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[cc0 oot] bowling things (#2793)
* [cc0 oot] bowling things * bowling fixups * bowling things cleanup
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@@ -6,20 +6,20 @@
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<Texture Name="gBowlingStripesTex" Format="i4" Width="16" Height="16" Offset="0x3470"/>
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<!-- Bombchu Bowling DisplayLists -->
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<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
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<DList Name="gBowlingRound2WallDL" Offset="0x1390"/>
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<DList Name="gBowlingFirstWallDL" Offset="0x610"/>
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<DList Name="gBowlingSecondWallDL" Offset="0x1390"/>
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<DList Name="gBowlingDL_1B80" Offset="0x1B80"/>
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<!-- Bombchu Bowling Collision -->
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<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
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<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
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<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
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<Collision Name="gBowlingFirstWallCol" Offset="0xCB8"/>
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<Collision Name="gBowlingSecondWallCol" Offset="0x1B00"/>
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<Collision Name="gBowlingBgBomGuardCol" Offset="0x1C40"/>
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<!-- Vertices -->
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<Array Name="gBowlingRound1WallVtx" Count="97" Offset="0x0">
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<Array Name="gBowlingFirstWallVtx" Count="97" Offset="0x0">
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<Vtx/>
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</Array>
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<Array Name="gBowlingRound2WallVtx" Count="106" Offset="0xCF0">
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<Array Name="gBowlingSecondWallVtx" Count="106" Offset="0xCF0">
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<Vtx/>
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</Array>
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<Array Name="object_bowl_Vtx_001B30" Count="5" Offset="0x1B30">
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