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Hostile Lock-On (#2193)
* document flag and functions * format * adjust comment * make the comment more public-facing-friendly
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@@ -502,8 +502,15 @@ int Player_InCsMode(PlayState* play) {
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return Player_InBlockingCsMode(play, this) || (this->unk_6AD == 4);
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}
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s32 func_8008E9C4(Player* this) {
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return (this->stateFlags1 & PLAYER_STATE1_4);
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/**
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* Checks if Player is currently locked onto a hostile actor.
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* `PLAYER_STATE1_HOSTILE_LOCK_ON` controls Player's "battle" response to hostile actors.
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*
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* Note that within Player, `Player_UpdateHostileLockOn` exists, which updates the flag and also returns the check.
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* Player can use this function instead if the flag should be checked, but not updated.
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*/
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s32 Player_CheckHostileLockOn(Player* this) {
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return (this->stateFlags1 & PLAYER_STATE1_HOSTILE_LOCK_ON);
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}
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int Player_IsChildWithHylianShield(Player* this) {
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