diff --git a/include/z64actor.h b/include/z64actor.h index 42ac0c3bef..1cc67ffec2 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -116,10 +116,10 @@ typedef struct ActorShape { // Note: This must be paired with `ACTOR_FLAG_ATTENTION_ENABLED` to have any effect. #define ACTOR_FLAG_HOSTILE (1 << 2) -// Actor is not hostile toward the player; Opposite flag of `ACTOR_FLAG_HOSTILE`. +// Actor is considered "friendly"; Opposite flag of `ACTOR_FLAG_HOSTILE`. // Note that this flag doesn't have any effect on either the actor, or Player's behvaior. // What actually matters is the presence or lack of `ACTOR_FLAG_HOSTILE`. -#define ACTOR_FLAG_NEUTRAL (1 << 3) +#define ACTOR_FLAG_FRIENDLY (1 << 3) // #define ACTOR_FLAG_4 (1 << 4) diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c index 39cee208bf..bfa7c383c2 100644 --- a/src/code/z_en_a_keep.c +++ b/src/code/z_en_a_keep.c @@ -146,7 +146,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) { case A_OBJ_SIGNPOST_ARROW: thisx->textId = (this->textId & 0xFF) | 0x300; thisx->lockOnArrowOffset = 500.0f; - thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->focusYoffset = 45.0f; EnAObj_SetupWaitTalk(this, thisx->params); Collider_InitCylinder(play, &this->collider); diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index b126337e95..302bd6411e 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -861,7 +861,7 @@ s32 func_80986A5C(DemoIm* this, PlayState* play) { } s32 func_80986AD0(DemoIm* this, PlayState* play) { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; if (!Actor_TalkOfferAccepted(&this->actor, play)) { this->actor.textId = 0x708E; Actor_OfferTalkNearColChkInfoCylinder(&this->actor, play); @@ -957,7 +957,7 @@ void func_80986DC8(DemoIm* this, PlayState* play) { DemoIm_UpdateSkelAnime(this); func_80984BE0(this); func_80984E58(this, play); - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } void func_80986E20(DemoIm* this, PlayState* play) { @@ -1004,7 +1004,7 @@ void func_80986FA8(DemoIm* this, PlayState* play) { DemoIm_UpdateSkelAnime(this); func_80984BE0(this); func_80984E58(this, play); - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); DemoIm_UpdateCollider(this, play); func_80986CFC(this, play); } diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/src/overlays/actors/ovl_En_Ani/z_en_ani.c index 339d115b3a..15834acc34 100644 --- a/src/overlays/actors/ovl_En_Ani/z_en_ani.c +++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.c @@ -7,7 +7,7 @@ #include "z_en_ani.h" #include "assets/objects/object_ani/object_ani.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnAni_Init(Actor* thisx, PlayState* play); void EnAni_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c index 80b4830015..0b8c1a725a 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c @@ -5,7 +5,7 @@ #include "assets/objects/object_bg/object_bg.h" #define FLAGS \ - (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_LOCK_ON_DISABLED) + (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_LOCK_ON_DISABLED) typedef enum BombchuGirlEyeMode { /* 0 */ CHU_GIRL_EYES_ASLEEP, diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.c b/src/overlays/actors/ovl_En_Cow/z_en_cow.c index 7d62048ede..7e6e4ca52e 100644 --- a/src/overlays/actors/ovl_En_Cow/z_en_cow.c +++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.c @@ -6,7 +6,7 @@ #include "z_en_cow.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnCow_Init(Actor* thisx, PlayState* play); void EnCow_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Cs/z_en_cs.c b/src/overlays/actors/ovl_En_Cs/z_en_cs.c index 813822eecc..24bfb2d9a3 100644 --- a/src/overlays/actors/ovl_En_Cs/z_en_cs.c +++ b/src/overlays/actors/ovl_En_Cs/z_en_cs.c @@ -2,7 +2,7 @@ #include "assets/objects/object_cs/object_cs.h" #include "assets/objects/object_link_child/object_link_child.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnCs_Init(Actor* thisx, PlayState* play); void EnCs_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c index e496ea6c23..98200fadc8 100644 --- a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c +++ b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c @@ -2,7 +2,7 @@ #include "overlays/actors/ovl_En_GeldB/z_en_geldb.h" #include "assets/objects/object_daiku/object_daiku.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) typedef struct EnDaikuEscapeSubCamParam { Vec3f eyePosDeltaLocal; @@ -367,7 +367,7 @@ void EnDaiku_Jailed(EnDaiku* this, PlayState* play) { this->actionFunc = EnDaiku_WaitFreedom; } else if (!(this->stateFlags & ENDAIKU_STATEFLAG_GERUDOFIGHTING) && !gerudo->invisible) { this->stateFlags |= ENDAIKU_STATEFLAG_GERUDOFIGHTING; - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } } @@ -379,7 +379,7 @@ void EnDaiku_WaitFreedom(EnDaiku* this, PlayState* play) { SkelAnime_Update(&this->skelAnime); if (Flags_GetSwitch(play, PARAMS_GET_U(this->actor.params, 8, 6))) { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; EnDaiku_UpdateText(this, play); } } diff --git a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c index 1e45d7010b..6bc4db0a9f 100644 --- a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c +++ b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c @@ -7,7 +7,7 @@ #include "z_en_daiku_kakariko.h" #include "assets/objects/object_daiku/object_daiku.