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"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c * Object Warp1 OK * Object_spot16_obj OK * object_cs Skeleton and limbs OK * Limbs are broken * Limbs OK * Object_CS OK * Object_jya_door OK * fix errors and add new lines * PR fixes (AngheloAlf) * PR fixes (EllipticEllipsis) * PR fixes (Fig) * Rename Spot16 and Jya * GraveYard -> Graveyard * PR fixes * -s * PR fixes
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@@ -3895,7 +3895,8 @@ endseg
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beginseg
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name "object_warp1"
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romalign 0x1000
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include "build/baserom/object_warp1.o"
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include "build/assets/objects/object_warp1/object_warp1.o"
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number 6
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endseg
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beginseg
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@@ -4283,7 +4284,8 @@ endseg
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beginseg
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name "object_hakach_objects"
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romalign 0x1000
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include "build/baserom/object_hakach_objects.o"
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include "build/assets/objects/object_hakach_objects/object_hakach_objects.o"
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number 6
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endseg
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beginseg
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@@ -4647,7 +4649,8 @@ endseg
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beginseg
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name "object_spot16_obj"
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romalign 0x1000
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include "build/baserom/object_spot16_obj.o"
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include "build/assets/objects/object_spot16_obj/object_spot16_obj.o"
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number 6
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endseg
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beginseg
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@@ -5498,7 +5501,8 @@ endseg
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beginseg
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name "object_cs"
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romalign 0x1000
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include "build/baserom/object_cs.o"
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include "build/assets/objects/object_cs/object_cs.o"
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number 6
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endseg
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beginseg
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@@ -5769,7 +5773,8 @@ endseg
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beginseg
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name "object_jya_door"
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romalign 0x1000
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include "build/baserom/object_jya_door.o"
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include "build/assets/objects/object_jya_door/object_jya_door.o"
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number 6
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endseg
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beginseg
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