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[headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
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+1
-14
@@ -64,22 +64,9 @@ extern s32 gZeldaArenaLogSeverity;
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extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItemReverts[3];
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extern FlexSkeletonHeader* gPlayerSkelHeaders[2];
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extern u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX];
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extern Gfx* gPlayerLeftHandBgsDLs[];
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extern Gfx* gPlayerLeftHandOpenDLs[];
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extern Gfx* gPlayerLeftHandClosedDLs[];
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extern Gfx* gPlayerLeftHandBoomerangDLs[];
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extern Gfx gCullBackDList[];
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extern Gfx gCullFrontDList[];
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extern Gfx gEmptyDL[];
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extern SceneCmdHandlerFunc gSceneCmdHandlers[SCENE_CMD_ID_MAX];
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extern s16 gLinkObjectIds[2];
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extern u32 gObjectTableSize;
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extern RomFile gObjectTable[OBJECT_ID_MAX];
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extern EntranceInfo gEntranceTable[ENTR_MAX];
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extern SceneTableEntry gSceneTable[SCENE_ID_MAX];
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extern u16 gSramSlotOffsets[];
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// 4 16-colors palettes
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extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
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