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) typedef enum KakarikoCarpenterType { /* 0x0 */ CARPENTER_ICHIRO, // Red and purple pants, normal hair diff --git a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c index 74ddbbbc59..4a8c61119f 100644 --- a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c +++ b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c @@ -9,7 +9,7 @@ #include "assets/objects/object_zo/object_zo.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnDivingGame_Init(Actor* thisx, PlayState* play); void EnDivingGame_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c index fa86849dbb..b975349d1c 100644 --- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -7,7 +7,7 @@ #include "z_en_dns.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnDns_Init(Actor* thisx, PlayState* play); void EnDns_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c index d2f5ec58ea..413e2b0d59 100644 --- a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c +++ b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c @@ -10,7 +10,7 @@ #include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnDntJiji_Init(Actor* thisx, PlayState* play); void EnDntJiji_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c index b9a6e9ea9d..bf1dc7ea2b 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -206,7 +206,7 @@ void EnDoor_SetupType(EnDoor* this, PlayState* play) { doorType = DOOR_SCENEEXIT; } else { this->actionFunc = EnDoor_WaitForCheck; - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_LOCK_ON_DISABLED; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED; } } // Replace the door type it was loaded with by the new type diff --git a/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/src/overlays/actors/ovl_En_Ds/z_en_ds.c index 3ba350174d..eaf1fd0d01 100644 --- a/src/overlays/actors/ovl_En_Ds/z_en_ds.c +++ b/src/overlays/actors/ovl_En_Ds/z_en_ds.c @@ -7,7 +7,7 @@ #include "z_en_ds.h" #include "assets/objects/object_ds/object_ds.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnDs_Init(Actor* thisx, PlayState* play); void EnDs_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Du/z_en_du.c b/src/overlays/actors/ovl_En_Du/z_en_du.c index 6822749123..d98a1c9a6b 100644 --- a/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -2,7 +2,7 @@ #include "assets/objects/object_du/object_du.h" #include "assets/scenes/overworld/spot18/spot18_scene.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_25) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_25) void EnDu_Init(Actor* thisx, PlayState* play); void EnDu_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 5b47590874..443bbfc722 100644 --- a/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -3,7 +3,7 @@ #include "terminal.h" #include "assets/objects/object_fr/object_fr.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_25) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_25) void EnFr_Init(Actor* thisx, PlayState* play); void EnFr_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/src/overlays/actors/ovl_En_Fu/z_en_fu.c index 45e84423b9..7f4512dc89 100644 --- a/src/overlays/actors/ovl_En_Fu/z_en_fu.c +++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.c @@ -8,7 +8,7 @@ #include "assets/objects/object_fu/object_fu.h" #include "assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_25) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_25) #define FU_RESET_LOOK_ANGLE (1 << 0) #define FU_WAIT (1 << 1) diff --git a/src/overlays/actors/ovl_En_Gb/z_en_gb.c b/src/overlays/actors/ovl_En_Gb/z_en_gb.c index a03d2f1053..cd769ac99f 100644 --- a/src/overlays/actors/ovl_En_Gb/z_en_gb.c +++ b/src/overlays/actors/ovl_En_Gb/z_en_gb.c @@ -7,7 +7,7 @@ #include "z_en_gb.h" #include "assets/objects/object_ps/object_ps.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnGb_Init(Actor* thisx, PlayState* play); void EnGb_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index dc818d6292..c2f90782c9 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -8,7 +8,7 @@ #include "terminal.h" #include "assets/objects/object_ge1/object_ge1.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) #define GE1_STATE_TALKING (1 << 0) #define GE1_STATE_GIVE_QUIVER (1 << 1) diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index 49f343855b..6679aa4c10 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -8,7 +8,7 @@ #include "terminal.h" #include "assets/objects/object_gla/object_gla.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) #define GE2_STATE_ANIMCOMPLETE (1 << 1) #define GE2_STATE_KO (1 << 2) diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c index a0799822a3..9cac0605d0 100644 --- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c +++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c @@ -8,7 +8,7 @@ #include "assets/objects/object_geldb/object_geldb.h" #include "versions.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnGe3_Init(Actor* thisx, PlayState* play2); void EnGe3_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index a2a437ef43..c02438a6e9 100644 --- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -7,7 +7,7 @@ #include "z_en_girla.