mirror of
https://github.com/zeldaret/oot
synced 2026-06-16 23:00:20 -04:00
@@ -4,8 +4,6 @@
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#define FLAGS 0x00000010
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#define THIS ((EnAObj*)thisx)
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void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnAObj_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnAObj_Update(Actor* thisx, GlobalContext* globalCtx);
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@@ -87,7 +85,7 @@ void EnAObj_SetupAction(EnAObj* this, EnAObjActionFunc actionFunc) {
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void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
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CollisionHeader* colHeader = NULL;
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s32 pad;
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EnAObj* this = THIS;
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EnAObj* this = (EnAObj*)thisx;
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f32 shadowScale = 6.0f;
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this->textId = (thisx->params >> 8) & 0xFF;
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@@ -186,7 +184,7 @@ void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnAObj_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnAObj* this = THIS;
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EnAObj* this = (EnAObj*)thisx;
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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@@ -320,7 +318,7 @@ void EnAObj_Block(EnAObj* this, GlobalContext* globalCtx) {
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}
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void EnAObj_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnAObj* this = THIS;
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EnAObj* this = (EnAObj*)thisx;
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this->actionFunc(this, globalCtx);
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Actor_MoveForward(&this->dyna.actor);
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