mirror of
https://github.com/zeldaret/oot
synced 2026-05-31 09:21:59 -04:00
Merge branch 'master' into audio_synthesis
This commit is contained in:
@@ -1047,7 +1047,7 @@ UnkHeapEntry* func_800E06CC(u32 size) {
|
||||
s32 index;
|
||||
s32 i;
|
||||
UnkHeapEntry* ret;
|
||||
AudioStruct0D68* thing;
|
||||
AudioStruct0D68* item;
|
||||
UnkPool* unkPool;
|
||||
u8* start;
|
||||
u8* end;
|
||||
@@ -1070,10 +1070,10 @@ UnkHeapEntry* func_800E06CC(u32 size) {
|
||||
|
||||
index = -1;
|
||||
for (i = 0; i < gAudioContext.unk_176C; i++) {
|
||||
thing = &gAudioContext.unk_0D54[i + 1];
|
||||
if (thing->unk_10 == 0) {
|
||||
start = thing->unk_08;
|
||||
end = thing->unk_08 + thing->sample->size - 1;
|
||||
item = &gAudioContext.unk_0D68[i];
|
||||
if (item->isFree == false) {
|
||||
start = item->ramAddr;
|
||||
end = item->ramAddr + item->sample->size - 1;
|
||||
|
||||
if (end < allocBefore && start < allocBefore) {
|
||||
continue;
|
||||
@@ -1083,7 +1083,7 @@ UnkHeapEntry* func_800E06CC(u32 size) {
|
||||
}
|
||||
|
||||
// Overlap
|
||||
thing->unk_10 = 1;
|
||||
item->isFree = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+53
-59
@@ -25,9 +25,9 @@ void func_800E2BCC(u32 devAddr, u8* addr, u32 size, s32 handleType);
|
||||
s32 Audio_DMA(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, u32 size, OSMesgQueue* reqQueue,
|
||||
s32 handleType, const char* dmaFuncType);
|
||||
void* Audio_AsyncLoadInner(s32 tableType, s32 arg1, s32 arg2, s32 arg3, OSMesgQueue* retQueue);
|
||||
AsyncLoadReq* func_800E3A44(s32 arg0, s32 devAddr, void* ramAddr, s32 size, s32 arg4, s32 nChunks,
|
||||
AsyncLoadReq* func_800E3A44(s32 arg0, u32 devAddr, void* ramAddr, s32 size, s32 arg4, s32 nChunks,
|
||||
OSMesgQueue* retQueue, s32 retMsg);
|
||||
AsyncLoadReq* Audio_InitAsyncReq(s32 devAddr, void* ramAddr, s32 size, s32 arg3, s32 nChunks, OSMesgQueue* retQueue,
|
||||
AsyncLoadReq* Audio_InitAsyncReq(u32 devAddr, void* ramAddr, u32 size, s32 arg3, s32 nChunks, OSMesgQueue* retQueue,
|
||||
s32 retMsg);
|
||||
void func_800E3FB4(AsyncLoadReq* req, u32 size);
|
||||
void func_800E4044(u32 devAddr, void* ramAddr, u32 size, s16 arg3);
|
||||
@@ -649,18 +649,18 @@ void* Audio_GetLoadTable(s32 tableType) {
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
void func_800E283C(s32 arg0, unk_ldr* arg1, RelocInfo* arg2) {
|
||||
s32 sp50;
|
||||
s32 temp_v1_3;
|
||||
s32 temp_s5;
|
||||
s32 temp_a3;
|
||||
void* reloc;
|
||||
s32 i;
|
||||
Drum* drum;
|
||||
AudioBankSound* sfx;
|
||||
Instrument* inst;
|
||||
Instrument** end;
|
||||
Instrument** instIt;
|
||||
Drum** drums;
|
||||
s32 temp_a3;
|
||||
s32 sp50;
|
||||
s32 temp_s5;
|
||||
s32 i;
|
||||
|
||||
temp_a3 = gAudioContext.ctlEntries[arg0].numDrums;
|
||||
sp50 = gAudioContext.ctlEntries[arg0].numInstruments;
|
||||
@@ -809,12 +809,12 @@ void func_800E2CC0(u32 tableType, u32 bankId) {
|
||||
}
|
||||
|
||||
void* Audio_AsyncLoadInner(s32 tableType, s32 arg1, s32 arg2, s32 arg3, OSMesgQueue* retQueue) {
|
||||
u32 sp54;
|
||||
u32 size;
|
||||
AudioTable* sp50;
|
||||
void* sp4C;
|
||||
s32 sp48;
|
||||
s8 temp_a1;
|
||||
u32 sp40;
|
||||
u32 devAddr;
|
||||
s32 sp3C;
|
||||
u32 temp_v0;
|
||||
u32 sp34;
|
||||
@@ -844,35 +844,35 @@ void* Audio_AsyncLoadInner(s32 tableType, s32 arg1, s32 arg2, s32 arg3, OSMesgQu
|
||||
osSendMesg(retQueue, arg3 << 0x18, 0);
|
||||
} else {
|
||||
sp50 = Audio_GetLoadTable(tableType);
|
||||
sp54 = sp50->entries[sp34].size;
|
||||
sp54 = ALIGN16(sp54);
|
||||
size = sp50->entries[sp34].size;
|
||||
size = ALIGN16(size);
|
||||
sp48 = sp50->entries[arg1].unk_08;
|
||||
temp_a1 = sp50->entries[arg1].unk_09;
|
||||
sp40 = sp50->entries[sp34].romAddr;
|
||||
devAddr = sp50->entries[sp34].romAddr;
|
||||
sp3C = 2;
|
||||
switch (temp_a1) {
|
||||
case 0:
|
||||
sp4C = func_800E0540(tableType, sp34, sp54);
|
||||
sp4C = func_800E0540(tableType, sp34, size);
|
||||
if (sp4C == NULL) {
|
||||
return sp4C;
|
||||
}
|
||||
sp3C = 5;
|
||||
break;
|
||||
case 1:
|
||||
sp4C = Audio_AllocBankOrSeq(tableType, sp54, 1, sp34);
|
||||
sp4C = Audio_AllocBankOrSeq(tableType, size, 1, sp34);
|
||||
if (sp4C == NULL) {
|
||||
return sp4C;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
sp4C = Audio_AllocBankOrSeq(tableType, sp54, 0, sp34);
|
||||
sp4C = Audio_AllocBankOrSeq(tableType, size, 0, sp34);
|
||||
if (sp4C == NULL) {
|
||||
return sp4C;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
sp4C = Audio_AllocBankOrSeq(tableType, sp54, 2, sp34);
|
||||
sp4C = Audio_AllocBankOrSeq(tableType, size, 2, sp34);
|
||||
if (sp4C == NULL) {
|
||||
return sp4C;
|
||||
}
|
||||
@@ -880,10 +880,10 @@ void* Audio_AsyncLoadInner(s32 tableType, s32 arg1, s32 arg2, s32 arg3, OSMesgQu
|
||||
}
|
||||
|
||||
if (sp48 == 1) {
|
||||
func_800E3A44((s16)sp50->header.unk_02, sp40, sp4C, sp54, sp48, arg2, retQueue,
|
||||
func_800E3A44((s16)sp50->header.unk_02, devAddr, sp4C, size, sp48, arg2, retQueue,
|
||||
(arg3 << 0x18) | (tableType << 0x10) | (arg1 << 8) | sp3C);
|
||||
} else {
|
||||
Audio_InitAsyncReq(sp40, sp4C, sp54, sp48, arg2, retQueue, MK_ASYNC_MSG(arg3, tableType, sp34, sp3C));
|
||||
Audio_InitAsyncReq(devAddr, sp4C, size, sp48, arg2, retQueue, MK_ASYNC_MSG(arg3, tableType, sp34, sp3C));
|
||||
}
|
||||
sp3C = 1;
|
||||
}
|
||||
@@ -1238,7 +1238,7 @@ void Audio_AsyncLoadReqInit(void) {
|
||||
}
|
||||
}
|
||||
|
||||
AsyncLoadReq* func_800E3A44(s32 arg0, s32 devAddr, void* ramAddr, s32 size, s32 arg4, s32 nChunks,
|
||||
AsyncLoadReq* func_800E3A44(s32 arg0, u32 devAddr, void* ramAddr, s32 size, s32 arg4, s32 nChunks,
|
||||
OSMesgQueue* retQueue, s32 retMsg) {
|
||||
AsyncLoadReq* loadReq;
|
||||
|
||||
@@ -1253,7 +1253,7 @@ AsyncLoadReq* func_800E3A44(s32 arg0, s32 devAddr, void* ramAddr, s32 size, s32
|
||||
return loadReq;
|
||||
}
|
||||
|
||||
AsyncLoadReq* Audio_InitAsyncReq(s32 devAddr, void* ramAddr, s32 size, s32 arg3, s32 nChunks, OSMesgQueue* retQueue,
|
||||
AsyncLoadReq* Audio_InitAsyncReq(u32 devAddr, void* ramAddr, u32 size, s32 arg3, s32 nChunks, OSMesgQueue* retQueue,
|
||||
s32 retMsg) {
|
||||
AsyncLoadReq* loadReq;
|
||||
s32 i;
|
||||
@@ -1281,7 +1281,7 @@ AsyncLoadReq* Audio_InitAsyncReq(s32 devAddr, void* ramAddr, s32 size, s32 arg3,
|
||||
} else if (nChunks == 1) {
|
||||
loadReq->chunkSize = size;
|
||||
} else {
|
||||
loadReq->chunkSize = ((size / nChunks) + 0xFF) & ~0xFF;
|
||||
loadReq->chunkSize = (((s32)size / nChunks) + 0xFF) & ~0xFF;
|
||||
if (loadReq->chunkSize < 0x100) {
|
||||
loadReq->chunkSize = 0x100;
|
||||
}
|
||||
@@ -1454,68 +1454,62 @@ void Audio_SampleReloc(AudioBankSound* sound, u32 arg1, RelocInfo* arg2) {
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_load/func_800E4198.s")
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
s32 func_800E4590(s32 resetStatus) {
|
||||
AudioBankSample* sample;
|
||||
AudioStruct0D68* item;
|
||||
u32 sp4C;
|
||||
AudioBankSample* temp_v0_3;
|
||||
AudioStruct0D68* temp_v1_2;
|
||||
s32 temp_a0_2;
|
||||
s32 temp_v0_2;
|
||||
u32 temp_a0;
|
||||
u32 temp_a0_3;
|
||||
u32 temp_a2_2;
|
||||
u32 temp_t0;
|
||||
u8* temp_s0;
|
||||
