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link_animetion xml, and ExternalFile config (#1011)
* Automatic XML for link_animetion * Make sure tutorial images are not gitignored * OK * Correct ovl_Boss_Sst RangeEnd * ExternalFiles * Remove Segment="128" * Remove segments from place_title_cards * format, newlines, remove previous xml
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<Root>
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<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="misc/link_animetion/"/>
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<File Name="gameplay_keep" Segment="4">
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<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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@@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
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<File Name="object_bdoor" Segment="6">
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<Blob Name="object_bdoor_Blob_000000" Size="0x1000" Offset="0x0"/>
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<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
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@@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
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<File Name="object_syokudai" Segment="6">
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<DList Name="gGoldenTorchDL" Offset="0x3A0"/>
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<DList Name="gWoodenTorchDL" Offset="0x870"/>
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@@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_field_keep.xml" OutPath="objects/gameplay_field_keep/"/>
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<File Name="object_wood02" Segment="6">
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<DList Name="object_wood02_DL_000090" Offset="0x90"/>
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<DList Name="object_wood02_DL_000160" Offset="0x160"/>
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