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https://github.com/zeldaret/oot
synced 2026-06-06 11:47:19 -04:00
@@ -36,6 +36,7 @@ void DynaPolyActor_UpdateCarriedActorPos(CollisionContext* colCtx, s32 bgId, Act
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SkinMatrix_Vec3fMtxFMultXYZ(&curTransform, &tempPos, &pos);
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carriedActor->world.pos = pos;
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#if OOT_DEBUG
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if (BGCHECK_XYZ_ABSMAX <= pos.x || pos.x <= -BGCHECK_XYZ_ABSMAX || BGCHECK_XYZ_ABSMAX <= pos.y ||
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pos.y <= -BGCHECK_XYZ_ABSMAX || BGCHECK_XYZ_ABSMAX <= pos.z || pos.z <= -BGCHECK_XYZ_ABSMAX) {
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@@ -47,6 +48,7 @@ void DynaPolyActor_UpdateCarriedActorPos(CollisionContext* colCtx, s32 bgId, Act
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pos.x, pos.y, pos.z);
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PRINTF(VT_RST);
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}
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#endif
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}
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}
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}
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