AudioStruct0D68* temp_a2;
|
||||
AudioBankSample* temp_v0;
|
||||
AudioStruct0D68* temp_v1;
|
||||
u32 key;
|
||||
u32 unk;
|
||||
s32 pad;
|
||||
|
||||
if (gAudioContext.unk_176C > 0) {
|
||||
if (resetStatus != 0) {
|
||||
osRecvMesg(&gAudioContext.unk_1E78, &sp4C, 0);
|
||||
osRecvMesg(&gAudioContext.unk_1E78, (OSMesg*)&sp4C, OS_MESG_NOBLOCK);
|
||||
gAudioContext.unk_176C = 0;
|
||||
return 0;
|
||||
}
|
||||
if (osRecvMesg(&gAudioContext.unk_1E78, &sp4C, 0) == -1) {
|
||||
if (osRecvMesg(&gAudioContext.unk_1E78, (OSMesg*)&sp4C, OS_MESG_NOBLOCK) == -1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
sp4C >>= 0x18;
|
||||
sp4C >>= 24;
|
||||
item = &gAudioContext.unk_0D68[sp4C];
|
||||
|
||||
if (gAudioContext.unk_0D54[sp4C + 1].unk_10 == 0) {
|
||||
if ((temp_v0_3->sampleAddr + temp_v0_3->size + temp_v0_3->medium) ==
|
||||
gAudioContext.unk_0D54[sp4C + 1].unk_00) {
|
||||
temp_v0_3->medium = 0;
|
||||
temp_v0_3->sampleAddr = temp_v0_3->loop;
|
||||
if (item->isFree == false) {
|
||||
sample = item->sample;
|
||||
key = (u32)sample->sampleAddr + sample->size + sample->medium;
|
||||
if (key == item->endAndMediumKey) {
|
||||
sample->sampleAddr = item->ramAddr;
|
||||
sample->medium = 0;
|
||||
}
|
||||
gAudioContext.unk_0D54[sp4C + 1].unk_10 = 1;
|
||||
item->isFree = true;
|
||||
}
|
||||
|
||||
while (gAudioContext.unk_176C > 0) {
|
||||
if (gAudioContext.unk_0D54[gAudioContext.unk_176C].unk_10 == 1) {
|
||||
for (;;) {
|
||||
if (gAudioContext.unk_176C <= 0) {
|
||||
break;
|
||||
}
|
||||
item = &gAudioContext.unk_0D68[gAudioContext.unk_176C - 1];
|
||||
if (item->isFree == true) {
|
||||
gAudioContext.unk_176C--;
|
||||
continue;
|
||||
}
|
||||
|
||||
sample = item->sample;
|
||||
unk = (sample->size >> 12) + 1;
|
||||
key = (u32)sample->sampleAddr + sample->size + sample->medium;
|
||||
if (key != item->endAndMediumKey) {
|
||||
item->isFree = true;
|
||||
gAudioContext.unk_176C--;
|
||||
} else {
|
||||
temp_v0_3 = gAudioContext.unk_0D54[gAudioContext.unk_176C].sample;
|
||||
if (&temp_v0_3->sampleAddr[temp_v0_3->size + temp_v0_3->medium] !=
|
||||
gAudioContext.unk_0D54[gAudioContext.unk_176C].unk_00) {
|
||||
gAudioContext.unk_0D54[gAudioContext.unk_176C].unk_10 = 1;
|
||||
gAudioContext.unk_176C--;
|
||||
continue;
|
||||
} else {
|
||||
Audio_InitAsyncReq(temp_v0_3->sampleAddr, gAudioContext.unk_0D54[gAudioContext.unk_176C].unk_08,
|
||||
temp_v0_3->size, temp_v0_3->medium, (temp_a2_2 >> 0xC) + 1,
|
||||
&gAudioContext.unk_1E78, gAudioContext.unk_0D54[gAudioContext.unk_176C].pad);
|
||||
break;
|
||||
}
|
||||
Audio_InitAsyncReq((u32)sample->sampleAddr, item->ramAddr, sample->size, sample->medium, unk,
|
||||
&gAudioContext.unk_1E78, item->encodedInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_load/func_800E4590.s")
|
||||
#endif
|
||||
|
||||
s32 func_800E4744(AudioBankSample* sample, s32 sampleCnt, AudioBankSample** sampleList) {
|
||||
s32 i;
|
||||
|
||||
+40
-481
@@ -1,492 +1,51 @@
|
||||
#include "global.h"
|
||||
#include "initvars.h"
|
||||
|
||||
#define ACTOR_OVERLAY(name, allocType) \
|
||||
{ \
|
||||
(u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
|
||||
_ovl_##name##SegmentEnd, NULL, &name##_InitVars, #name, allocType, 0 \
|
||||
}
|
||||
// Linker symbol declarations (used in the table below)
|
||||
#define DEFINE_ACTOR(name, _1, _2) DECLARE_OVERLAY_SEGMENT(name)
|
||||
#define DEFINE_ACTOR_INTERNAL(_0, _1, _2)
|
||||
#define DEFINE_ACTOR_UNSET(_0)
|
||||
|
||||
#define ACTOR_OVERLAY_INTERNAL(name, allocType) \
|
||||
{ 0, 0, NULL, NULL, NULL, &name##_InitVars, #name, allocType, 0 }
|
||||
#include "tables/actor_table.h"
|
||||
|
||||
#define ACTOR_OVERLAY_UNSET \
|
||||
{ 0 }
|
||||
#undef DEFINE_ACTOR
|
||||
#undef DEFINE_ACTOR_INTERNAL
|
||||
#undef DEFINE_ACTOR_UNSET
|
||||
|
||||
// Init Vars declarations (also used in the table below)
|
||||
#define DEFINE_ACTOR(name, _1, _2) extern ActorInit name##_InitVars;
|
||||
#define DEFINE_ACTOR_INTERNAL(name, _1, _2) extern ActorInit name##_InitVars;
|
||||
#define DEFINE_ACTOR_UNSET(_0)
|
||||
|
||||
#include "tables/actor_table.h"
|
||||
|
||||
#undef DEFINE_ACTOR
|
||||
#undef DEFINE_ACTOR_INTERNAL
|
||||
#undef DEFINE_ACTOR_UNSET
|
||||
|
||||
// Actor Overlay Table definition
|
||||
#define DEFINE_ACTOR(name, _1, allocType) \
|
||||
{ (u32)_ovl_##name##SegmentRomStart, \
|
||||
(u32)_ovl_##name##SegmentRomEnd, \
|
||||
_ovl_##name##SegmentStart, \
|
||||
_ovl_##name##SegmentEnd, \
|
||||
NULL, \
|
||||
&name##_InitVars, \
|
||||
#name, \
|
||||
allocType, \
|
||||
0 },
|
||||
|
||||
#define DEFINE_ACTOR_INTERNAL(name, _1, allocType) { 0, 0, NULL, NULL, NULL, &name##_InitVars, #name, allocType, 0 },
|
||||
|
||||
#define DEFINE_ACTOR_UNSET(_0) { 0 },
|
||||
|
||||
ActorOverlay gActorOverlayTable[] = {
|
||||
ACTOR_OVERLAY_INTERNAL(Player, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Test, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_GirlA, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Part, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Light, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Door, ALLOCTYPE_PERMANENT),
|
||||
ACTOR_OVERLAY(En_Box, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Dy_Yoseizo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Firewall, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Poh, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Okuta, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Ydan_Sp, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bom, ALLOCTYPE_PERMANENT),
|
||||
ACTOR_OVERLAY(En_Wallmas, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dodongo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Firefly, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Horse, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_INTERNAL(En_Item00, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Arrow, ALLOCTYPE_PERMANENT),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Elf, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Niw, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Tite, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Reeba, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Peehat, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Butte, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Insect, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Fish, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Holl, ALLOCTYPE_PERMANENT),
|
||||
ACTOR_OVERLAY(En_Scene_Change, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Zf, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Hata, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Dodongo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Goma, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Zl1, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Viewer, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Goma, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Pushbox, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bubble, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Door_Shutter, ALLOCTYPE_PERMANENT),
