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Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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@@ -1088,10 +1088,10 @@ void func_80099BD8(GlobalContext* globalCtx) {
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5145);
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if (gSaveContext.sceneSetupIndex == 5) {
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D_8015FCF0 = 1;
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D_8015FCF8.x = -20.0f;
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D_8015FCF8.y = 1220.0f;
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D_8015FCF8.z = -684.0f;
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gCustomLensFlareOn = true;
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gCustomLensFlarePos.x = -20.0f;
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gCustomLensFlarePos.y = 1220.0f;
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gCustomLensFlarePos.z = -684.0f;
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D_8015FD06 = 10;
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D_8015FD08 = 8.0f;
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D_8015FD0C = 200;
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