ACTOR_FLAG_ENKUSA_CUT -> ACTOR_FLAG_GRASS_DESTROYED (#2285)

* rename enkusa cut to bush destroyed

* bush -> grass

* clump
This commit is contained in:
fig02
2024-11-04 18:22:44 -05:00
committed by GitHub
parent 5b27899b9f
commit e50581b9fb
3 changed files with 10 additions and 9 deletions
+3 -2
View File
@@ -146,8 +146,9 @@ typedef struct ActorShape {
//
#define ACTOR_FLAG_10 (1 << 10)
//
#define ACTOR_FLAG_ENKUSA_CUT (1 << 11)
// A clump of grass (EN_KUSA) has been destroyed.
// This flag is used to communicate with the spawner actor (OBJ_MURE).
#define ACTOR_FLAG_GRASS_DESTROYED (1 << 11)
// Actor will not shake when a quake occurs
#define ACTOR_FLAG_IGNORE_QUAKE (1 << 12)