|
||||
ACTOR_OVERLAY(En_Dodojr, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bdfire, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Boom, ALLOCTYPE_PERMANENT),
|
||||
ACTOR_OVERLAY(En_Torch2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bili, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Tp, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_St, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bw, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_INTERNAL(En_A_Obj, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Eiyer, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_River_Sound, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Horse_Normal, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ossan, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Treemouth, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Dodoago, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Dalm, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Hrock, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Horse_Ganon, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Rock, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Rsekizou, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Sekizou, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Sima, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Syoku, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Xc, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Curtain, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot00_Hanebasi, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Mb, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bombf, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Zl2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Fslift, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_OE2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Ydan_Hasi, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Ydan_Maruta, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Ganondrof, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Am, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dekubaba, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_M_Fire1, ALLOCTYPE_PERMANENT),
|
||||
ACTOR_OVERLAY(En_M_Thunder, ALLOCTYPE_PERMANENT),
|
||||
ACTOR_OVERLAY(Bg_Ddan_Jd, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Breakwall, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Jj, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Horse_Zelda, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Ddan_Kd, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Door_Warp1, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Syokudai, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Item_B_Heart, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dekunuts, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Menkuri_Kaiten, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Menkuri_Eye, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Vali, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mizu_Movebg, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mizu_Water, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Arms_Hook, ALLOCTYPE_PERMANENT),
|
||||
ACTOR_OVERLAY(En_fHG, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mori_Hineri, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bb, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Toki_Hikari, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Yukabyun, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Toki_Swd, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Fhg_Fire, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mjin, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Kousi, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Door_Toki, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Hamstep, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bird, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Wood02, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Lightbox, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Pu_box, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Trap, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Arow_Trap, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Vase, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Ta, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Tk, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mori_Bigst, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mori_Elevator, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mori_Kaitenkabe, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mori_Rakkatenjo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Vm, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Effect, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Kankyo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Hidan_Fwbig, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Floormas, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Heishi1, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Rd, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Po_Sisters, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Heavy_Block, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Po_Event, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Mure, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Sw, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Fd, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Object_Kankyo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Du, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Fd, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Horse_Link_Child, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Door_Ana, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot02_Objects, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Magic_Wind, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY(Magic_Fire, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Ru1, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Fd2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Fd_Fire, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dh, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dha, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Rl, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Encount1, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Du, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Im, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Tre_Lgt, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Fw, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Vb_Sima, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Vb_Ball, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka_Megane, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka_MeganeBG, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka_Ship, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka_Sgami, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Heishi2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Encount2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