Decompile z_kankyo (#956)

* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911
2021-09-20 11:51:35 -05:00
committed by GitHub
parent 50095d427c
commit e51f50f0ff
139 changed files with 3478 additions and 6277 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx) {
/**
* Frame advance allows you to advance through the game one frame at a time on command.
* To enable, hold R and press Dpad Down on the provided controller.
* To enable, hold R and press Dpad Down on the specified controller.
* To advance a frame, hold Z and press R.
* Holding Z and R will advance a frame every half second.
*