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https://github.com/zeldaret/oot
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Misc Cleanup (#1585)
* misc cleanup * more fake matches * revert for sym
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@@ -59,10 +59,10 @@ u32 EffectSsGRipple_Init(PlayState* play, u32 index, EffectSs* this, void* initP
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return 1;
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}
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void EffectSsGRipple_DrawRipple(PlayState* play, EffectSs* this, void* segment) {
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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void EffectSsGRipple_DrawRipple(PlayState* play2, EffectSs* this, void* segment) {
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PlayState* play = play2;
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f32 radius;
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s32 pad;
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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MtxF mfTrans;
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MtxF mfScale;
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MtxF mfResult;
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@@ -71,8 +71,6 @@ void EffectSsGRipple_DrawRipple(PlayState* play, EffectSs* this, void* segment)
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OPEN_DISPS(gfxCtx, "../z_eff_ss_g_ripple.c", 199);
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if (play) {}
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radius = this->rRadius * 0.0025f;
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if ((this->rWaterBoxNum != -1) && (this->rWaterBoxNum < play->colCtx.colHeader->numWaterBoxes)) {
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@@ -80,7 +80,7 @@ void EffectSsIcePiece_Draw(PlayState* play, u32 index, EffectSs* this) {
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void EffectSsIcePiece_Update(PlayState* play, u32 index, EffectSs* this) {
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this->rPitch += this->rRotSpeed;
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this->velocity.x = this->velocity.x * 0.85f;
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this->velocity.y = this->velocity.y * 0.85f;
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this->velocity.z = this->velocity.z * 0.85f;
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this->velocity.x *= 0.85f;
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this->velocity.y *= 0.85f;
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this->velocity.z *= 0.85f;
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}
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