Fire_Rock, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Brob, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Mir_Ray, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot09_Obj, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot18_Obj, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Va, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka_Tubo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka_Trap, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka_Huta, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka_Zou, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot17_Funen, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Syateki_Itm, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Syateki_Man, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Tana, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Nb, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Mo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Sb, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bigokuta, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Karebaba, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Bdan_Objects, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Sa, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Go, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_In, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Tr, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot16_Bombstone, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(Bg_Hidan_Kowarerukabe, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Bombwall, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot08_Iceblock, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ru2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Dekujr, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mizu_Uzu, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot06_Objects, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Ice_Objects, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka_Water, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Ma2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bom_Chu, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Horse_Game_Check, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Tw, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Rr, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ba, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bx, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Anubice, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Anubice_Fire, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mori_Hashigo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mori_Hashira4, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mori_Idomizu, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot16_Doughnut, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Bdan_Switch, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ma1, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Ganon, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Sst, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Ny, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Fr, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Item_Shield, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Ice_Shelter, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ice_Hono, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Item_Ocarina, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(Magic_Dark, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY(Demo_6K, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Anubice_Tag, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Haka_Gate, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot15_Saku, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Goroiwa, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Zurerukabe, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(Bg_Jya_Cobra, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Kanaami, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Fishing, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Oshihiki, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Gate_Shutter, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Eff_Dust, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot01_Fusya, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot01_Idohashira, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot01_Idomizu, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Po_Syokudai, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Ganon_Otyuka, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot15_Rrbox, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Umajump, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(Arrow_Fire, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY(Arrow_Ice, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY(Arrow_Light, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(Item_Etcetera, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Kibako, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Tsubo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Wonder_Item, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ik, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Ik, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Skj, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Skjneedle, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_G_Switch, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Ext, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Shd, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dns, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Elf_Msg, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Honotrap, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Tubo_Trap, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Ice_Poly, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot03_Taki, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot07_Taki, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Fz, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Po_Relay, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Relay_Objects, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Diving_Game, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Kusa, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Bean, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Bombiwa, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(Obj_Switch, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Elevator, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Lift, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Hsblock, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Okarina_Tag, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Yabusame_Mark, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Goroiwa, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ex_Ruppy, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Toryo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Daiku, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