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Adjust SkelAnime struct to 44 bytes, fix usage of SkelAnime to account for new size
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+4
-2
@@ -1024,8 +1024,10 @@ typedef struct
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/* 0x34 */ s32 unk_34;
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/* 0x38 */ s32 unk_38;
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/* 0x3C */ u16 unk_3C;
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/* 0x3E */ u16 unk_3E; /* Probably Padding */
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} SkelAnime; // size = 0x40
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/* 0x3E */ u16 unk_3E;
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/* 0x40 */ u16 unk_40;
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/* 0x42 */ u16 unk_42;
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} SkelAnime; // size = 0x44
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typedef struct
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{
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