mirror of
https://github.com/zeldaret/oot
synced 2026-09-02 01:52:35 -04:00
[cc0 oot] bowling things (#2793)
* [cc0 oot] bowling things * bowling fixups * bowling things cleanup
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@@ -1,80 +1,66 @@
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<Root>
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<File Name="object_bg" Segment="6">
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<!-- Bombchu Bowling Girl skeleton -->
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<Skeleton Name="gChuGirlSkel" Type="Flex" LimbType="Standard" Offset="0x6EB0"/>
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<!-- Bombchu Bowling Girl animations -->
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<Animation Name="gChuGirlWakeUpAnim" Offset="0x80"/>
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<Animation Name="gChuGirlNoddingOffAnim" Offset="0x710"/>
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<Animation Name="gChuGirlLeanOverCounterAnim" Offset="0x72AC"/>
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<!-- Bombchu Bowling Girl limb displaylists -->
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<DList Name="gChuGirlWaistDL" Offset="0x4038"/>
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<DList Name="gChuGirlTorsoDL" Offset="0x3DB0"/>
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<DList Name="gChuGirlNeckDL" Offset="0x33C8"/>
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<DList Name="gChuGirlHeadDL" Offset="0x2EE0"/>
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<DList Name="gChuGirlLeftUpperArmDL" Offset="0x3780"/>
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<DList Name="gChuGirlLeftForearmDL" Offset="0x3670"/>
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<DList Name="gChuGirlLeftHandDL" Offset="0x3520"/>
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<DList Name="gChuGirlRightUpperArmDL" Offset="0x3BC8"/>
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<DList Name="gChuGirlRightForearmDL" Offset="0x3AB8"/>
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<DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
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<!-- Bombchu Bowling Girl limbs -->
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<Limb Name="gChuGirlWaistLimb" LimbType="Standard" Offset="0x6E10"/>
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<Limb Name="gChuGirlTorsoLimb" LimbType="Standard" Offset="0x6E1C"/>
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<Limb Name="gChuGirlNeckLimb" LimbType="Standard" Offset="0x6E28"/>
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<Limb Name="gChuGirlHeadLimb" LimbType="Standard" Offset="0x6E34"/>
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<Limb Name="gChuGirlLeftUpperArmLimb" LimbType="Standard" Offset="0x6E40"/>
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<Limb Name="gChuGirlLeftForearmLimb" LimbType="Standard" Offset="0x6E4C"/>
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<Limb Name="gChuGirlLeftHandLimb" LimbType="Standard" Offset="0x6E58"/>
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<Limb Name="gChuGirlRightUpperArmLimb" LimbType="Standard" Offset="0x6E64"/>
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<Limb Name="gChuGirlRightForearmLimb" LimbType="Standard" Offset="0x6E70"/>
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<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
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<!-- Bombchu Bowling Girl limb textures -->
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<Texture Name="gChuGirlMouthTex" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
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<Texture Name="gChuGirlSkinGradientTex" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
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<Texture Name="gChuGirlSweaterTex" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
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<Texture Name="gChuGirlUmbEarLicusTex" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
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<Texture Name="gChuGirlHairTex" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
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<!-- Bombchu Bowling Girl eye textures -->
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<Texture Name="gChuGirlEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
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<Texture Name="gChuGirlEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
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<Texture Name="gChuGirlEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
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<!-- Vertices -->
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<Array Name="gChuGirlHeadVtx" Count="221" Offset="0x720">
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<Animation Name="gBowlingGirlWakingUpAnim" Offset="0x80"/>
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<Animation Name="gBowlingGirlSleepingAnim" Offset="0x710"/>
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<Array Name="gBowlingGirlHeadVtx" Count="221" Offset="0x720">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlNeckVtx" Count="31" Offset="0x14F0">
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<Array Name="gBowlingGirlNeckVtx" Count="31" Offset="0x14F0">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlLeftHandVtx" Count="38" Offset="0x16E0">
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<Array Name="gBowlingGirlLeftHandVtx" Count="38" Offset="0x16E0">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlLeftForearmVtx" Count="29" Offset="0x1940">
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<Array Name="gBowlingGirlLeftArmVtx" Count="29" Offset="0x1940">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlLeftUpperArmVtx" Count="53" Offset="0x1B10">
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<Array Name="gBowlingGirlLeftShoulderVtx" Count="53" Offset="0x1B10">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlRightHandVtx" Count="36" Offset="0x1E60">
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<Array Name="gBowlingGirlRightHandVtx" Count="36" Offset="0x1E60">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlRightForearmVtx" Count="29" Offset="0x20A0">
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<Array Name="gBowlingGirlRightArmVtx" Count="29" Offset="0x20A0">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlRightUpperArmVtx" Count="49" Offset="0x2270">
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<Array Name="gBowlingGirlRightShoulderVtx" Count="49" Offset="0x2270">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlTorsoVtx" Count="137" Offset="0x2580">
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<Array Name="gBowlingGirlTorsoVtx" Count="137" Offset="0x2580">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlWaistVtx" Count="13" Offset="0x2E10">