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnGirlA_Init(Actor* thisx, PlayState* play); void EnGirlA_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/src/overlays/actors/ovl_En_Gm/z_en_gm.c index 7c6e2ac6bf..01cbeb38d7 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -9,7 +9,7 @@ #include "assets/objects/object_gm/object_gm.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnGm_Init(Actor* thisx, PlayState* play); void EnGm_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index 52f9bc125a..a5d96938c6 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -3,7 +3,7 @@ #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_5) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_5) void EnGo_Init(Actor* thisx, PlayState* play); void EnGo_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/src/overlays/actors/ovl_En_Go2/z_en_go2.c index 7e44845803..c267023b13 100644 --- a/src/overlays/actors/ovl_En_Go2/z_en_go2.c +++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.c @@ -5,7 +5,7 @@ #include "quake.h" #include "versions.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_5) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_5) /* FLAGS diff --git a/src/overlays/actors/ovl_En_Gs/z_en_gs.c b/src/overlays/actors/ovl_En_Gs/z_en_gs.c index e488dba55c..3ada233a1c 100644 --- a/src/overlays/actors/ovl_En_Gs/z_en_gs.c +++ b/src/overlays/actors/ovl_En_Gs/z_en_gs.c @@ -9,7 +9,7 @@ #include "overlays/actors/ovl_En_Elf/z_en_elf.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_25) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_25) void EnGs_Init(Actor* thisx, PlayState* play); void EnGs_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/src/overlays/actors/ovl_En_Guest/z_en_guest.c index 79c27bec42..a5cfc07103 100644 --- a/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -9,7 +9,7 @@ #include "assets/objects/object_boj/object_boj.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnGuest_Init(Actor* thisx, PlayState* play); void EnGuest_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c index 0cedc0e6d2..53a2e3ee2b 100644 --- a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c +++ b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c @@ -12,7 +12,7 @@ #include "overlays/actors/ovl_En_Bom/z_en_bom.h" #include "overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnHeishi2_Init(Actor* thisx, PlayState* play); void EnHeishi2_Destroy(Actor* thisx, PlayState* play); @@ -143,7 +143,7 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) { // "Peep hole soldier!" PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 覗き穴奥兵士ふぃ〜 ☆☆☆☆☆ \n" VT_RST); Collider_DestroyCylinder(play, collider); - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); this->actionFunc = EnHeishi_DoNothing2; break; } diff --git a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c index be4a9e2f0c..cafe699bc7 100644 --- a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c +++ b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c @@ -2,7 +2,7 @@ #include "assets/objects/object_sd/object_sd.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnHeishi4_Init(Actor* thisx, PlayState* play); void EnHeishi4_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c index a4a87b209a..d40cbaf7f7 100644 --- a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c +++ b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c @@ -111,7 +111,7 @@ void EnHintnuts_HitByScrubProjectile1(EnHintnuts* this, PlayState* play) { if (this->actor.textId != 0 && this->actor.category == ACTORCAT_ENEMY && ((this->actor.params == 0) || (sPuzzleCounter == 2))) { this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_BG); } } @@ -377,7 +377,7 @@ void EnHintnuts_Run(EnHintnuts* this, PlayState* play) { fabsf(this->actor.world.pos.y - this->actor.home.pos.y) < 2.0f) { this->actor.speed = 0.0f; if (this->actor.category == ACTORCAT_BG) { - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_16); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_16); this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_ENEMY); } diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.c b/src/overlays/actors/ovl_En_Hs/z_en_hs.c index ccfbf80a90..5a678d2624 100644 --- a/src/overlays/actors/ovl_En_Hs/z_en_hs.c +++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.c @@ -8,7 +8,7 @@ #include "terminal.h" #include "assets/objects/object_hs/object_hs.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnHs_Init(Actor* thisx, PlayState* play); void EnHs_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c index d890734a28..383411a9da 100644 --- a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c +++ b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c @@ -8,7 +8,7 @@ #include "terminal.h" #include "assets/objects/object_hs/object_hs.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnHs2_Init(Actor* thisx, PlayState* play); void EnHs2_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/src/overlays/actors/ovl_En_Hy/z_en_hy.c index 72a438e04f..6ebdbabd89 100644 --- a/src/overlays/actors/ovl_En_Hy/z_en_hy.c +++ b/src/overlays/actors/ovl_En_Hy/z_en_hy.c @@ -15,7 +15,7 @@ #include "assets/objects/object_cob/object_cob.h" #include "assets/objects/object_os_anime/object_os_anime.