mirror of
https://github.com/zeldaret/oot
synced 2026-05-24 23:21:53 -04:00
fire arrow almost done, draw func regalloc
This commit is contained in:
+89
-61
@@ -1,7 +1,7 @@
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#ifndef _FUNCTIONS_H_
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#define _FUNCTIONS_H_
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#include <z64.h>
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#include "z64.h"
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float fabsf(float f);
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#pragma intrinsic(fabsf)
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@@ -397,10 +397,10 @@ Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx);
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s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, u16 (*unkFunc1)(GlobalContext*, Actor*),
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s16 (*unkFunc2)(GlobalContext*, Actor*));
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s16 func_800347E8(s16 arg0);
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void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc1, void* unkFunc2, Actor* actor,
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s16 alpha);
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void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc1, void* unkFunc2, Actor* actor,
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s16 alpha);
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void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, SkelAnime_LimbUpdateMatrix2 unkFunc1,
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SkelAnime_LimbAppendDlist2 unkFunc2, Actor* actor, s16 alpha);
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void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, SkelAnime_LimbUpdateMatrix2 unkFunc1,
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SkelAnime_LimbAppendDlist2 unkFunc2, Actor* actor, s16 alpha);
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void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2);
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void Actor_Noop(Actor* actor, GlobalContext* globalCtx);
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void Draw_DListOpa(GlobalContext* globalCtx, u32 dlist);
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@@ -800,7 +800,7 @@ void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* pos2, s32 radius
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// ? func_8006BE88(?);
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// ? func_8006BF1C(?);
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// ? func_8006C0FC(?);
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u16 func_8006C360(GlobalContext*, u32);
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u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet);
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// ? func_8006C3A0(?);
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// ? func_8006C3D0(?);
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void func_8006C438(GlobalContext* globalCtx, s16 arg1);
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@@ -1005,7 +1005,9 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2);
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void func_80088B34(s16 arg0);
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void Interface_Draw(GlobalContext* globalCtx);
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void Interface_Update(GlobalContext* globalCtx);
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f32 func_8008E520(Actor* actor, Path* path, s16, s16*);
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Path* Path_GetByIndex(GlobalContext* globalCtx, s16 index, s16 max);
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f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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// ? func_8008E6A0(?);
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// ? func_8008E6AC(?);
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// ? func_8008E750(?);
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@@ -1070,7 +1072,7 @@ s16 func_80092F88(Camera*, UNK_TYPE);
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// ? func_80093708(?);
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// ? func_8009373C(?);
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Gfx* func_80093774(Gfx* a0, u32 a1);
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// ? func_800937C0(?);
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Gfx* func_800937C0(Gfx* a0);
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// ? func_80093808(?);
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// ? func_800938B4(?);
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// ? func_8009398C(?);
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@@ -1129,59 +1131,85 @@ s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd);
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void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors);
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void func_800994A0(GlobalContext* globalCtx);
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void Scene_Draw(GlobalContext* globalCtx);
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// ? func_800A08A0(?);
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// ? func_800A0D94(?);
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// ? func_800A106C(?);
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// ? func_800A1344(?);
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void SkelAnime_Draw(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDListCnt, void* internal0,
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void* internal1);
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// ? func_800A180C(?);
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void func_800A1AC8(GlobalContext* globalCtx, u32 limbIndex, u32 actorDrawTbl, u32 dListCount, void* posUpdateFunc,
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void* drawFunc, Actor* actor);
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// ? func_800A1D8C(?);
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// ? func_800A1FC8(?);
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s32 SkelAnime_GetFrameCount(u32 animation);
