mirror of
https://github.com/zeldaret/oot
synced 2026-07-11 07:15:43 -04:00
Decompiled ovl_Bg_Hidan_Hrock (#690)
* Fixing mkldscript.c for mac * 1 to go * merge update * almost * small update * updating API with master * NON_MATCHING * names of vars * almost matching Signed-off-by: angie <angheloalf95@gmail.com> * BgHidanHrock_Init matching Signed-off-by: Anghelo <angheloalf95@gmail.com> * renames * format * PR suggestions Co-authored-by: angie <angheloalf95@gmail.com>
This commit is contained in:
@@ -15,9 +15,13 @@ void BgHidanHrock_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BgHidanHrock_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BgHidanHrock_Draw(Actor* thisx, GlobalContext* globalCtx);
|
||||
|
||||
extern UNK_TYPE D_0600D054;
|
||||
void func_8088960C(BgHidanHrock* this, GlobalContext* globalCtx);
|
||||
void func_808896B8(BgHidanHrock* this, GlobalContext* globalCtx);
|
||||
void func_808894A4(BgHidanHrock* this, GlobalContext* globalCtx);
|
||||
|
||||
extern UNK_TYPE D_0600D054;
|
||||
extern UNK_TYPE D_0600D188;
|
||||
|
||||
/*
|
||||
const ActorInit Bg_Hidan_Hrock_InitVars = {
|
||||
ACTOR_BG_HIDAN_HROCK,
|
||||
ACTORCAT_BG,
|
||||
@@ -30,7 +34,7 @@ const ActorInit Bg_Hidan_Hrock_InitVars = {
|
||||
(ActorFunc)BgHidanHrock_Draw,
|
||||
};
|
||||
|
||||
static ColliderTrisElementInit D_80889820[2] = {
|
||||
static ColliderTrisElementInit sTrisElementsInit[2] = {
|
||||
{
|
||||
{
|
||||
ELEMTYPE_UNK0,
|
||||
@@ -55,7 +59,7 @@ static ColliderTrisElementInit D_80889820[2] = {
|
||||
},
|
||||
};
|
||||
|
||||
static ColliderTrisInit D_80889898 = {
|
||||
static ColliderTrisInit sTrisInit = {
|
||||
{
|
||||
COLTYPE_NONE,
|
||||
AT_NONE,
|
||||
@@ -65,21 +69,171 @@ static ColliderTrisInit D_80889898 = {
|
||||
COLSHAPE_TRIS,
|
||||
},
|
||||
2,
|
||||
D_80889820,
|
||||
sTrisElementsInit,
|
||||
};
|
||||
*/
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Hrock/BgHidanHrock_Init.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Hrock/BgHidanHrock_Destroy.s")
|
||||
static InitChainEntry sInitChain[] = {
|
||||
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
|
||||
ICHAIN_F32(gravity, -1, ICHAIN_STOP),
|
||||
};
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Hrock/func_808894A4.s")
|
||||
void BgHidanHrock_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
BgHidanHrock* this = THIS;
|
||||
ColliderTrisElementInit* colliderElementInit;
|
||||
Vec3f vertices[3];
|
||||
f32 cosRotY;
|
||||
f32 sinRotY;
|
||||
s32 i;
|
||||
s32 j;
|
||||
CollisionHeader* collisionHeader = NULL;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Hrock/func_808894B0.s")
|
||||
Actor_ProcessInitChain(thisx, sInitChain);
|
||||
this->unk_16A = thisx->params & 0x3F;
|
||||
thisx->params = (thisx->params >> 8) & 0xFF;
|
||||
Collider_InitTris(globalCtx, &this->collider);
|
||||
Collider_SetTris(globalCtx, &this->collider, thisx, &sTrisInit, this->colliderItems);
|
||||
DynaPolyActor_Init(&this->dyna, DPM_UNK);
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Hrock/func_8088960C.s")
|
||||
sinRotY = Math_SinS(thisx->shape.rot.y);
|
||||
cosRotY = Math_CosS(thisx->shape.rot.y);
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Hrock/func_808896B8.s")
|
||||
if (thisx->params == 0) {
|
||||
sinRotY *= 1.5f;
|
||||
cosRotY *= 1.5f;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Hrock/BgHidanHrock_Update.s")
|
||||
for (i = 0; i < 2; i++) {
|
||||
colliderElementInit = &sTrisInit.elements[i];
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Hrock/BgHidanHrock_Draw.s")
|
||||
if (1) {
|
||||
for (j = 0; j < 3; j++) {
|
||||
Vec3f* vtx = &colliderElementInit->dim.vtx[j];
|
||||
|
||||
vertices[j].x = vtx->z * sinRotY + (thisx->home.pos.x + vtx->x * cosRotY);
|
||||
vertices[j].y = vtx->y + thisx->home.pos.y;
|
||||
vertices[j].z = vtx->z * cosRotY + (thisx->home.pos.z - vtx->x * sinRotY);
|
||||
}
|
||||
}
|
||||
Collider_SetTrisVertices(&this->collider, i, &vertices[0], &vertices[1], &vertices[2]);
|
||||
}
|
||||
|
||||
if (Flags_GetSwitch(globalCtx, this->unk_16A)) {
|
||||
this->actionFunc = func_808894A4;
|
||||
if (thisx->params == 0) {
|
||||
thisx->world.pos.y -= 2800.0f;
|
||||
thisx->uncullZoneForward = 3000.0f;
|
||||
} else if (thisx->params == 1) {
|
||||
thisx->world.pos.y -= 800.0f;
|
||||
} else if (thisx->params == 2) {
|
