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Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
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@@ -6,7 +6,7 @@
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struct OcarinaStaff;
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struct Actor;
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typedef enum {
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typedef enum TextBoxIcon {
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/* 0 */ TEXTBOX_ICON_TRIANGLE,
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/* 1 */ TEXTBOX_ICON_SQUARE,
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/* 2 */ TEXTBOX_ICON_ARROW
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@@ -54,7 +54,7 @@ typedef enum {
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#define FILENAME_PERIOD 0x40
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#endif
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typedef enum {
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typedef enum MessageMode {
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/* 0x00 */ MSGMODE_NONE,
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/* 0x01 */ MSGMODE_TEXT_START,
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/* 0x02 */ MSGMODE_TEXT_BOX_GROWING,
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@@ -177,7 +177,7 @@ typedef enum MaskReactionSet {
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/* 0x3C */ MASK_REACTION_SET_MAX
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} MaskReactionSet;
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typedef enum {
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typedef enum TextState {
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/* 0 */ TEXT_STATE_NONE,
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/* 1 */ TEXT_STATE_DONE_HAS_NEXT,
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/* 2 */ TEXT_STATE_CLOSING,
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@@ -191,7 +191,7 @@ typedef enum {
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/* 10 */ TEXT_STATE_AWAITING_NEXT
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} TextState;
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typedef struct {
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typedef struct Font {
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/* 0x0000 */ u32 msgOffset;
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/* 0x0004 */ u32 msgLength;
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union {
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@@ -221,7 +221,7 @@ typedef struct {
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#define TEXTBOX_ENDTYPE_EVENT 0x50
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#define TEXTBOX_ENDTYPE_FADING 0x60
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typedef struct {
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typedef struct MessageContext {
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/* 0x0000 */ View view;
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/* 0x0128 */ Font font;
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/* 0xE2B0 */ u8* textboxSegment; // original name: "fukidashiSegment"
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