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnHy_Init(Actor* thisx, PlayState* play); void EnHy_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c index 6e6ee75fbd..30b8bf6cbe 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/src/overlays/actors/ovl_En_In/z_en_in.c @@ -2,7 +2,7 @@ #include "overlays/actors/ovl_En_Horse/z_en_horse.h" #include "assets/objects/object_in/object_in.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnIn_Init(Actor* thisx, PlayState* play); void EnIn_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.c b/src/overlays/actors/ovl_En_Js/z_en_js.c index 370ed29352..998dd27311 100644 --- a/src/overlays/actors/ovl_En_Js/z_en_js.c +++ b/src/overlays/actors/ovl_En_Js/z_en_js.c @@ -7,7 +7,7 @@ #include "z_en_js.h" #include "assets/objects/object_js/object_js.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnJs_Init(Actor* thisx, PlayState* play); void EnJs_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c index 130644e565..6650e31715 100644 --- a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c +++ b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c @@ -7,7 +7,7 @@ #include "z_en_jsjutan.h" #include "overlays/actors/ovl_En_Bom/z_en_bom.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnJsjutan_Init(Actor* thisx, PlayState* play); void EnJsjutan_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index 8ed2e27c32..c02f2b70b5 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -8,7 +8,7 @@ #include "terminal.h" #include "assets/objects/object_ka/object_ka.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_25) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_25) void EnKakasi_Init(Actor* thisx, PlayState* play); void EnKakasi_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c index 23da94a291..a61bc07b90 100644 --- a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c +++ b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c @@ -8,7 +8,7 @@ #include "terminal.h" #include "assets/objects/object_ka/object_ka.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_25) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_25) void EnKakasi3_Init(Actor* thisx, PlayState* play); void EnKakasi3_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c index 53a4cfc6a0..4de1b6d223 100644 --- a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c +++ b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c @@ -10,7 +10,7 @@ #include "assets/objects/object_kanban/object_kanban.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) #define PART_UPPER_LEFT (1 << 0) #define PART_LEFT_UPPER (1 << 1) diff --git a/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/src/overlays/actors/ovl_En_Ko/z_en_ko.c index 89c828a4ff..4c89130ac2 100644 --- a/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -11,7 +11,7 @@ #include "assets/objects/object_kw1/object_kw1.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) #define ENKO_TYPE PARAMS_GET_S(this->actor.params, 0, 8) #define ENKO_PATH PARAMS_GET_S(this->actor.params, 8, 8) diff --git a/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/src/overlays/actors/ovl_En_Kz/z_en_kz.c index 3de640cdec..9d298eb533 100644 --- a/src/overlays/actors/ovl_En_Kz/z_en_kz.c +++ b/src/overlays/actors/ovl_En_Kz/z_en_kz.c @@ -7,7 +7,7 @@ #include "z_en_kz.h" #include "assets/objects/object_kz/object_kz.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnKz_Init(Actor* thisx, PlayState* play); void EnKz_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c index 044367361e..89e8b05372 100644 --- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c +++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c @@ -7,7 +7,7 @@ #include "z_en_ma1.h" #include "assets/objects/object_ma1/object_ma1.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25) void EnMa1_Init(Actor* thisx, PlayState* play); void EnMa1_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index f297f92965..4609d040cd 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -1,7 +1,7 @@ #include "z_en_ma2.h" #include "assets/objects/object_ma2/object_ma2.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25) void EnMa2_Init(Actor* thisx, PlayState* play); void EnMa2_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index 182b2d1539..db4fc8b4c0 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -7,7 +7,7 @@ #include "z_en_ma3.h" #include "assets/objects/object_ma2/object_ma2.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_5) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_5) void EnMa3_Init(Actor* thisx, PlayState* play); void EnMa3_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index 39f1e5a535..c5046d0789 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -8,7 +8,7 @@ #include "assets/objects/object_md/object_md.h" #include "overlays/actors/ovl_En_Elf/z_en_elf.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_25) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_25) void EnMd_Init(Actor* thisx, PlayState* play); void EnMd_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Mk/z_en_mk.c b/src/overlays/actors/ovl_En_Mk/z_en_mk.c index e15bd1ed49..72fc28f2b8 100644 --- a/src/overlays/actors/ovl_En_Mk/z_en_mk.c +++ b/src/overlays/actors/ovl_En_Mk/z_en_mk.c @@ -7,7 +7,7 @@ #include "z_en_mk.h" #include "assets/objects/object_mk/object_mk.