T() macro loose ends 2 (#2564)

* More T() in niw_girl, ossan, rr, ta, tana, wall_tubo, yabusame_mark

* Add and use LOG_STRING_T()

* include debug.h in translation.h

* Kyaaaaaa

* bss

* comment on Yabusame mato possible typo

* Revert "Kyaaaaaa"

This reverts commit 95097831fa.

* (Kuzu)hara

* 原 -> "-Hara" from dev name, possibly
This commit is contained in:
Dragorn421
2025-06-04 19:15:01 +02:00
committed by GitHub
parent c903555e83
commit e8b708a448
25 changed files with 87 additions and 77 deletions
+1 -1
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@@ -7,7 +7,7 @@
#include "z_lib.h"
#include "z64math.h"
#pragma increment_block_number "gc-eu:77 gc-eu-mq:77 gc-jp:77 gc-jp-ce:77 gc-jp-mq:77 gc-us:77 gc-us-mq:77 ique-cn:67" \
#pragma increment_block_number "gc-eu:76 gc-eu-mq:76 gc-jp:76 gc-jp-ce:76 gc-jp-mq:76 gc-us:76 gc-us-mq:76 ique-cn:66" \
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
+1 -1
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@@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:83 ntsc-1.1:83 ntsc-1.2:83 pal-1.0:83 pal-1.1:83"
"ique-cn:128 ntsc-1.0:82 ntsc-1.1:82 ntsc-1.2:82 pal-1.0:82 pal-1.1:82"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;
+3 -3
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@@ -1,5 +1,5 @@
#include "libu64/debug.h"
#include "rand.h"
#include "translation.h"
#include "z64play.h"
#include "z64player.h"
#include "z64quest_hint.h"
@@ -73,7 +73,7 @@ u32 QuestHint_CheckCondition(QuestHintCmd* hintCmd) {
}
}
LOG_STRING("企画外 条件", "../z_elf_message.c", 156); // "Unplanned conditions"
LOG_STRING_T("企画外 条件", "Unplanned conditions", "../z_elf_message.c", 156);
ASSERT(0, "0", "../z_elf_message.c", 157);
return false;
@@ -170,7 +170,7 @@ u16 QuestHint_GetTextIdFromScript(QuestHintCmd* hintCmd) {
return hintCmd->byte2 | 0x100;
default:
LOG_STRING("企画外 条件", "../z_elf_message.c", 281); // "Unplanned conditions"
LOG_STRING_T("企画外 条件", "Unplanned conditions", "../z_elf_message.c", 281);
ASSERT(0, "0", "../z_elf_message.c", 282);
}
+2 -2
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@@ -895,8 +895,8 @@ void Play_Update(PlayState* this) {
this->envCtx.sandstormState = SANDSTORM_DISSIPATE;
this->envCtx.sandstormPrimA = 255;
this->envCtx.sandstormEnvA = 255;
// "It's here!!!!!!!!!"
LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", "../z_play.c", 3471);
LOG_STRING_T("来た!!!!!!!!!!!!!!!!!!!!!", "It's here!!!!!!!!!!!!!!!!!!!!!", "../z_play.c",
3471);
this->transitionMode = TRANS_MODE_SANDSTORM_END;
} else {
this->transitionMode = TRANS_MODE_SANDSTORM_INIT;