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// ? func_800A2044(?);
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// ? func_800A24A0(?);
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Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDListCnt, void* internal0, void* internal1,
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Actor* actor, Gfx* gfx);
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// ? func_800A2E70(?);
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// ? func_800A32EC(?);
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// ? func_800A3334(?);
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// ? func_800A336C(?);
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// ? func_800A3478(?);
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// ? func_800A34DC(?);
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// ? func_800A390C(?);
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// ? func_800A39AC(?);
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// ? func_800A3B8C(?);
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// ? func_800A3BE4(?);
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// ? func_800A3C9C(?);
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// ? func_800A3F08(?);
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// ? func_800A3D70(?);
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// ? func_800A4478(?);
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u16* unk0, u16* unk1,
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u8 unk2);
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void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u16* unk0, u16* unk1,
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u8 unk2);
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// ? func_800A4A20(?);
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// ? func_800A4AD8(?);
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// ? func_800A4D9C(?);
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// ? func_800A4EE0(?);
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// ? func_800A487C(?);
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// ? func_800A49B0(?);
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void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
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Actor* actor, s32 dListIndex);
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void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 limbCount,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
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Actor* actor, s32 dListIndex);
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void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor);
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void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 limbCount,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
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Actor* actor);
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s16 SkelAnime_GetFrameCount(GenericAnimationHeader* animationSeg);
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Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
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Actor* actor, Gfx* gfx);
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Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
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SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
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Actor* actor, Gfx* gfx);
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void func_800A2E70(s32, Vec3s*, Vec3s*, Vec3s*, f32);
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void SkelAnime_AnimationCtxReset(AnimationContext* animationCtx);
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void func_800A32F4(GlobalContext* globalCtx);
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void func_800A3310(GlobalContext* globalCtx);
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void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame,
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s32 limbCount, void* ram);
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void SkelAnime_LoadAnimationType1(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src);
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void SkelAnime_LoadAnimationType2(GlobalContext* globalCtx, s32 limbCount, Vec3s* arg2, Vec3s* arg3, f32 arg4);
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void SkelAnime_LoadAnimationType3(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
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void SkelAnime_LoadAnimationType4(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
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void SkelAnime_LoadAnimationType5(GlobalContext* globalCtx, Actor* actor, SkelAnime* skelAnime, f32 arg3);
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void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx);
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void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
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LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6,
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s32 limbBufCount);
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void func_800A3B8C(SkelAnime* skelAnime);
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void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2);
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void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 arg4,
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f32 frameCount, u8 arg6, f32 arg7);
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void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
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void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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f32 playbackSpeed);
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void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
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void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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f32 playbackSpeed);
