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https://github.com/zeldaret/oot
synced 2026-06-02 18:18:52 -04:00
Rename acDmgInfo.effect -> hitBacklash (#2555)
* CollisionCheckInfo.atHitEffect -> atHitBacklash * ColliderElementDamageInfoAC.effect -> hitBacklash * add HIT_BACKLASH_ enum * bss * bss * bss * bss * bss * Update comments
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@@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:79 ntsc-1.1:79 ntsc-1.2:79 pal-1.0:79 pal-1.1:79"
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"ique-cn:128 ntsc-1.0:76 ntsc-1.1:76 ntsc-1.2:76 pal-1.0:76 pal-1.1:76"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f sAtTarget;
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@@ -194,7 +194,7 @@ s32 Collider_DestroyElementDamageInfoAC(PlayState* play, ColliderElementDamageIn
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s32 Collider_SetElementDamageInfoAC(PlayState* play, ColliderElementDamageInfoAC* acDmgInfo,
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ColliderElementDamageInfoACInit* init) {
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acDmgInfo->dmgFlags = init->dmgFlags;
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acDmgInfo->effect = init->effect;
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acDmgInfo->hitBacklash = init->effect;
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acDmgInfo->defense = init->defense;
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return true;
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}
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@@ -1726,7 +1726,7 @@ s32 CollisionCheck_SetATvsAC(PlayState* play, Collider* atCol, ColliderElement*
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atElem->atHitElem = acElem;
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atElem->atElemFlags |= ATELEM_HIT;
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if (atCol->actor != NULL) {
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atCol->actor->colChkInfo.atHitEffect = acElem->acDmgInfo.effect;
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atCol->actor->colChkInfo.atHitBacklash = acElem->acDmgInfo.hitBacklash;
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}
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}
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acCol->acFlags |= AC_HIT;
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@@ -3015,7 +3015,7 @@ void CollisionCheck_InitInfo(CollisionCheckInfo* info) {
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void CollisionCheck_ResetDamage(CollisionCheckInfo* info) {
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info->damage = 0;
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info->damageReaction = 0;
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info->atHitEffect = 0;
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info->atHitBacklash = HIT_BACKLASH_0;
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info->acHitEffect = 0;
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info->displacement.x = info->displacement.y = info->displacement.z = 0.0f;
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}
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@@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80 ique-cn:64" \
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"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
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"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
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#include "libu64/debug.h"
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#include "kaleido_manager.h"
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@@ -26,8 +26,8 @@
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#include "assets/textures/parameter_static/parameter_static.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:32" \
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"ntsc-1.1:32 ntsc-1.2:32 pal-1.0:0 pal-1.1:0"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:16" \
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"ntsc-1.1:16 ntsc-1.2:16 pal-1.0:0 pal-1.1:0"
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#if !PLATFORM_IQUE
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#define MSG_BUF_DECODED (msgCtx->msgBufDecoded)
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+2
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@@ -47,8 +47,8 @@
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#include "save.h"
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#include "vis.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \
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"ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
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#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
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"ique-cn:224 ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
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TransitionTile gTransitionTile;
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s32 gTransitionTileState;
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