Name variables for Audio_PlaySoundGeneral (#1198)

* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
This commit is contained in:
engineer124
2022-04-24 00:55:18 +10:00
committed by GitHub
parent 1e03b662f2
commit ef870bdd11
98 changed files with 1026 additions and 721 deletions
+6 -3
View File
@@ -568,13 +568,16 @@ void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src) {
}
void func_80078884(u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
void func_800788CC(u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
void func_80078914(Vec3f* arg0, u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, arg0, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, arg0, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}