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void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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f32 frame);
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void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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f32 frame);
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void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame);
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void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
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LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7);
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void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
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LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7);
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s32 func_800A4530(SkelAnime* skelAnime, f32 arg1);
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
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AnimationHeader* animationseg, Vec3s* actorDrawTable, Vec3s* arg5, s32 limbCount);
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void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
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AnimationHeader* animationseg, Vec3s* actorDrawTable, Vec3s* arg5, s32 limbCount);
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void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
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AnimationHeader* animationseg);
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s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
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// ? func_800A4C58(?);
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// ? func_800A4FE4(?);
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
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u8 unk1, f32 transitionRate);
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void func_800A51E8(SkelAnime* skelAnime, u32 animation);
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void func_800A5240(SkelAnime* skelAnime, u32 animation, f32 unk0);
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void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 unk0, Actor* actor);
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// ? func_800A52F8(?);
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// ? func_800A54FC(?);
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void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0,
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f32 frameCount, u8 unk1, f32 transitionRate);
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void func_800A51E8(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void func_800A5240(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
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void func_800A529C(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
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void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
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void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
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void func_800A5408(SkelAnime* skelAnime);
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void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index);
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void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
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s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1);
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// ? func_800A56F0(?);
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// ? func_800A5774(?);
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void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx);
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// ? func_800A57C0(?);
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// ? func_800A598C(?);
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// ? func_800A5E28(?);
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@@ -1641,8 +1669,8 @@ void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode);
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void Matrix_RotateX(f32 x, u8 mode);
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void Matrix_RotateY(f32 y, u8 mode);
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void Matrix_RotateZ(f32 z, u8 mode);
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void Matrix_RotateXYZ(s16 x, s16 y, s16 z, u8 mode);
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void func_800D1340(Vec3f* arg0, Vec3s* arg1);
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void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode);
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void Matrix_TranslateThenRotateZYX(Vec3f* arg0, Vec3s* arg1);
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void func_800D1694(f32 x, f32 y, f32 z, Vec3s* vec);
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Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest);
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Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line);
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+1
-4
@@ -54,7 +54,7 @@ extern u32 D_0403F070;
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extern u32 D_04042440;
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//extern ? D_04048160;
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extern u32 D_04048180;
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extern u32 D_04049210;
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extern Gfx D_04049210[];
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extern u32 D_04049AD0;
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//extern ? D_0404D1C0;
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extern u32 D_0404D450;
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@@ -544,8 +544,6 @@ extern u32 gObjectTableSize;
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extern RomFile gObjectTable[402];
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extern EntranceInfo gEntranceTable[1556];
