Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276)

* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX

* ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
This commit is contained in:
fig02
2024-10-20 22:29:50 -04:00
committed by GitHub
parent e55e909477
commit f4210323a2
25 changed files with 32 additions and 32 deletions
+2 -2
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@@ -188,8 +188,8 @@ typedef struct ActorShape {
// Typically an actor can only be thrown when moving, but this allows an actor to be thrown when standing still.
#define ACTOR_FLAG_THROW_ONLY (1 << 23)
//
#define ACTOR_FLAG_24 (1 << 24)
// When colliding with Player's body AC collider, a "thump" sound will play indicating his body has been hit
#define ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (1 << 24)
// Actor can update even if Player is currently using the ocarina.
// Typically an actor will halt while the ocarina is active (depending on category).