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Fix misc 7 (#1149)
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
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@@ -76,7 +76,7 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) {
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if (0) {}
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i++; // abmient light is total number of lights + 1
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i++; // ambient light is total number of lights + 1
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gSPLight(POLY_OPA_DISP++, &lights->l.a, i);
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gSPLight(POLY_XLU_DISP++, &lights->l.a, i);
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