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Create headers for some libu64 files (#2440)
* Create headers for some libu64 files * apply bss patch
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@@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr;
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#endif
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#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
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"ntsc-1.0:127 ntsc-1.1:127 ntsc-1.2:127 pal-1.0:125 pal-1.1:125"
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"ntsc-1.0:125 ntsc-1.1:125 ntsc-1.2:125 pal-1.0:123 pal-1.1:123"
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extern u8 _buffersSegmentEnd[];
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@@ -28,7 +28,9 @@
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* `osContStartReadData` to receiving the data. By running this on a separate thread to the game state, work can be
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* done while waiting for this operation to complete.
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*/
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#include "global.h"
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#include "libu64/debug.h"
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#include "libu64/padsetup.h"
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#include "macros.h"
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#include "fault.h"
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#include "terminal.h"
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#include "line_numbers.h"
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@@ -5,7 +5,7 @@
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#include "macros.h"
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#include "sys_math3d.h"
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#pragma increment_block_number "gc-eu:98 gc-eu-mq:98 gc-jp:98 gc-jp-ce:98 gc-jp-mq:98 gc-us:98 gc-us-mq:98" \
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#pragma increment_block_number "gc-eu:97 gc-eu-mq:97 gc-jp:97 gc-jp-ce:97 gc-jp-mq:97 gc-us:97 gc-us-mq:97" \
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"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:79 pal-1.0:80 pal-1.1:80"
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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@@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:129 ntsc-1.1:129 ntsc-1.2:129 pal-1.0:127 pal-1.1:127"
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"ntsc-1.0:127 ntsc-1.1:127 ntsc-1.2:127 pal-1.0:125 pal-1.1:125"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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