Misc. doc/cleanup 5 (#1096)

* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro

* fix typos in z_en_skj

Co-authored-by: Yanis42 <yalink88@gmail.com>

* `unkSkjStruct` -> `EnSkjUnkStruct`

* Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls

* Decimal for all `EffectSs_Spawn` priorities

* Use `OBJECT_INVALID` more

* `Object_IsLoaded` returns a boolean

* Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct

* Fix typo `forc_structure_alignment` -> "force"

* Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data

* Use `ALIGN16` macro more

* Use `ALIGN256` macro more

* Add `@bug` on two messed up 8-bytes-aligns

* Set `gSaveContext.nightFlag` to 0/1 instead of false/true

* Use `IS_DAY` macro more

* Run formatter

Co-authored-by: Yanis42 <yalink88@gmail.com>
This commit is contained in:
Dragorn421
2022-01-12 21:48:04 +01:00
committed by GitHub
parent 11917bf640
commit e5ecdfd559
20 changed files with 61 additions and 59 deletions
-6
View File
@@ -16,12 +16,6 @@
#define CMD_W(a) (a)
#ifdef __GNUC__
#define CMD_F(a) {.f = (a)}
#else
#define CMD_F(a) {(a)}
#endif
#define CMD_PTR(a) (u32)(a)
#endif
+1 -1
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@@ -30,7 +30,7 @@ typedef union {
u16 intPart[4][4];
u16 fracPart[4][4];
};
long long int forc_structure_alignment;
long long int force_structure_alignment;
} Mtx;
typedef float MtxF_t[4][4];
+6
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@@ -4,6 +4,12 @@
#include "command_macros_base.h"
#include "z64cutscene.h"
#ifdef __GNUC__
#define CMD_F(a) {.f = (a)}
#else
#define CMD_F(a) {(a)}
#endif
/**
* ARGS
* s32 totalEntries (e), s32 endFrame (n)