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"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c * Object Warp1 OK * Object_spot16_obj OK * object_cs Skeleton and limbs OK * Limbs are broken * Limbs OK * Object_CS OK * Object_jya_door OK * fix errors and add new lines * PR fixes (AngheloAlf) * PR fixes (EllipticEllipsis) * PR fixes (Fig) * Rename Spot16 and Jya * GraveYard -> Graveyard * PR fixes * -s * PR fixes
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@@ -27,4 +27,4 @@
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<Skeleton Name="object_sb_Skel_002BF0" Type="Flex" LimbType="Standard" Offset="0x2BF0"/>
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<Animation Name="object_sb_Anim_002C8C" Offset="0x2C8C"/>
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</File>
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</Root>
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</Root>
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