T() macro 5 (#2089)

* T() in __osMalloc.c

* T() in code_80097A00.c

* T() in debug_malloc.c

* T() in code/load.c

* T() in sys_math3d.c

* T() in z_collision_btltbls.c, z_fbdemo_fade.c, z_fcurve_data_skelanime.c, z_view.c

* T() in z_collision_check.c

* remaining T() in __osMalloc.c

* __osMalloc consistency

* format
This commit is contained in:
Dragorn421
2024-08-27 14:32:33 +02:00
committed by GitHub
parent d2aca2239f
commit fd14ddcbf1
10 changed files with 104 additions and 91 deletions
+1 -2
View File
@@ -285,8 +285,7 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
s32 pad;
u16 equipValue = gSaveContext.save.info.equips.equipment & gEquipMasks[equipment];
// "Erasing equipment item = %d zzz=%d"
PRINTF("装備アイテム抹消 = %d zzz=%d\n", equipment, equipValue);
PRINTF(T("装備アイテム抹消 = %d zzz=%d\n", "Erasing equipment item = %d zzz=%d\n"), equipment, equipValue);
if (equipValue) {
equipValue >>= gEquipShifts[equipment];