 @@ void Main_ThreadEntry(void* arg);
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void Idle_ThreadEntry(void* arg);
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void ViConfig_UpdateVi(u32 black);
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void ViConfig_UpdateBlack(void);
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void* Yaz0_FirstDMA(void);
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void* Yaz0_NextDMA(u8* curSrcPos);
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void Yaz0_DecompressImpl(u8* src, u8* dst);
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#if !PLATFORM_IQUE
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void Yaz0_Decompress(uintptr_t romStart, u8* dst, size_t size);
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#else
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@@ -52,16 +52,16 @@
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#define LN2(ntsc_1_0, ntsc_1_1, other) \
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LN(ntsc_1_0, ntsc_1_1, other, other, other, other, other, other, other, other, other, other, other, other)
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// NTSC 1.0, Gamecube, and all the other versions
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#define LN3(ntsc_1_0, other, gc) \
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LN(ntsc_1_0, other, other, other, other, gc, gc, gc, gc, gc, gc, gc, gc, gc)
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// NTSC 1.0, iQue, GameCube, and all the other versions
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#define LN3(ntsc_1_0, other, ique, gc) \
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LN(ntsc_1_0, other, other, other, other, gc, gc, gc, gc, gc, gc, gc, gc, ique)
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// NTSC 1.0, NTSC 1.1, Gamecube, and all the other versions
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#define LN4(ntsc_1_0, ntsc_1_1, other, gc, ique) \
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// NTSC 1.0, NTSC 1.1, iQue, GameCube, and all the other versions
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#define LN4(ntsc_1_0, ntsc_1_1, other, ique, gc) \
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LN(ntsc_1_0, ntsc_1_1, other, other, other, gc, gc, gc, gc, gc, gc, gc, gc, ique)
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// NTSC 1.0, NTSC 1.1, NTSC 1.2/PAL 1.0, Gamecube US/JP, Gamecube EU, and Gamecube CE
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#define LN5(ntsc_1_0, ntsc_1_1, other, pal_1_1, gc_ntsc, gc_eu, gc_jp_ce) \
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LN(ntsc_1_0, ntsc_1_1, other, other, pal_1_1, gc_ntsc, gc_ntsc, gc_ntsc, gc_ntsc, gc_eu, gc_eu, gc_eu, gc_jp_ce, gc_jp_ce)
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// NTSC 1.0, NTSC 1.1, NTSC 1.2/PAL 1.0, iQue, Gamecube US/JP, Gamecube EU, and Gamecube CE
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#define LN5(ntsc_1_0, ntsc_1_1, other, pal_1_1, ique, gc_ntsc, gc_eu, gc_jp_ce) \
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LN(ntsc_1_0, ntsc_1_1, other, other, pal_1_1, gc_ntsc, gc_ntsc, gc_ntsc, gc_ntsc, gc_eu, gc_eu, gc_eu, gc_jp_ce, ique)
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#endif
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