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https://github.com/zeldaret/oot
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Document HREG debugging system (#1351)
* progress * progress * change * named most * name prerender things * fix and format * play prefix * address most comments (still a few more things to do) * fix error * reword input test comments * some more * rework env draw flags * add hilite * merge and format * init to proper values * rename env draw flag names * 7 to 6 * more small changes
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@@ -1319,7 +1319,7 @@ Gfx* func_8002E830(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext*
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*hilite = Graph_Alloc(gfxCtx, sizeof(Hilite));
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if (HREG(80) == 6) {
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if (R_HREG_MODE == HREG_MODE_PRINT_HILITE_INFO) {
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osSyncPrintf("z_actor.c 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f]\n", correctedEyeX,
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eye->x, eye->y, eye->z, object->x, object->y, object->z, lightDir->x, lightDir->y, lightDir->z);
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}
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@@ -1368,7 +1368,7 @@ void func_8002EBCC(Actor* actor, PlayState* play, s32 flag) {
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lightDir.y = play->envCtx.dirLight1.params.dir.y;
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lightDir.z = play->envCtx.dirLight1.params.dir.z;
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if (HREG(80) == 6) {
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if (R_HREG_MODE == HREG_MODE_PRINT_HILITE_INFO) {
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osSyncPrintf("z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f]\n", play->view.eye.x, play->view.eye.y,
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play->view.eye.z);
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}
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