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[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)
* Import n64dd code from Decompollaborate/n64dd Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> * Don't stub out missing textures * Remove @brief * Add low-effort file comments * Match OoT if style * Fix n64dd matching due to int vs long * Fix English n64dd error textures * Compress n64dd segment * Align n64dd to 0x40 --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
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@@ -1395,6 +1395,8 @@ void Audio_SetCutsceneFlag(s8 flag);
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void Audio_PlaySfxIfNotInCutscene(u16 sfxId);
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void func_800F6964(u16);
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void Audio_StopBgmAndFanfare(u16 fadeOutDuration);
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void func_800F6B3C(void);
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void func_800F6BDC(void);
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void Audio_PreNMI(void);
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void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData);
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void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
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