Nwc, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Blkobj, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Item_Inbox, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ge1, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Blockstop, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Sda, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Clear_Tag, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Niw_Lady, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Gm, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ms, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Hs, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Ingate, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Kanban, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Heishi3, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Syateki_Niw, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Attack_Niw, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot01_Idosoko, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Sa, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Wonder_Talk, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Gjyo_Bridge, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ds, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Mk, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bom_Bowl_Man, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Bom_Bowl_Pit, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Owl, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ishi, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Hana, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Lightswitch, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Mure2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Go, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Fu, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Changer, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Megami, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Lift, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Bigmirror, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Bombchuiwa, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Amishutter, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Bombiwa, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot18_Basket, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Ganon_Organ, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Siofuki, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Stream, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Mm, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ko, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Kz, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Weather_Tag, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Sst_Floor, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ani, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ex_Item, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Ironobj, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Js, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Jsjutan, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Cs, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Md, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Hy, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ganon_Mant, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Okarina_Effect, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Mag, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Door_Gerudo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Elf_Msg2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Gt, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Po_Field, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Efc_Erupc, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Zg, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Heishi4, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Zl3, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Boss_Ganon2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Kakasi, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Takara_Man, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Makeoshihiki, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Oceff_Spot, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY(End_Title, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(En_Torch, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Ec, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Shot_Sun, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dy_Extra, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Wonder_Talk2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ge2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Roomtimer, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ssh, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Sth, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Oceff_Wipe, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY(Oceff_Storm, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY(En_Weiyer, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot05_Soko, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_1flift, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Haheniron, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot12_Gate, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot12_Saku, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Hintnuts, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Nutsball, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot00_Break, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Shopnuts, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_It, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_GeldB, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Oceff_Wipe2, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY(Oceff_Wipe3, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY(En_Niw_Girl, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dog, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Si, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot01_Objects2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Comb, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot11_Bakudankabe, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Kibako2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dnt_Demo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dnt_Jiji, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Dnt_Nomal, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Guest, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Bom_Guard, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Hs2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Kekkai, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot08_Bakudankabe, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot17_Bakudankabe, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY_UNSET,
|
||||
