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Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276)
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX * ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
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@@ -188,8 +188,8 @@ typedef struct ActorShape {
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// Typically an actor can only be thrown when moving, but this allows an actor to be thrown when standing still.
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#define ACTOR_FLAG_THROW_ONLY (1 << 23)
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//
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#define ACTOR_FLAG_24 (1 << 24)
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// When colliding with Player's body AC collider, a "thump" sound will play indicating his body has been hit
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#define ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (1 << 24)
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// Actor can update even if Player is currently using the ocarina.
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// Typically an actor will halt while the ocarina is active (depending on category).
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