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnMk_Init(Actor* thisx, PlayState* play); void EnMk_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Mm/z_en_mm.c b/src/overlays/actors/ovl_En_Mm/z_en_mm.c index c571153880..01e750267a 100644 --- a/src/overlays/actors/ovl_En_Mm/z_en_mm.c +++ b/src/overlays/actors/ovl_En_Mm/z_en_mm.c @@ -8,7 +8,7 @@ #include "assets/objects/object_mm/object_mm.h" #include "assets/objects/object_link_child/object_link_child.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) typedef enum RunningManAnimIndex { /* 0 */ RM_ANIM_RUN, diff --git a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c index 424b7877ee..9fe34382d8 100644 --- a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c +++ b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c @@ -8,7 +8,7 @@ #include "terminal.h" #include "assets/objects/object_mm/object_mm.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) typedef enum RunningManAnimIndex { /* 0 */ RM2_ANIM_RUN, diff --git a/src/overlays/actors/ovl_En_Ms/z_en_ms.c b/src/overlays/actors/ovl_En_Ms/z_en_ms.c index f8d17a043d..35796e1eb7 100644 --- a/src/overlays/actors/ovl_En_Ms/z_en_ms.c +++ b/src/overlays/actors/ovl_En_Ms/z_en_ms.c @@ -7,7 +7,7 @@ #include "z_en_ms.h" #include "assets/objects/object_ms/object_ms.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnMs_Init(Actor* thisx, PlayState* play); void EnMs_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Mu/z_en_mu.c b/src/overlays/actors/ovl_En_Mu/z_en_mu.c index 77ebf7a5e2..c57cb95700 100644 --- a/src/overlays/actors/ovl_En_Mu/z_en_mu.c +++ b/src/overlays/actors/ovl_En_Mu/z_en_mu.c @@ -7,7 +7,7 @@ #include "z_en_mu.h" #include "assets/objects/object_mu/object_mu.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnMu_Init(Actor* thisx, PlayState* play); void EnMu_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index f7f288f2ef..9a82cb7141 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -1134,7 +1134,7 @@ void EnNb_CrawlspaceSpawnCheck(EnNb* this, PlayState* play) { EnNb_SetCurrentAnim(this, &gNabooruStandingHandsOnHipsAnim, 0, 0.0f, 0); this->headTurnFlag = 1; - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.world.pos = this->finalPos; this->action = NB_IDLE_AFTER_TALK; this->drawMode = NB_DRAW_DEFAULT; @@ -1214,7 +1214,7 @@ void EnNb_SetupIdleCrawlspace(EnNb* this, s32 animFinished) { if (animFinished) { EnNb_SetCurrentAnim(this, &gNabooruStandingHandsOnHipsAnim, 0, -8.0f, 0); this->headTurnFlag = 1; - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->action = NB_IDLE_CRAWLSPACE; } } @@ -1225,7 +1225,7 @@ void func_80AB3838(EnNb* this, PlayState* play) { this->action = NB_IN_DIALOG; } else { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; if (!GET_INFTABLE(INFTABLE_16C)) { this->actor.textId = 0x601D; @@ -1241,7 +1241,7 @@ void EnNb_SetupPathMovement(EnNb* this, PlayState* play) { EnNb_SetCurrentAnim(this, &gNabooruStandingToWalkingTransitionAnim, 2, -8.0f, 0); SET_EVENTCHKINF(EVENTCHKINF_94); this->action = NB_IN_PATH; - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } void EnNb_SetTextIdAsChild(EnNb* this, PlayState* play) { @@ -1261,7 +1261,7 @@ void EnNb_SetTextIdAsChild(EnNb* this, PlayState* play) { } this->action = NB_IDLE_CRAWLSPACE; } - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } else if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) { choiceIndex = play->msgCtx.choiceIndex; @@ -1319,7 +1319,7 @@ void func_80AB3B04(EnNb* this, PlayState* play) { this->action = NB_ACTION_30; } else { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.textId = MaskReaction_GetTextId(play, MASK_REACTION_SET_NABOORU); if (this->actor.textId == 0) { @@ -1333,7 +1333,7 @@ void func_80AB3B04(EnNb* this, PlayState* play) { void func_80AB3B7C(EnNb* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { this->action = NB_IDLE_AFTER_TALK; - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } } diff --git a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c index c5a2090f7c..d492a53d1b 100644 --- a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c +++ b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c @@ -8,7 +8,7 @@ #include "assets/objects/object_gr/object_gr.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnNiwGirl_Init(Actor* thisx, PlayState* play); void EnNiwGirl_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index fa650587dc..8ff0cc1f43 100644 --- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -4,7 +4,7 @@ #include "overlays/actors/ovl_En_Niw/z_en_niw.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnNiwLady_Init(Actor* thisx, PlayState* play); void EnNiwLady_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_OE2/z_en_oe2.c b/src/overlays/actors/ovl_En_OE2/z_en_oe2.c index ec67cf0c50..f89eb3ce99 100644 --- a/src/overlays/actors/ovl_En_OE2/z_en_oe2.c +++ b/src/overlays/actors/ovl_En_OE2/z_en_oe2.c @@ -6,7 +6,7 @@ #include "z_en_oe2.