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PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
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@@ -1686,7 +1686,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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Matrix_Get(&sp14C);
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Matrix_MtxFToYXZRotS(&sp14C, &hookedActor->world.rot, 0);
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hookedActor->shape.rot = hookedActor->world.rot;
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} else if (this->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
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} else if (this->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) {
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Vec3s spB8;
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Matrix_Get(&sp14C);
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