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extern Scene gSceneTable[110];
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//extern ? D_8012A480;
|
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//extern ? D_8012A484;
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//extern ? D_8012A4A0;
|
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//extern ? D_8012A4E0;
|
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//extern ? D_8012A4EC;
|
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@@ -3506,7 +3504,6 @@ extern u8 D_8015FD70;
|
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//extern ? D_80160014;
|
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//extern ? D_80160018;
|
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//extern ? D_80160020;
|
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//extern ? D_801600B0;
|
||||
//extern ? D_801600C0;
|
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extern u8 D_80161010;
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extern u8 D_801610D4;
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+10
-50
@@ -11,6 +11,8 @@
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#include <z64scene.h>
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#include <z64effect.h>
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#include <z64item.h>
|
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#include <z64animation.h>
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#include <z64dma.h>
|
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#include <bgm.h>
|
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#include <sfx.h>
|
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#include <color.h>
|
||||
@@ -499,17 +501,6 @@ typedef struct {
|
||||
/* 0xE40E */ char unk_E40E[0x0A];
|
||||
} MessageContext; // size = 0xE418
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u32 vromAddr; // VROM address (source)
|
||||
/* 0x04 */ void* dramAddr; // DRAM address (destination)
|
||||
/* 0x08 */ u32 size; // File Transfer size
|
||||
/* 0x0C */ char* filename; // Filename for debugging
|
||||
/* 0x10 */ s32 line; // Line for debugging
|
||||
/* 0x14 */ s32 unk_14;
|
||||
/* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
|
||||
/* 0x1C */ OSMesg notifyMsg; // Completion notification message
|
||||
} DmaRequest; // size = 0x20
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ View view;
|
||||
/* 0x0128 */ Vtx* vtx_128;
|
||||
@@ -885,7 +876,8 @@ typedef struct GlobalContext {
|
||||
/* 0x10B0B */ char unk_10B0B[0x7];
|
||||
/* 0x10B12 */ u8 unk_10B12[4];
|
||||
/* 0x10B16 */ u8 unk_10B16[4];
|
||||
/* 0x10B1A */ char unk_10B1A[0xC8A];
|
||||
/* 0x10B1A */ char unk_10B1A[0x6];
|
||||
/* 0x10B20 */ AnimationContext animationCtx;
|
||||
/* 0x117A4 */ ObjectContext objectCtx;
|
||||
/* 0x11CBC */ RoomContext roomCtx;
|
||||
/* 0x11D30 */ s16 unk_11D30[2];
|
||||
@@ -964,39 +956,14 @@ typedef struct LoadedParticleEntry {
|
||||
|
||||
// Some animation related structure
|
||||
typedef struct {
|
||||
/* 0x00 */ u32 animation;
|
||||
/* 0x04 */ f32 playbackSpeed;
|
||||
/* 0x08 */ f32 unk_08;
|
||||
/* 0x0C */ f32 frameCount;
|
||||
/* 0x10 */ u8 unk_10;
|
||||
/* 0x14 */ f32 transitionRate;
|
||||
/* 0x00 */ AnimationHeader* animation;
|
||||
/* 0x04 */ f32 playbackSpeed;
|
||||
/* 0x08 */ f32 unk_08;
|
||||
/* 0x0C */ f32 frameCount;
|
||||
/* 0x10 */ u8 unk_10;
|
||||
/* 0x14 */ f32 transitionRate;
|
||||
} struct_80034EC0_Entry; // size = 0x18
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 limbCount;
|
||||
/* 0x01 */ char unk_01[0x01];
|
||||
/* 0x02 */ u8 dListCount;
|
||||
/* 0x03 */ char unk_03[0x01]; /* Probably Padding */
|
||||
/* 0x04 */ u32 limbIndex;
|
||||
/* 0x08 */ u32* animCurrent;
|
||||
/* 0x0C */ char unk_0C[0x04];
|
||||
/* 0x10 */ f32 animFrameCount;
|
||||
/* 0x14 */ f32 unk_14;
|
||||
/* 0x18 */ f32 animCurrentFrame;
|
||||
/* 0x1C */ f32 animPlaybackSpeed;
|
||||
/* 0x20 */ u32 actorDrawTbl;
|
||||
/* 0x24 */ u32 unk_24;
|
||||
/* 0x28 */ u32 unk_28;
|
||||
/* 0x2C */ u32 unk_2C;
|
||||
/* 0x30 */ void* funcUnk30; /* Some function pointer */
|
||||
/* 0x34 */ s32 unk_34;
|
||||
/* 0x38 */ s32 unk_38;
|
||||
/* 0x3C */ u16 unk_3C;
|
||||
/* 0x3E */ u16 unk_3E;
|
||||
/* 0x40 */ u16 unk_40;
|
||||
/* 0x42 */ u16 unk_42;
|
||||
} SkelAnime; // size = 0x44
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u32 unk_00;
|
||||
/* 0x04 */ u32(*init)(GlobalContext*, u32, LoadedParticleEntry*, void*);
|
||||
@@ -1200,13 +1167,6 @@ typedef struct {
|
||||
/* 0x20 */ u8 data[0x10000-0x20];
|
||||
} ISVDbg;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u32 vromStart;
|
||||
/* 0x04 */ u32 vromEnd;
|
||||
/* 0x08 */ u32 romStart;
|
||||
/* 0x0C */ u32 romEnd;
|
||||
} DmaEntry;
|
||||
|
||||
typedef struct {
|
||||
char name[0x18];
|
||||
u32 mediaFormat;
|
||||
|
||||
Executable
+192
@@ -0,0 +1,192 @@
|
||||
#ifndef _Z64_ANIMATION_H
|
||||
#define _Z64_ANIMATION_H
|
||||
|
||||
#include <ultra64.h>
|
||||
#include <ultra64/gbi.h>
|
||||
#include <z64dma.h>
|
||||
|
||||
#define LINK_ANIMETION_OFFSET(addr,offset) (((u32)&_link_animetionSegmentRomStart)+((u32)addr)-((u32)&link_animetion_segment)+((u32)offset))
|
||||
#define LIMB_DONE 0xFF
|
||||
#define ANIMATION_ENTRY_MAX 50
|
||||
|
||||
struct GlobalContext;
|
||||
struct Actor;
|
||||
typedef struct SkelAnime SkelAnime;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ Vec3s translation; // Translation relative to parent limb. root limb is a tranlation for entire model.
|
||||
/* 0x006 */ u8 firstChildIndex; // The first child's index into the limb table.
|
||||
/* 0x007 */ u8 nextLimbIndex; // The parent limb's next limb index into the limb table.
|
||||
/* 0x008 */ Gfx* displayLists[1]; // Display lists for the limb. Index 0 is the normal display list, index 1 is the far model display list.
|
||||
} SkelLimbEntry; // Size = 0xC or 0x10
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ SkelLimbEntry* limbs[1]; // One ore more limbs, index 0 is the root limb.
|
||||
} Skeleton; // Size >= 4
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ Skeleton* skeletonSeg; // Segment address of SkelLimbIndex.
|
||||
/* 0x004 */ u8 limbCount; // Number of limbs in the model.
|
||||
/* 0x005 */ char unk_05[3]; // unknown, maybe padding?
|
||||
/* 0x008 */ u8 dListCount; // Number of display lists in the model.