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnOE2_Init(Actor* thisx, PlayState* play); void EnOE2_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 1041f02ebc..dac45da114 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -14,7 +14,7 @@ #include "assets/objects/object_masterzoora/object_masterzoora.h" #include "assets/objects/object_masterkokirihead/object_masterkokirihead.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) #if !PLATFORM_GC #define CURSOR_COLOR_R 0 diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 076715d55d..e297d8f248 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -10,7 +10,7 @@ #include "assets/scenes/overworld/spot16/spot16_scene.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnOwl_Init(Actor* thisx, PlayState* play); void EnOwl_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c index 6c6c8f2bfc..ff08fb027b 100644 --- a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c +++ b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c @@ -9,7 +9,7 @@ #include "assets/objects/object_tk/object_tk.h" #define FLAGS \ - (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_16) + (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_16) void EnPoRelay_Init(Actor* thisx, PlayState* play); void EnPoRelay_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index c0443bf119..e07536cbde 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -1505,7 +1505,7 @@ void func_80AEE050(EnRu1* this) { s32 func_80AEE264(EnRu1* this, PlayState* play) { if (!Actor_TalkOfferAccepted(&this->actor, play)) { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; if (GET_INFTABLE(INFTABLE_143)) { this->actor.textId = 0x404E; Actor_OfferTalkNearColChkInfoCylinder(&this->actor, play); @@ -1837,7 +1837,7 @@ s32 func_80AEF0BC(EnRu1* this, PlayState* play) { Animation_Change(&this->skelAnime, &gRutoChildSitAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f); play->msgCtx.msgMode = MSGMODE_PAUSED; this->action = 26; - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); return true; } return false; @@ -1877,7 +1877,7 @@ void func_80AEF29C(EnRu1* this, PlayState* play) { void func_80AEF2AC(EnRu1* this, PlayState* play) { this->action = 24; this->drawConfig = 1; - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; } void func_80AEF2D0(EnRu1* this, PlayState* play) { @@ -2034,7 +2034,7 @@ void func_80AEF890(EnRu1* this, PlayState* play) { void func_80AEF930(EnRu1* this, PlayState* play) { if (func_80AEB104(this) == 3) { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.textId = 0x4048; Message_ContinueTextbox(play, this->actor.textId); func_80AEF4A8(this, play); @@ -2132,7 +2132,7 @@ void func_80AEFC54(EnRu1* this, PlayState* play) { this->action = 41; this->unk_28C = EnRu1_FindSwitch(play); func_80AEB0EC(this, 1); - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } else { Actor_Kill(&this->actor); } @@ -2160,7 +2160,7 @@ void func_80AEFD38(EnRu1* this, PlayState* play) { s32 func_80AEFDC0(EnRu1* this, PlayState* play) { if (!Actor_TalkOfferAccepted(&this->actor, play)) { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.textId = MaskReaction_GetTextId(play, MASK_REACTION_SET_RUTO); if (this->actor.textId == 0) { this->actor.textId = 0x402C; @@ -2173,7 +2173,7 @@ s32 func_80AEFDC0(EnRu1* this, PlayState* play) { s32 func_80AEFE38(EnRu1* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); return true; } return false; diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/src/overlays/actors/ovl_En_Sa/z_en_sa.c index b36ba4d058..3b6bb128ea 100644 --- a/src/overlays/actors/ovl_En_Sa/z_en_sa.c +++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.c @@ -4,7 +4,7 @@ #include "assets/scenes/overworld/spot04/spot04_scene.h" #include "assets/scenes/overworld/spot05/spot05_scene.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_25) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_25) void EnSa_Init(Actor* thisx, PlayState* play); void EnSa_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Skj/z_en_skj.c b/src/overlays/actors/ovl_En_Skj/z_en_skj.c index 566afcdadf..6faf037418 100644 --- a/src/overlays/actors/ovl_En_Skj/z_en_skj.c +++ b/src/overlays/actors/ovl_En_Skj/z_en_skj.c @@ -407,7 +407,7 @@ void EnSkj_Init(Actor* thisx, PlayState* play2) { this->morphTable, 19); if ((type >= 0) && (type < 3)) { this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE); - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_NPC); } diff --git a/src/overlays/actors/ovl_En_Sth/z_en_sth.c b/src/overlays/actors/ovl_En_Sth/z_en_sth.c index 7618defb00..37bd5ac04e 100644 --- a/src/overlays/actors/ovl_En_Sth/z_en_sth.c +++ b/src/overlays/actors/ovl_En_Sth/z_en_sth.c @@ -9,7 +9,7 @@ #include "assets/objects/object_ahg/object_ahg.h" #include "assets/objects/object_boj/object_boj.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnSth_Init(Actor* thisx, PlayState* play); void EnSth_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index 1e4f0261f9..4db0f056c9 100644 --- a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -3,7 +3,7 @@ #include "overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h" #include "assets/objects/object_ossan/object_ossan.