ACTOR_OVERLAY(Obj_Mure3, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Tg, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Mu, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Go2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Wf, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Skb, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Gj, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Demo_Geff, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Gnd_Firemeiro, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Gnd_Darkmeiro, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Gnd_Soulmeiro, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Gnd_Nisekabe, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Gnd_Iceblock, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Gb, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Gs, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mizu_Bwall, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Mizu_Shutter, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Daiku_Kakariko, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Bowl_Wall, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Wall_Tubo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Po_Desert, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Crow, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Door_Killer, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot11_Oasis, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot18_Futa, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Spot18_Shutter, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ma3, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Cow, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Ice_Turara, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Ice_Shutter, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Kakasi2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Kakasi3, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Oceff_Wipe4, ALLOCTYPE_ABSOLUTE),
|
||||
ACTOR_OVERLAY(En_Eg, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Menkuri_Nisekabe, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Zo, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Makekinsuta, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Ge3, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Timeblock, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Hamishi, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Zl4, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(En_Mm2, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Bg_Jya_Block, ALLOCTYPE_NORMAL),
|
||||
ACTOR_OVERLAY(Obj_Warp2block, ALLOCTYPE_NORMAL),
|
||||
#include "tables/actor_table.h"
|
||||
};
|
||||
|
||||
#undef DEFINE_ACTOR
|
||||
#undef DEFINE_ACTOR_INTERNAL
|
||||
#undef DEFINE_ACTOR_UNSET
|
||||
|
||||
s32 gMaxActorId = 0;
|
||||
|
||||
static FaultClient sFaultClient;
|
||||
|
||||
@@ -1,54 +1,40 @@
|
||||
#include "global.h"
|
||||
#include "initvars.h"
|
||||
|
||||
#define EFFECT_SS_OVERLAY(name) \
|
||||
{ \
|
||||
(u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
|
||||
_ovl_##name##SegmentEnd, NULL, &name##_InitVars, 1, \
|
||||
}
|
||||
// Linker symbol declarations (used in the table below)
|
||||
#define DEFINE_EFFECT_SS(name, _1) DECLARE_OVERLAY_SEGMENT(name)
|
||||
#define DEFINE_EFFECT_SS_UNSET(_0)
|
||||
|
||||
#define EFFECT_SS_OVERLAY_INTERNAL(name) \
|
||||
{ 0, 0, NULL, NULL, NULL, &name##_InitVars, 1 }
|
||||
#include "tables/effect_ss_table.h"
|
||||
|
||||
#define EFFECT_SS_OVERLAY_UNSET \
|
||||
{ 0 }
|
||||
#undef DEFINE_EFFECT_SS
|
||||
#undef DEFINE_EFFECT_SS_UNSET
|
||||
|
||||
// Init Vars declarations (also used in the table below)
|
||||
#define DEFINE_EFFECT_SS(name, _1) extern EffectSsInit name##_InitVars;
|
||||
#define DEFINE_EFFECT_SS_UNSET(_0)
|
||||
|
||||
#include "tables/effect_ss_table.h"
|
||||
|
||||
#undef DEFINE_EFFECT_SS
|
||||
#undef DEFINE_EFFECT_SS_UNSET
|
||||
|
||||
// Effect SS Overlay Table definition
|
||||
#define DEFINE_EFFECT_SS(name, _1) \
|
||||
{ \
|
||||
(u32)_ovl_##name##SegmentRomStart, \
|
||||
(u32)_ovl_##name##SegmentRomEnd, \
|
||||
_ovl_##name##SegmentStart, \
|
||||
_ovl_##name##SegmentEnd, \
|
||||
NULL, \
|
||||
&name##_InitVars, \
|
||||
1, \
|
||||
},
|
||||
|
||||
#define DEFINE_EFFECT_SS_UNSET(_0) { 0 },
|
||||
|
||||
EffectSsOverlay gEffectSsOverlayTable[] = {
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Dust),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_KiraKira),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Bomb),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Bomb2),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Blast),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_G_Spk),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_D_Fire),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Bubble),
|
||||
EFFECT_SS_OVERLAY_UNSET,
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_G_Ripple),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_G_Splash),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_G_Magma),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_G_Fire),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Lightning),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Dt_Bubble),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Hahen),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Stick),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Sibuki),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Sibuki2),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_G_Magma2),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Stone1),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_HitMark),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Fhg_Flash),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_K_Fire),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Solder_Srch_Ball),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Kakera),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Ice_Piece),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_En_Ice),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Fire_Tail),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_En_Fire),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Extra),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Fcircle),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Db),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Dd),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Ds),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Sound),
|
||||
EFFECT_SS_OVERLAY(Effect_Ss_Ice_Smoke),
|
||||
#include "tables/effect_ss_table.h"
|
||||
};
|
||||
|
||||
#undef DEFINE_EFFECT_SS
|
||||
#undef DEFINE_EFFECT_SS_UNSET
|
||||
|
||||
+23
-404
@@ -60,7 +60,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
|
||||
objectCtx->mainKeepIndex = objectCtx->subKeepIndex = 0;
|
||||
|
||||
for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
|
||||
objectCtx->status[i].id = 0;
|
||||
objectCtx->status[i].id = OBJECT_INVALID;
|
||||
}
|
||||
|
||||
osSyncPrintf(VT_FGCOL(GREEN));
|
||||
@@ -276,7 +276,7 @@ void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||||
if (status->id != *objectEntry) {
|
||||
