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Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276)
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX * ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
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@@ -2426,7 +2426,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
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actor->xyzDistToPlayerSq = SQ(actor->xzDistToPlayer) + SQ(actor->yDistToPlayer);
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actor->yawTowardsPlayer = Actor_WorldYawTowardActor(actor, &player->actor);
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actor->flags &= ~ACTOR_FLAG_24;
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actor->flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT;
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if ((DECR(actor->freezeTimer) == 0) && (actor->flags & (ACTOR_FLAG_4 | ACTOR_FLAG_6))) {
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if (actor == player->focusActor) {
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