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https://github.com/zeldaret/oot
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Gerudo1 OK and mostly documented (#607)
* all functions matched, data imported * some function names * more naming * corrections, naming * some state flags named * naming completed (some may be inaccurate) * spec * delete asm * Review changes * review * review Co-authored-by: Fig02 <fig02srl@gmail.com>
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@@ -907,11 +907,11 @@ void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpd
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s32 SkelCurve_Update(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);
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void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,
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OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data);
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// ? func_8006CFC0(?);
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s32 func_8006CFC0(s32 scene);
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void func_8006D074(GlobalContext* globalCtx);
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// ? func_8006D0AC(?);
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// ? func_8006D0EC(?);
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// ? func_8006D684(?);
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void func_8006D0AC(GlobalContext* globalCtx);
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void func_8006D0EC(GlobalContext* globalCtx, Player* player);
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void func_8006D684(GlobalContext* globalCtx, Player* player);
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void func_8006DC68(GlobalContext* globalCtx, Player* player);
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void func_8006DD9C(Actor* actor, Vec3f* arg1, s16 arg2);
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u32 Jpeg_SendTask(JpegContext* ctx);
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