mirror of
https://github.com/zeldaret/oot
synced 2026-09-10 12:05:20 -04:00
Fix misc 13 (#1244)
* Squared variables fixup * `sAnimSoundFrames` fixup * `ocElemFlags` fixup * `toucherFlags` fixup * `bumperFlags` fixup * `atFlags` fixup * `acFlags` fixup * `ocFlags1` fixup * `ocFlags2` fixup * `&=` * `TOUCH_SFX_NONE` -> `_MASK` in `CollisionCheck_HitSolid`
This commit is contained in:
@@ -1559,7 +1559,7 @@ void CollisionCheck_RedBloodUnused(PlayState* play, Collider* collider, Vec3f* v
|
||||
* Plays sound effects and displays hitmarks for solid-type AC colliders (METAL, WOOD, HARD, and TREE)
|
||||
*/
|
||||
void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* collider, Vec3f* hitPos) {
|
||||
s32 flags = info->toucherFlags & TOUCH_SFX_NONE;
|
||||
s32 flags = info->toucherFlags & TOUCH_SFX_MASK;
|
||||
|
||||
if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) {
|
||||
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
|
||||
|
||||
Reference in New Issue
Block a user