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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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@@ -7,7 +7,7 @@ void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx) {
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/**
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* Frame advance allows you to advance through the game one frame at a time on command.
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* To enable, hold R and press Dpad Down on the provided controller.
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* To enable, hold R and press Dpad Down on the specified controller.
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* To advance a frame, hold Z and press R.
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* Holding Z and R will advance a frame every half second.
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*
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