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https://github.com/zeldaret/oot
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[iQue] Match remaining src/boot files (#2417)
* [iQue] Match remaining src/boot files * Fix debug ROM * Use -funsigned-char * Sort ique before gc in LNx macros
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+3
-3
@@ -380,7 +380,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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PRINTF("%c", BEL);
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PRINTF(VT_COL(RED, WHITE) T("ダイナミック領域先頭が破壊されています\n", "Dynamic area head is destroyed\n")
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VT_RST);
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Fault_AddHungupAndCrash("../graph.c", LN4(937, 940, 951, 1070, 1067));
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Fault_AddHungupAndCrash("../graph.c", LN4(937, 940, 951, 1067, 1070));
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}
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if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) {
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@@ -388,7 +388,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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PRINTF("%c", BEL);
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PRINTF(VT_COL(RED, WHITE)
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T("ダイナミック領域末尾が破壊されています\n", "Dynamic region tail is destroyed\n") VT_RST);
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Fault_AddHungupAndCrash("../graph.c", LN4(943, 946, 957, 1076, 1073));
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Fault_AddHungupAndCrash("../graph.c", LN4(943, 946, 957, 1073, 1076));
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}
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}
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@@ -481,7 +481,7 @@ void Graph_ThreadEntry(void* arg0) {
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sprintf(faultMsg, "CLASS SIZE= %d bytes", size);
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Fault_AddHungupAndCrashImpl("GAME CLASS MALLOC FAILED", faultMsg);
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#else
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Fault_AddHungupAndCrash("../graph.c", LN4(1067, 1070, 1081, 1200, 1197));
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Fault_AddHungupAndCrash("../graph.c", LN4(1067, 1070, 1081, 1197, 1200));
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#endif
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}
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