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ACTOR_FLAG_ENKUSA_CUT -> ACTOR_FLAG_GRASS_DESTROYED (#2285)
* rename enkusa cut to bush destroyed * bush -> grass * clump
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+3
-2
@@ -146,8 +146,9 @@ typedef struct ActorShape {
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//
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#define ACTOR_FLAG_10 (1 << 10)
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//
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#define ACTOR_FLAG_ENKUSA_CUT (1 << 11)
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// A clump of grass (EN_KUSA) has been destroyed.
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// This flag is used to communicate with the spawner actor (OBJ_MURE).
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#define ACTOR_FLAG_GRASS_DESTROYED (1 << 11)
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// Actor will not shake when a quake occurs
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#define ACTOR_FLAG_IGNORE_QUAKE (1 << 12)
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