||||
thisx->world.pos.y -= 240.0f;
|
||||
}
|
||||
} else {
|
||||
if (thisx->params == 0) {
|
||||
thisx->flags |= 0x30;
|
||||
thisx->uncullZoneForward = 3000.0f;
|
||||
}
|
||||
this->actionFunc = func_808896B8;
|
||||
}
|
||||
|
||||
if (thisx->params == 0) {
|
||||
CollisionHeader_GetVirtual(&D_0600D054, &collisionHeader);
|
||||
} else {
|
||||
CollisionHeader_GetVirtual(&D_0600D188, &collisionHeader);
|
||||
}
|
||||
|
||||
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, collisionHeader);
|
||||
}
|
||||
|
||||
void BgHidanHrock_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
||||
BgHidanHrock* this = THIS;
|
||||
|
||||
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
||||
Collider_DestroyTris(globalCtx, &this->collider);
|
||||
}
|
||||
|
||||
void func_808894A4(BgHidanHrock* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
void func_808894B0(BgHidanHrock* this, GlobalContext* globalCtx) {
|
||||
if (this->unk_168 != 0) {
|
||||
this->unk_168--;
|
||||
}
|
||||
|
||||
this->dyna.actor.world.pos.x =
|
||||
(Math_SinS(this->dyna.actor.world.rot.y + (this->unk_168 << 0xE)) * 5.0f) + this->dyna.actor.home.pos.x;
|
||||
this->dyna.actor.world.pos.z =
|
||||
(Math_CosS(this->dyna.actor.world.rot.y + (this->unk_168 << 0xE)) * 5.0f) + this->dyna.actor.home.pos.z;
|
||||
|
||||
if (!(this->unk_168 % 4)) {
|
||||
func_800AA000(this->dyna.actor.xyzDistToPlayerSq, 180, 10, 100);
|
||||
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_SHAKE);
|
||||
}
|
||||
|
||||
if (this->unk_168 == 0) {
|
||||
if (this->dyna.actor.params == 0) {
|
||||
this->dyna.actor.home.pos.y -= 2800.0f;
|
||||
} else if (this->dyna.actor.params == 1) {
|
||||
this->dyna.actor.home.pos.y -= 800.0f;
|
||||
} else {
|
||||
this->dyna.actor.home.pos.y -= 240.0f;
|
||||
}
|
||||
|
||||
this->actionFunc = func_8088960C;
|
||||
this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x;
|
||||
this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z;
|
||||
}
|
||||
}
|
||||
|
||||
void func_8088960C(BgHidanHrock* this, GlobalContext* globalCtx) {
|
||||
this->dyna.actor.velocity.y++;
|
||||
|
||||
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, this->dyna.actor.velocity.y)) {
|
||||
this->dyna.actor.flags &= ~0x30;
|
||||
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
|
||||
|
||||
if (this->dyna.actor.params == 0) {
|
||||
if (globalCtx->roomCtx.curRoom.num == 10) {
|
||||
this->dyna.actor.room = 10;
|
||||
} else {
|
||||
Actor_Kill(&this->dyna.actor);
|
||||
}
|
||||
}
|
||||
|
||||
this->actionFunc = func_808894A4;
|
||||
}
|
||||
}
|
||||
|
||||
void func_808896B8(BgHidanHrock* this, GlobalContext* globalCtx) {
|
||||
if (this->collider.base.acFlags & 2) {
|
||||
this->collider.base.acFlags &= ~2;
|
||||
this->actionFunc = func_808894B0;
|
||||
this->dyna.actor.flags |= 0x10;
|
||||
|
||||
if (this->dyna.actor.params == 0) {
|
||||
this->dyna.actor.room = -1;
|
||||
}
|
||||
|
||||
this->unk_168 = 20;
|
||||
Flags_SetSwitch(globalCtx, this->unk_16A);
|
||||
} else {
|
||||
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
}
|
||||
|
||||
if (func_8004356C(&this->dyna)) {
|
||||
Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y - 5.0f, 1.0f);
|
||||
} else {
|
||||
Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void BgHidanHrock_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
BgHidanHrock* this = THIS;
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
}
|
||||
|
||||
void BgHidanHrock_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
static Gfx* dlists[] = { 0x0600A240, 0x0600C838, 0x0600C838 };
|
||||
|
||||
Gfx_DrawDListOpa(globalCtx, dlists[thisx->params]);
|
||||
}
|
||||
|
||||
@@ -6,9 +6,15 @@
|
||||
|
||||
struct BgHidanHrock;
|
||||
|
||||
typedef void (*BgHidanHrockActionFunc)(struct BgHidanHrock*, GlobalContext*);
|
||||
|
||||
typedef struct BgHidanHrock {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0xF8];
|
||||
/* 0x0000 */ DynaPolyActor dyna;
|
||||
/* 0x0164 */ BgHidanHrockActionFunc actionFunc;
|
||||
/* 0x0168 */ s16 unk_168;
|
||||
/* 0x016A */ u8 unk_16A;
|
||||
/* 0x016C */ ColliderTris collider;
|
||||
/* 0x018C */ ColliderTrisElement colliderItems[2];
|
||||
} BgHidanHrock; // size = 0x0244
|
||||
|
||||
extern const ActorInit Bg_Hidan_Hrock_InitVars;
|
||||
|
||||
Reference in New Issue
Block a user