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https://github.com/zeldaret/oot
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Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964)
* rename anim flag 0 * review * missed a word
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@@ -1125,7 +1125,8 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
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sCurBodyPartPos = &this->bodyPartsPos[0] - 1;
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if (!LINK_IS_ADULT) {
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if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_0)) {
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if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) ||
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(this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_XZ)) {
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pos->x *= 0.64f;
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pos->z *= 0.64f;
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}
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@@ -1838,6 +1838,7 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) {
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f32 sin;
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f32 cos;
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// If `ANIM_FLAG_UPDATE_XZ` behaved as expected, it would also be checked here
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if (skelAnime->moveFlags & ANIM_FLAG_NO_MOVE) {
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diff->x = diff->z = 0.0f;
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} else {
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@@ -1847,6 +1848,7 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) {
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cos = Math_CosS(angle);
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diff->x = x * cos + z * sin;
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diff->z = z * cos - x * sin;
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x = skelAnime->prevTransl.x;
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z = skelAnime->prevTransl.z;
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sin = Math_SinS(skelAnime->prevRot);
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@@ -1856,22 +1858,27 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) {
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}
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skelAnime->prevRot = angle;
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skelAnime->prevTransl.x = skelAnime->jointTable[0].x;
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skelAnime->jointTable[0].x = skelAnime->baseTransl.x;
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skelAnime->prevTransl.z = skelAnime->jointTable[0].z;
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skelAnime->jointTable[0].z = skelAnime->baseTransl.z;
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if (skelAnime->moveFlags & ANIM_FLAG_UPDATE_Y) {
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if (skelAnime->moveFlags & ANIM_FLAG_NO_MOVE) {
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diff->y = 0.0f;
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} else {
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diff->y = skelAnime->jointTable[0].y - skelAnime->prevTransl.y;
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}
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skelAnime->prevTransl.y = skelAnime->jointTable[0].y;
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skelAnime->jointTable[0].y = skelAnime->baseTransl.y;
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} else {
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diff->y = 0.0f;
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skelAnime->prevTransl.y = skelAnime->jointTable[0].y;
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}
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skelAnime->moveFlags &= ~ANIM_FLAG_NO_MOVE;
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}
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