status2 = &globalCtx->objectCtx.status[i];
|
||||
for (j = i; j < globalCtx->objectCtx.num; j++) {
|
||||
status2->id = 0;
|
||||
status2->id = OBJECT_INVALID;
|
||||
status2++;
|
||||
}
|
||||
globalCtx->objectCtx.num = i;
|
||||
@@ -519,407 +519,26 @@ s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
|
||||
|
||||
u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
|
||||
|
||||
// Object linker symbol declarations (used in the table below)
|
||||
#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
|
||||
#define DEFINE_OBJECT_NULL(_0, _1)
|
||||
#define DEFINE_OBJECT_UNSET(_0)
|
||||
|
||||
#include "tables/object_table.h"
|
||||
|
||||
#undef DEFINE_OBJECT
|
||||
#undef DEFINE_OBJECT_NULL
|
||||
#undef DEFINE_OBJECT_UNSET
|
||||
|
||||
// Object Table definition
|
||||
#define DEFINE_OBJECT(name, _1) ROM_FILE(name),
|
||||
#define DEFINE_OBJECT_NULL(name, _1) ROM_FILE_EMPTY(name),
|
||||
#define DEFINE_OBJECT_UNSET(_0) { 0 },
|
||||
|
||||
RomFile gObjectTable[] = {
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(gameplay_keep),
|
||||
ROM_FILE(gameplay_field_keep),
|
||||
ROM_FILE(gameplay_dangeon_keep),
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(object_human),
|
||||
ROM_FILE(object_okuta),
|
||||
ROM_FILE(object_crow),
|
||||
ROM_FILE(object_poh),
|
||||
ROM_FILE(object_dy_obj),
|
||||
ROM_FILE(object_wallmaster),
|
||||
ROM_FILE(object_dodongo),
|
||||
ROM_FILE(object_firefly),
|
||||
ROM_FILE(object_box),
|
||||
ROM_FILE(object_fire),
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(object_bubble),
|
||||
ROM_FILE(object_niw),
|
||||
ROM_FILE(object_link_boy),
|
||||
ROM_FILE(object_link_child),
|
||||
ROM_FILE(object_tite),
|
||||
ROM_FILE(object_reeba),
|
||||
ROM_FILE(object_peehat),
|
||||
ROM_FILE(object_kingdodongo),
|
||||
ROM_FILE(object_horse),
|
||||
ROM_FILE(object_zf),
|
||||
ROM_FILE(object_goma),
|
||||
ROM_FILE(object_zl1),
|
||||
ROM_FILE(object_gol),
|
||||
ROM_FILE(object_dodojr),
|
||||
ROM_FILE(object_torch2),
|
||||
ROM_FILE(object_bl),
|
||||
ROM_FILE(object_tp),
|
||||
ROM_FILE(object_oA1),
|
||||
ROM_FILE(object_st),
|
||||
ROM_FILE(object_bw),
|
||||
ROM_FILE(object_ei),
|
||||
ROM_FILE(object_horse_normal),
|
||||
ROM_FILE(object_oB1),
|
||||
ROM_FILE(object_o_anime),
|
||||
ROM_FILE(object_spot04_objects),
|
||||
ROM_FILE(object_ddan_objects),
|
||||
ROM_FILE(object_hidan_objects),
|
||||
ROM_FILE(object_horse_ganon),
|
||||
ROM_FILE(object_oA2),
|
||||
ROM_FILE(object_spot00_objects),
|
||||
ROM_FILE(object_mb),
|
||||
ROM_FILE(object_bombf),
|
||||
ROM_FILE(object_sk2),
|
||||
ROM_FILE(object_oE1),
|
||||
ROM_FILE(object_oE_anime),
|
||||
ROM_FILE(object_oE2),
|
||||
ROM_FILE(object_ydan_objects),
|
||||
ROM_FILE(object_gnd),
|
||||
ROM_FILE(object_am),
|
||||
ROM_FILE(object_dekubaba),
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(object_oA3),
|
||||
ROM_FILE(object_oA4),
|
||||
ROM_FILE(object_oA5),
|
||||
ROM_FILE(object_oA6),
|
||||
ROM_FILE(object_oA7),
|
||||
ROM_FILE(object_jj),
|
||||
ROM_FILE(object_oA8),
|
||||
ROM_FILE(object_oA9),
|
||||
ROM_FILE(object_oB2),
|
||||
ROM_FILE(object_oB3),
|
||||
ROM_FILE(object_oB4),
|
||||
ROM_FILE(object_horse_zelda),
|
||||
ROM_FILE(object_opening_demo1),
|
||||
ROM_FILE(object_warp1),
|
||||
ROM_FILE(object_b_heart),
|
||||
ROM_FILE(object_dekunuts),
|
||||
ROM_FILE(object_oE3),
|
||||
ROM_FILE(object_oE4),
|
||||
ROM_FILE(object_menkuri_objects),
|
||||
ROM_FILE(object_oE5),
|
||||
ROM_FILE(object_oE6),
|
||||
ROM_FILE(object_oE7),
|
||||
ROM_FILE(object_oE8),
|
||||
ROM_FILE(object_oE9),
|
||||
ROM_FILE(object_oE10),
|
||||
ROM_FILE(object_oE11),
|
||||
ROM_FILE(object_oE12),
|
||||
ROM_FILE(object_vali),
|
||||
ROM_FILE(object_oA10),
|
||||
ROM_FILE(object_oA11),
|
||||
ROM_FILE(object_mizu_objects),
|
||||
ROM_FILE(object_fhg),
|
||||
ROM_FILE(object_ossan),
|
||||
ROM_FILE(object_mori_hineri1),
|
||||
ROM_FILE(object_Bb),
|
||||
ROM_FILE(object_toki_objects),
|
||||
ROM_FILE(object_yukabyun),
|
||||
ROM_FILE(object_zl2),
|
||||
ROM_FILE(object_mjin),
|
||||
ROM_FILE(object_mjin_flash),
|
||||
ROM_FILE(object_mjin_dark),
|
||||
ROM_FILE(object_mjin_flame),
|
||||
ROM_FILE(object_mjin_ice),
|
||||
ROM_FILE(object_mjin_soul),
|
||||
ROM_FILE(object_mjin_wind),
|
||||
ROM_FILE(object_mjin_oka),
|
||||
ROM_FILE(object_haka_objects),
|
||||
ROM_FILE(object_spot06_objects),
|
||||
ROM_FILE(object_ice_objects),
|
||||
ROM_FILE(object_relay_objects),
|
||||
ROM_FILE(object_po_field),
|
||||
ROM_FILE(object_po_composer),
|
||||
ROM_FILE(object_mori_hineri1a),
|
||||
ROM_FILE(object_mori_hineri2),
|
||||
ROM_FILE(object_mori_hineri2a),
|
||||
ROM_FILE(object_mori_objects),
|
||||
ROM_FILE(object_mori_tex),
|
||||
ROM_FILE(object_spot08_obj),
|
||||
ROM_FILE(object_warp2),
|
||||
ROM_FILE(object_hata),
|
||||
ROM_FILE(object_bird),
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(object_wood02),
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(object_lightbox),
|
||||
ROM_FILE(object_pu_box),
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(object_trap),
|
||||
ROM_FILE(object_vase),
|
||||
ROM_FILE(object_im),
|
||||
ROM_FILE(object_ta),
|
||||
ROM_FILE(object_tk),
|
||||
ROM_FILE(object_xc),
|
||||
ROM_FILE(object_vm),
|
||||
ROM_FILE(object_bv),
|
||||
ROM_FILE(object_hakach_objects),
|
||||
ROM_FILE(object_efc_crystal_light),
|
||||
ROM_FILE(object_efc_fire_ball),
|
||||
ROM_FILE(object_efc_flash),
|
||||
ROM_FILE(object_efc_lgt_shower),
|
||||
ROM_FILE(object_efc_star_field),
|
||||
ROM_FILE(object_god_lgt),
|
||||
ROM_FILE(object_light_ring),
|
||||
ROM_FILE(object_triforce_spot),
|
||||
ROM_FILE(object_bdan_objects),
|
||||
ROM_FILE(object_sd),
|
||||
ROM_FILE(object_rd),
|
||||
ROM_FILE(object_po_sisters),
|
||||
ROM_FILE(object_heavy_object),
|
||||
ROM_FILE(object_gndd),
|
||||
ROM_FILE(object_fd),
|
||||
ROM_FILE(object_du),
|
||||
ROM_FILE(object_fw),
|
||||
ROM_FILE(object_medal),
|
||||
ROM_FILE(object_horse_link_child),
|
||||
ROM_FILE(object_spot02_objects),
|
||||
ROM_FILE(object_haka),
|
||||
ROM_FILE(object_ru1),
|
||||
ROM_FILE(object_syokudai),
|
||||
ROM_FILE(object_fd2),
|
||||
ROM_FILE(object_dh),
|
||||
ROM_FILE(object_rl),
|
||||
ROM_FILE(object_efc_tw),
|
||||
ROM_FILE(object_demo_tre_lgt),
|
||||
ROM_FILE(object_gi_key),
|
||||
ROM_FILE(object_mir_ray),
|
||||
ROM_FILE(object_brob),
|
||||
ROM_FILE(object_gi_jewel),
|
||||
ROM_FILE(object_spot09_obj),
|
||||
ROM_FILE(object_spot18_obj),
|
||||
ROM_FILE(object_bdoor),
|
||||
ROM_FILE(object_spot17_obj),
|
||||
ROM_FILE(object_shop_dungen),
|
||||
ROM_FILE(object_nb),
|
||||
ROM_FILE(object_mo),
|
||||
ROM_FILE(object_sb),
|
||||
ROM_FILE(object_gi_melody),
|
||||
ROM_FILE(object_gi_heart),
|
||||
ROM_FILE(object_gi_compass),
|
||||
ROM_FILE(object_gi_bosskey),
|
||||
ROM_FILE(object_gi_medal),
|
||||
ROM_FILE(object_gi_nuts),
|
||||
ROM_FILE(object_sa),
|
||||
ROM_FILE(object_gi_hearts),
|
||||
ROM_FILE(object_gi_arrowcase),
|
||||
ROM_FILE(object_gi_bombpouch),
|
||||
ROM_FILE(object_in),
|
||||
ROM_FILE(object_tr),
|
||||
ROM_FILE(object_spot16_obj),
|
||||