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<Array Name="gBowlingGirlLowerBodyVtx" Count="13" Offset="0x2E10">
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<Vtx/>
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</Array>
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<DList Name="gBowlingGirlHeadDL" Offset="0x2EE0"/>
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<DList Name="gBowlingGirlNeckDL" Offset="0x33C8"/>
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<DList Name="gBowlingGirlLeftHandDL" Offset="0x3520"/>
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<DList Name="gBowlingGirlLeftArmDL" Offset="0x3670"/>
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<DList Name="gBowlingGirlLeftShoulderDL" Offset="0x3780"/>
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<DList Name="gBowlingGirlRightHandDL" Offset="0x3968"/>
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<DList Name="gBowlingGirlRightArmDL" Offset="0x3AB8"/>
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<DList Name="gBowlingGirlRightShoulderDL" Offset="0x3BC8"/>
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<DList Name="gBowlingGirlTorsoDL" Offset="0x3DB0"/>
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<DList Name="gBowlingGirlLowerBodyDL" Offset="0x4038"/>
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<Texture Name="gBowlingGirlEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
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<Texture Name="gBowlingGirlEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
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<Texture Name="gBowlingGirlEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
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<Texture Name="gBowlingGirlMouthTex" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
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<Texture Name="gBowlingGirlSkinTex" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
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<Texture Name="gBowlingGirlEarAndBellyButtonTex" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
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<Texture Name="gBowlingGirlClothTex" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
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<Texture Name="gBowlingGirlHairTex" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
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<Limb Name="gBowlingGirlLowerBodyLimb" LimbType="Standard" EnumName="BOWLING_GIRL_LIMB_LOWER_BODY" Offset="0x6E10"/>
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<Limb Name="gBowlingGirlTorsoLimb" LimbType="Standard" EnumName="BOWLING_GIRL_LIMB_TORSO" Offset="0x6E1C"/>
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<Limb Name="gBowlingGirlNeckLimb" LimbType="Standard" EnumName="BOWLING_GIRL_LIMB_NECK" Offset="0x6E28"/>
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<Limb Name="gBowlingGirlHeadLimb" LimbType="Standard" EnumName="BOWLING_GIRL_LIMB_HEAD" Offset="0x6E34"/>
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<Limb Name="gBowlingGirlLeftShoulderLimb" LimbType="Standard" EnumName="BOWLING_GIRL_LIMB_LEFT_SHOULDER" Offset="0x6E40"/>
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<Limb Name="gBowlingGirlLeftArmLimb" LimbType="Standard" EnumName="BOWLING_GIRL_LIMB_LEFT_ARM" Offset="0x6E4C"/>
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<Limb Name="gBowlingGirlLeftHandLimb" LimbType="Standard" EnumName="BOWLING_GIRL_LIMB_LEFT_HAND" Offset="0x6E58"/>
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<Limb Name="gBowlingGirlRightShoulderLimb" LimbType="Standard" EnumName="BOWLING_GIRL_LIMB_RIGHT_SHOULDER" Offset="0x6E64"/>
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<Limb Name="gBowlingGirlRightArmLimb" LimbType="Standard" EnumName="BOWLING_GIRL_LIMB_RIGHT_ARM" Offset="0x6E70"/>
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<Limb Name="gBowlingGirlRightHandLimb" LimbType="Standard" EnumName="BOWLING_GIRL_LIMB_RIGHT_HAND" Offset="0x6E7C"/>
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<Skeleton Name="gBowlingGirlSkel" Type="Flex" LimbType="Standard" LimbNone="BOWLING_GIRL_LIMB_NONE" LimbMax="BOWLING_GIRL_LIMB_MAX" EnumName="BowlingGirlLimb" Offset="0x6EB0"/>
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<Animation Name="gBowlingGirlHandsOnCounterAnim" Offset="0x72AC"/>
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</File>
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</Root>
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@@ -6,20 +6,20 @@
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<Texture Name="gBowlingStripesTex" Format="i4" Width="16" Height="16" Offset="0x3470"/>
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<!-- Bombchu Bowling DisplayLists -->
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<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
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<DList Name="gBowlingRound2WallDL" Offset="0x1390"/>
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<DList Name="gBowlingFirstWallDL" Offset="0x610"/>
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<DList Name="gBowlingSecondWallDL" Offset="0x1390"/>
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<DList Name="gBowlingDL_1B80" Offset="0x1B80"/>
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<!-- Bombchu Bowling Collision -->
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<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
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<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
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<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
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<Collision Name="gBowlingFirstWallCol" Offset="0xCB8"/>
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<Collision Name="gBowlingSecondWallCol" Offset="0x1B00"/>
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<Collision Name="gBowlingBgBomGuardCol" Offset="0x1C40"/>
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<!-- Vertices -->
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<Array Name="gBowlingRound1WallVtx" Count="97" Offset="0x0">
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<Array Name="gBowlingFirstWallVtx" Count="97" Offset="0x0">
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<Vtx/>
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</Array>
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<Array Name="gBowlingRound2WallVtx" Count="106" Offset="0xCF0">
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<Array Name="gBowlingSecondWallVtx" Count="106" Offset="0xCF0">
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<Vtx/>
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</Array>
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<Array Name="object_bowl_Vtx_001B30" Count="5" Offset="0x1B30">
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