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_LOCK_ON_DISABLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_LOCK_ON_DISABLED) typedef enum EnSyatekiManGameResult { /* 0 */ SYATEKI_RESULT_NONE, diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/src/overlays/actors/ovl_En_Ta/z_en_ta.c index 47e2ed2679..0e240fffaa 100644 --- a/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -8,7 +8,7 @@ #include "terminal.h" #include "assets/objects/object_ta/object_ta.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) #define TALON_STATE_FLAG_TRACKING_PLAYER (1 << 0) #define TALON_STATE_FLAG_GIVING_MILK_REFILL (1 << 1) diff --git a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c index 2da5672688..b90485149a 100644 --- a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c +++ b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c @@ -9,7 +9,7 @@ #include "assets/objects/object_ts/object_ts.h" #define FLAGS \ - (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_LOCK_ON_DISABLED) + (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_LOCK_ON_DISABLED) void EnTakaraMan_Init(Actor* thisx, PlayState* play); void EnTakaraMan_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Tana/z_en_tana.c b/src/overlays/actors/ovl_En_Tana/z_en_tana.c index 3171198069..1c3e4b2ab7 100644 --- a/src/overlays/actors/ovl_En_Tana/z_en_tana.c +++ b/src/overlays/actors/ovl_En_Tana/z_en_tana.c @@ -7,7 +7,7 @@ #include "z_en_tana.h" #include "assets/objects/object_shop_dungen/object_shop_dungen.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnTana_Init(Actor* thisx, PlayState* play); void EnTana_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Tg/z_en_tg.c b/src/overlays/actors/ovl_En_Tg/z_en_tg.c index 24b48a5f43..f8b53051ca 100644 --- a/src/overlays/actors/ovl_En_Tg/z_en_tg.c +++ b/src/overlays/actors/ovl_En_Tg/z_en_tg.c @@ -7,7 +7,7 @@ #include "z_en_tg.h" #include "assets/objects/object_mu/object_mu.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnTg_Init(Actor* thisx, PlayState* play); void EnTg_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c index 84c7baf20c..aa6953782d 100644 --- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -8,7 +8,7 @@ #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_tk/object_tk.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnTk_Init(Actor* thisx, PlayState* play); void EnTk_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c index f4e44742ee..a456256a26 100644 --- a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c +++ b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c @@ -7,7 +7,7 @@ #include "z_en_toryo.h" #include "assets/objects/object_toryo/object_toryo.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void EnToryo_Init(Actor* thisx, PlayState* play); void EnToryo_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c index ffda29fcd5..769947d5b5 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c +++ b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c @@ -7,7 +7,7 @@ #include "z_en_wonder_talk.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_LOCK_ON_DISABLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED) void EnWonderTalk_Init(Actor* thisx, PlayState* play); void EnWonderTalk_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c index cd012962a5..f3cde9606f 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c +++ b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c @@ -7,7 +7,7 @@ #include "z_en_wonder_talk2.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_LOCK_ON_DISABLED) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED) void EnWonderTalk2_Init(Actor* thisx, PlayState* play); void EnWonderTalk2_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index b6444ad3d5..3061631f96 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -2208,7 +2208,7 @@ void EnXc_SetupDialogueAction(EnXc* this, PlayState* play) { this->action = SHEIK_ACTION_IN_DIALOGUE; } else { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; if (INV_CONTENT(ITEM_HOOKSHOT) != ITEM_NONE) { this->actor.textId = 0x7010; } else { @@ -2221,7 +2221,7 @@ void EnXc_SetupDialogueAction(EnXc* this, PlayState* play) { void func_80B41798(EnXc* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { this->action = SHEIK_ACTION_BLOCK_PEDESTAL; - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); } } diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c index b029314ed1..08749a5bef 100644 --- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c +++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c @@ -7,7 +7,7 @@ #include "z_en_zl1.h" #include "assets/objects/object_zl1/object_zl1.