ROM_FILE(object_oE1s),
|
||||
ROM_FILE(object_oE4s),
|
||||
ROM_FILE(object_os_anime),
|
||||
ROM_FILE(object_gi_bottle),
|
||||
ROM_FILE(object_gi_stick),
|
||||
ROM_FILE(object_gi_map),
|
||||
ROM_FILE(object_oF1d_map),
|
||||
ROM_FILE(object_ru2),
|
||||
ROM_FILE(object_gi_shield_1),
|
||||
ROM_FILE(object_dekujr),
|
||||
ROM_FILE(object_gi_magicpot),
|
||||
ROM_FILE(object_gi_bomb_1),
|
||||
ROM_FILE(object_oF1s),
|
||||
ROM_FILE(object_ma2),
|
||||
ROM_FILE(object_gi_purse),
|
||||
ROM_FILE(object_hni),
|
||||
ROM_FILE(object_tw),
|
||||
ROM_FILE(object_rr),
|
||||
ROM_FILE(object_bxa),
|
||||
ROM_FILE(object_anubice),
|
||||
ROM_FILE(object_gi_gerudo),
|
||||
ROM_FILE(object_gi_arrow),
|
||||
ROM_FILE(object_gi_bomb_2),
|
||||
ROM_FILE(object_gi_egg),
|
||||
ROM_FILE(object_gi_scale),
|
||||
ROM_FILE(object_gi_shield_2),
|
||||
ROM_FILE(object_gi_hookshot),
|
||||
ROM_FILE(object_gi_ocarina),
|
||||
ROM_FILE(object_gi_milk),
|
||||
ROM_FILE(object_ma1),
|
||||
ROM_FILE(object_ganon),
|
||||
ROM_FILE(object_sst),
|
||||
ROM_FILE_EMPTY(object_ny), // unused duplicate with size 0
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(object_ny),
|
||||
ROM_FILE(object_fr),
|
||||
ROM_FILE(object_gi_pachinko),
|
||||
ROM_FILE(object_gi_boomerang),
|
||||
ROM_FILE(object_gi_bow),
|
||||
ROM_FILE(object_gi_glasses),
|
||||
ROM_FILE(object_gi_liquid),
|
||||
ROM_FILE(object_ani),
|
||||
ROM_FILE(object_demo_6k),
|
||||
ROM_FILE(object_gi_shield_3),
|
||||
ROM_FILE(object_gi_letter),
|
||||
ROM_FILE(object_spot15_obj),
|
||||
ROM_FILE(object_jya_obj),
|
||||
ROM_FILE(object_gi_clothes),
|
||||
ROM_FILE(object_gi_bean),
|
||||
ROM_FILE(object_gi_fish),
|
||||
ROM_FILE(object_gi_saw),
|
||||
ROM_FILE(object_gi_hammer),
|
||||
ROM_FILE(object_gi_grass),
|
||||
ROM_FILE(object_gi_longsword),
|
||||
ROM_FILE(object_spot01_objects),
|
||||
ROM_FILE_EMPTY(object_md), // unused duplicate with size 0
|
||||
ROM_FILE(object_md),
|
||||
ROM_FILE(object_km1),
|
||||
ROM_FILE(object_kw1),
|
||||
ROM_FILE(object_zo),
|
||||
ROM_FILE(object_kz),
|
||||
ROM_FILE(object_umajump),
|
||||
ROM_FILE(object_masterkokiri),
|
||||
ROM_FILE(object_masterkokirihead),
|
||||
ROM_FILE(object_mastergolon),
|
||||
ROM_FILE(object_masterzoora),
|
||||
ROM_FILE(object_aob),
|
||||
ROM_FILE(object_ik),
|
||||
ROM_FILE(object_ahg),
|
||||
ROM_FILE(object_cne),
|
||||
ROM_FILE(object_gi_niwatori),
|
||||
ROM_FILE(object_skj),
|
||||
ROM_FILE(object_gi_bottle_letter),
|
||||
ROM_FILE(object_bji),
|
||||
ROM_FILE(object_bba),
|
||||
ROM_FILE(object_gi_ocarina_0),
|
||||
ROM_FILE(object_ds),
|
||||
ROM_FILE(object_ane),
|
||||
ROM_FILE(object_boj),
|
||||
ROM_FILE(object_spot03_object),
|
||||
ROM_FILE(object_spot07_object),
|
||||
ROM_FILE(object_fz),
|
||||
ROM_FILE(object_bob),
|
||||
ROM_FILE(object_ge1),
|
||||
ROM_FILE(object_yabusame_point),
|
||||
ROM_FILE(object_gi_boots_2),
|
||||
ROM_FILE(object_gi_seed),
|
||||
ROM_FILE(object_gnd_magic),
|
||||
ROM_FILE(object_d_elevator),
|
||||
ROM_FILE(object_d_hsblock),
|
||||
ROM_FILE(object_d_lift),
|
||||
ROM_FILE(object_mamenoki),
|
||||
ROM_FILE(object_goroiwa),
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(object_toryo),
|
||||
ROM_FILE(object_daiku),
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(object_nwc),
|
||||
ROM_FILE(object_blkobj),
|
||||
ROM_FILE(object_gm),
|
||||
ROM_FILE(object_ms),
|
||||
ROM_FILE(object_hs),
|
||||
ROM_FILE(object_ingate),
|
||||
ROM_FILE(object_lightswitch),
|
||||
ROM_FILE(object_kusa),
|
||||
ROM_FILE(object_tsubo),
|
||||
ROM_FILE(object_gi_gloves),
|
||||
ROM_FILE(object_gi_coin),
|
||||
ROM_FILE(object_kanban),
|
||||
ROM_FILE(object_gjyo_objects),
|
||||
ROM_FILE(object_owl),
|
||||
ROM_FILE(object_mk),
|
||||
ROM_FILE(object_fu),
|
||||
ROM_FILE(object_gi_ki_tan_mask),
|
||||
ROM_FILE(object_gi_redead_mask),
|
||||
ROM_FILE(object_gi_skj_mask),
|
||||
ROM_FILE(object_gi_rabit_mask),
|
||||
ROM_FILE(object_gi_truth_mask),
|
||||
ROM_FILE(object_ganon_objects),
|
||||
ROM_FILE(object_siofuki),
|
||||
ROM_FILE(object_stream),
|
||||
ROM_FILE(object_mm),
|
||||
ROM_FILE(object_fa),
|
||||
ROM_FILE(object_os),
|
||||
ROM_FILE(object_gi_eye_lotion),
|
||||
ROM_FILE(object_gi_powder),
|
||||
ROM_FILE(object_gi_mushroom),
|
||||
ROM_FILE(object_gi_ticketstone),
|
||||
ROM_FILE(object_gi_brokensword),
|
||||
ROM_FILE(object_js),
|
||||
ROM_FILE(object_cs),
|
||||
ROM_FILE(object_gi_prescription),
|
||||
ROM_FILE(object_gi_bracelet),
|
||||
ROM_FILE(object_gi_soldout),
|
||||
ROM_FILE(object_gi_frog),
|
||||
ROM_FILE(object_mag),
|
||||
ROM_FILE(object_door_gerudo),
|
||||
ROM_FILE(object_gt),
|
||||
ROM_FILE(object_efc_erupc),
|
||||
ROM_FILE(object_zl2_anime1),
|
||||
ROM_FILE(object_zl2_anime2),
|
||||
ROM_FILE(object_gi_golonmask),
|
||||
ROM_FILE(object_gi_zoramask),
|
||||
ROM_FILE(object_gi_gerudomask),
|
||||
ROM_FILE(object_ganon2),
|
||||
ROM_FILE(object_ka),
|
||||
ROM_FILE(object_ts),
|
||||
ROM_FILE(object_zg),
|
||||
ROM_FILE(object_gi_hoverboots),
|
||||
ROM_FILE(object_gi_m_arrow),
|
||||
ROM_FILE(object_ds2),
|
||||
ROM_FILE(object_ec),
|
||||
ROM_FILE(object_fish),
|
||||
ROM_FILE(object_gi_sutaru),
|
||||
ROM_FILE(object_gi_goddess),
|
||||
ROM_FILE(object_ssh),
|
||||
ROM_FILE(object_bigokuta),
|
||||
ROM_FILE(object_bg),
|
||||
ROM_FILE(object_spot05_objects),
|
||||
ROM_FILE(object_spot12_obj),
|
||||
ROM_FILE(object_bombiwa),
|
||||
ROM_FILE(object_hintnuts),
|
||||
ROM_FILE(object_rs),
|
||||
ROM_FILE(object_spot00_break),
|
||||
ROM_FILE(object_gla),
|
||||
ROM_FILE(object_shopnuts),
|
||||
ROM_FILE(object_geldb),
|
||||
ROM_FILE(object_gr),
|
||||
ROM_FILE(object_dog),
|
||||
ROM_FILE(object_jya_iron),
|
||||
ROM_FILE(object_jya_door),
|
||||
ROM_FILE_UNSET,
|
||||
ROM_FILE(object_spot11_obj),
|
||||
ROM_FILE(object_kibako2),
|
||||
ROM_FILE(object_dns),
|
||||
ROM_FILE(object_dnk),
|
||||
ROM_FILE(object_gi_fire),
|
||||
ROM_FILE(object_gi_insect),
|
||||
ROM_FILE(object_gi_butterfly),
|
||||
ROM_FILE(object_gi_ghost),
|
||||
ROM_FILE(object_gi_soul),
|
||||
ROM_FILE(object_bowl),
|
||||
ROM_FILE(object_demo_kekkai),
|
||||
ROM_FILE(object_efc_doughnut),
|
||||
ROM_FILE(object_gi_dekupouch),
|
||||
ROM_FILE(object_ganon_anime1),
|
||||
ROM_FILE(object_ganon_anime2),
|
||||
ROM_FILE(object_ganon_anime3),
|
||||
ROM_FILE(object_gi_rupy),
|
||||
ROM_FILE(object_spot01_matoya),
|
||||
ROM_FILE(object_spot01_matoyab),
|
||||
ROM_FILE(object_mu),
|
||||
ROM_FILE(object_wf),
|
||||
ROM_FILE(object_skb),
|
||||
ROM_FILE(object_gj),
|
||||
ROM_FILE(object_geff),
|
||||
ROM_FILE(object_haka_door),
|
||||
ROM_FILE(object_gs),
|
||||
ROM_FILE(object_ps),
|
||||
ROM_FILE(object_bwall),
|
||||
ROM_FILE(object_cow),
|
||||
ROM_FILE(object_cob),
|
||||
ROM_FILE(object_gi_sword_1),
|
||||
ROM_FILE(object_door_killer),
|
||||
ROM_FILE(object_ouke_haka),
|
||||
ROM_FILE(object_timeblock),
|
||||
ROM_FILE(object_zl4),
|
||||
#include "tables/object_table.h"
|
||||
};
|
||||
|
||||
#undef DEFINE_OBJECT
|
||||
#undef DEFINE_OBJECT_NULL
|
||||
#undef DEFINE_OBJECT_UNSET
|
||||
|
||||
Reference in New Issue
Block a user