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Document z_moji.c (#926)
* Document `z_moji.c` * Run formatter * Use `CHAR_HEIGHT` instead of `CHAR_WIDTH` for y pos * `> X - 1` -> `>= X` * `const char*` for string argument * Type palettes and textures with `u64` * Remove unused variable * Use `CHAR_WIDTH` and `CHAR_HEIGHT` more * Explicit documentation on `gMojiFontTex`
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@@ -206,8 +206,9 @@ extern u16 gSramSlotOffsets[];
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//extern ? D_8012A6A4;
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//extern ? D_8012A704;
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//extern ? D_8012A71C;
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extern u8 gLetterTLUT[4][32]; // original name: "moji_tlut"
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extern u8 gFontFF[]; // original name: "font_ff"
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// 4 16-colors palettes
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extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
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extern u64 gMojiFontTex[]; // original name: "font_ff"
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//extern ? D_8012AC90;
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//extern ? D_8012ACA0;
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//extern ? D_8012AD20;
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