mirror of
https://github.com/zeldaret/oot
synced 2026-06-03 02:29:35 -04:00
T() macro loose ends 2 (#2564)
* More T() in niw_girl, ossan, rr, ta, tana, wall_tubo, yabusame_mark
* Add and use LOG_STRING_T()
* include debug.h in translation.h
* Kyaaaaaa
* bss
* comment on Yabusame mato possible typo
* Revert "Kyaaaaaa"
This reverts commit 95097831fa.
* (Kuzu)hara
* 原 -> "-Hara" from dev name, possibly
This commit is contained in:
@@ -7,7 +7,7 @@
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#include "z_lib.h"
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#include "z64math.h"
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#pragma increment_block_number "gc-eu:77 gc-eu-mq:77 gc-jp:77 gc-jp-ce:77 gc-jp-mq:77 gc-us:77 gc-us-mq:77 ique-cn:67" \
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#pragma increment_block_number "gc-eu:76 gc-eu-mq:76 gc-jp:76 gc-jp-ce:76 gc-jp-mq:76 gc-us:76 gc-us-mq:76 ique-cn:66" \
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"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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+1
-1
@@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:83 ntsc-1.1:83 ntsc-1.2:83 pal-1.0:83 pal-1.1:83"
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"ique-cn:128 ntsc-1.0:82 ntsc-1.1:82 ntsc-1.2:82 pal-1.0:82 pal-1.1:82"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@@ -1,5 +1,5 @@
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#include "libu64/debug.h"
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#include "rand.h"
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#include "translation.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64quest_hint.h"
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@@ -73,7 +73,7 @@ u32 QuestHint_CheckCondition(QuestHintCmd* hintCmd) {
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}
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}
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LOG_STRING("企画外 条件", "../z_elf_message.c", 156); // "Unplanned conditions"
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LOG_STRING_T("企画外 条件", "Unplanned conditions", "../z_elf_message.c", 156);
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ASSERT(0, "0", "../z_elf_message.c", 157);
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return false;
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@@ -170,7 +170,7 @@ u16 QuestHint_GetTextIdFromScript(QuestHintCmd* hintCmd) {
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return hintCmd->byte2 | 0x100;
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default:
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LOG_STRING("企画外 条件", "../z_elf_message.c", 281); // "Unplanned conditions"
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LOG_STRING_T("企画外 条件", "Unplanned conditions", "../z_elf_message.c", 281);
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ASSERT(0, "0", "../z_elf_message.c", 282);
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}
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+2
-2
@@ -895,8 +895,8 @@ void Play_Update(PlayState* this) {
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this->envCtx.sandstormState = SANDSTORM_DISSIPATE;
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this->envCtx.sandstormPrimA = 255;
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this->envCtx.sandstormEnvA = 255;
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// "It's here!!!!!!!!!"
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LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", "../z_play.c", 3471);
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LOG_STRING_T("来た!!!!!!!!!!!!!!!!!!!!!", "It's here!!!!!!!!!!!!!!!!!!!!!", "../z_play.c",
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3471);
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this->transitionMode = TRANS_MODE_SANDSTORM_END;
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} else {
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this->transitionMode = TRANS_MODE_SANDSTORM_INIT;
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