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Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
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-3
@@ -568,13 +568,16 @@ void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src) {
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}
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void func_80078884(u16 sfxId) {
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Audio_PlaySoundGeneral(sfxId, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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void func_800788CC(u16 sfxId) {
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Audio_PlaySoundGeneral(sfxId, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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void func_80078914(Vec3f* arg0, u16 sfxId) {
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Audio_PlaySoundGeneral(sfxId, arg0, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(sfxId, arg0, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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