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) void EnZl1_Init(Actor* thisx, PlayState* play); void EnZl1_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index dc87b8cd78..fbd648e7f7 100644 --- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -1112,7 +1112,7 @@ void func_80B55C4C(EnZl3* this, s32 arg1) { void func_80B55C70(EnZl3* this) { func_80B54E14(this, &gZelda2Anime2Anim_008684, 2, -8.0f, 0); this->action = 12; - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } @@ -1126,19 +1126,19 @@ void func_80B55D00(EnZl3* this, PlayState* play) { if (Actor_TalkOfferAccepted(&this->actor, play)) { this->action = 13; } else if (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) <= 0x4300) { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.textId = 0x70D5; Actor_OfferTalkNearColChkInfoCylinder(&this->actor, play); } else { - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } void func_80B55DB0(EnZl3* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->action = 12; } @@ -1185,13 +1185,13 @@ void func_80B55F6C(EnZl3* this, PlayState* play) { BossGanon2* bossGanon2 = func_80B53488(this, play); if ((bossGanon2 != NULL) && (bossGanon2->unk_324 <= (10.0f / 81.0f))) { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.textId = 0x7059; Actor_OfferTalkNearColChkInfoCylinder(&this->actor, play); } } else { - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } @@ -1217,7 +1217,7 @@ void func_80B56090(EnZl3* this, s32 arg1) { void func_80B56108(EnZl3* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->action = 16; } @@ -1247,21 +1247,21 @@ void func_80B56214(EnZl3* this, PlayState* play) { if (bossGanon2 != NULL) { if (bossGanon2->unk_324 <= (10.0f / 81.0f)) { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED; this->actor.textId = 0x7059; Actor_OfferTalkNearColChkInfoCylinder(&this->actor, play); } } } else { - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; } } void func_80B562F4(EnZl3* this, PlayState* play) { if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) { - this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL); + this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->action = 20; } @@ -1701,7 +1701,7 @@ void func_80B57350(EnZl3* this, PlayState* play) { s16 temp_v0 = this->actor.yawTowardsPlayer - this->actor.shape.rot.y; if (ABS(temp_v0) <= 0x4300) { - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->actor.textId = func_80B572F0(play); Actor_OfferTalkNearColChkInfoCylinder(&this->actor, play); } @@ -2542,7 +2542,7 @@ void func_80B59828(EnZl3* this, PlayState* play) { if (func_80B59698(this, play) || (!func_80B56EE4(this, play) && func_80B57890(this, play))) { func_80B54E14(this, &gZelda2Anime2Anim_009FBC, 0, 0.0f, 0); - this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; func_80B56F10(this, play); newRotY = func_80B571A8(this); this->actor.shape.rot.y = newRotY; diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c index 3480fd7cb3..bf9c3874d9 100644 --- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c +++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c @@ -8,7 +8,7 @@ #include "assets/objects/object_zl4/object_zl4.h" #include "assets/scenes/indoors/nakaniwa/nakaniwa_scene.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL | ACTOR_FLAG_4) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4) typedef enum EnZl4CutsceneState { /* 0 */ ZL4_CS_WAIT, diff --git a/src/overlays/actors/ovl_En_Zo/z_en_zo.c b/src/overlays/actors/ovl_En_Zo/z_en_zo.c index c5a4a0379b..6e5fd9aa7c 100644 --- a/src/overlays/actors/ovl_En_Zo/z_en_zo.c +++ b/src/overlays/actors/ovl_En_Zo/z_en_zo.c @@ -7,7 +7,7 @@ #include "z_en_zo.h" #include "assets/objects/object_zo/object_zo.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) typedef enum EnZoEffectType { /* 0 */ ENZO_EFFECT_NONE, diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c index 0c6c4d5b0e..5744dce321 100644 --- a/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -886,7 +886,7 @@ void Fishing_Init(Actor* thisx, PlayState* play2) { thisx->focus.pos = thisx->world.pos; thisx->focus.pos.y += 75.0f; - thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; if (sLinkAge != LINK_AGE_CHILD) { if (HIGH_SCORE(HS_FISHING) & HS_FISH_STOLE_HAT) { @@ -1032,7 +1032,7 @@ void Fishing_Init(Actor* thisx, PlayState* play2) { this->fishState = 100; Actor_ChangeCategory(play, &play->actorCtx, thisx, ACTORCAT_PROP); thisx->attentionRangeType = ATTENTION_RANGE_0; - thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL; + thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; this->lightNode = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo); } else { this->fishState = 10; diff --git a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c index 5803b0baf0..e1b21b2a85 100644 --- a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c +++ b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c @@ -6,7 +6,7 @@ #include "z_item_inbox.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void ItemInbox_Init(Actor* thisx, PlayState* play); void ItemInbox_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c index e979f137e5..3a0d603aae 100644 --- a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c +++ b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c @@ -7,7 +7,7 @@ #include "z_obj_dekujr.h" #include "assets/objects/object_dekujr/object_dekujr.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void ObjDekujr_Init(Actor* thisx, PlayState* play); void ObjDekujr_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c index b4f3e8b417..8c08bcad49 100644 --- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c +++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c @@ -10,7 +10,7 @@ #include "assets/scenes/overworld/spot06/spot06_scene.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL) +#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) void ShotSun_Init(Actor* thisx, PlayState* play); void ShotSun_Destroy(Actor* thisx, PlayState* play);