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https://github.com/zeldaret/oot
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fix jenkins build errors, small prototype update
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+3
-2
@@ -1139,8 +1139,9 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorD
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Actor* actor, s32 dListIndex);
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void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor);
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void SkelAnime_DrawSV(GlobalContext* globalCtx, u32 limbIndex, u32 actorDrawTbl, u32 dListCount, void* posUpdateFunc,
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void* drawFunc, Actor* actor);
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void SkelAnime_DrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, u32 dListCount,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
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Actor* actor);
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s32 SkelAnime_GetFrameCount(u32 animation);
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Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
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