|
||||
} SkeletonHeader; // Size = 0xC
|
||||
|
||||
typedef s16 AnimationRotationValue;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u16 x;
|
||||
/* 0x002 */ u16 y;
|
||||
/* 0x004 */ u16 z;
|
||||
} AnimationRotationIndex; // size = 0x06
|
||||
|
||||
typedef struct {
|
||||
s16 frameCount;
|
||||
s16 unk_02;
|
||||
} GenericAnimationHeader;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ GenericAnimationHeader genericHeader;
|
||||
/* 0x004 */ u32 rotationValueSeg; // referenced as tbl
|
||||
/* 0x008 */ u32 rotationIndexSeg; // referenced as ref_tbl
|
||||
/* 0x00C */ u16 limit;
|
||||
} AnimationHeader; // size = 0x10
|
||||
|
||||
typedef enum {
|
||||
ANIMATION_LINKANIMETION,
|
||||
ANIMATION_TYPE1,
|
||||
ANIMATION_TYPE2,
|
||||
ANIMATION_TYPE3,
|
||||
ANIMATION_TYPE4,
|
||||
ANIMATION_TYPE5
|
||||
} AnimationType;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ DmaRequest req;
|
||||
/* 0x020 */ OSMesgQueue msgQueue;
|
||||
/* 0x038 */ OSMesg msg;
|
||||
} AnimationEntryType0;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u8 unk_00;
|
||||
/* 0x001 */ u8 vecCount;
|
||||
/* 0x004 */ Vec3s* dst;
|
||||
/* 0x008 */ Vec3s* src;
|
||||
/* 0x00C */ char unk_0C[0x30];
|
||||
} AnimationEntryType1;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u8 unk_00;
|
||||
/* 0x001 */ u8 limbCount;
|
||||
/* 0x004 */ Vec3s* unk_04;
|
||||
/* 0x008 */ Vec3s* unk_08;
|
||||
/* 0x00C */ f32 unk_0C;
|
||||
/* 0x010 */ char unk_10[0x2C];
|
||||
} AnimationEntryType2;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u8 unk_00;
|
||||
/* 0x001 */ u8 vecCount;
|
||||
/* 0x004 */ Vec3s* dst;
|
||||
/* 0x008 */ Vec3s* src;
|
||||
/* 0x00C */ u8* index;
|
||||
/* 0x010 */ char unk_10[0x2C];
|
||||
} AnimationEntryType3;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u8 unk_00;
|
||||
/* 0x001 */ u8 vecCount;
|
||||
/* 0x002 */ char unk_02[0x2];
|
||||
/* 0x004 */ Vec3s* dst;
|
||||
/* 0x008 */ Vec3s* src;
|
||||
/* 0x00C */ u8* index;
|
||||
/* 0x010 */ char unk_10[0x2C];
|
||||
} AnimationEntryType4;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ struct Actor* actor;
|
||||
/* 0x004 */ SkelAnime* skelAnime;
|
||||
/* 0x008 */ f32 unk_08;
|
||||
/* 0x00C */ char unk_0C[0x30];
|
||||
} AnimationEntryType5;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u8 raw[0x3C];
|
||||
} AnimationEntryRaw;
|
||||
|
||||
typedef union {
|
||||
AnimationEntryRaw raw;
|
||||
AnimationEntryType0 type0;
|
||||
AnimationEntryType1 type1;
|
||||
AnimationEntryType2 type2;
|
||||
AnimationEntryType3 type3;
|
||||
AnimationEntryType4 type4;
|
||||
AnimationEntryType5 type5;
|
||||
} AnimationEntryType;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u8 type;
|
||||
/* 0x001 */ u8 unk_01;
|
||||
/* 0x004 */ AnimationEntryType types;
|
||||
} AnimationEntry; // size = 0x40
|
||||
|
||||
typedef struct AnimationContext {
|
||||
s16 animationCount;
|
||||
char unk_02[2];
|
||||
AnimationEntry entries[ANIMATION_ENTRY_MAX];
|
||||
} AnimationContext;
|
||||
|
||||
typedef struct {
|
||||
GenericAnimationHeader genericHeader;
|
||||
u32 animationSegAddress;
|
||||
} LinkAnimetionEntry;
|
||||
|
||||
struct SkelAnime {
|
||||
/* 0x00 */ u8 limbCount; // joint_Num
|
||||
/* 0x01 */ u8 unk_01; // state? 00 = loop 02 = don't loop ?
|
||||
/* 0x02 */ u8 dListCount;
|
||||
/* 0x03 */ s8 unk_03;
|
||||
/* 0x04 */ Skeleton* skeleton;
|
||||
/* 0x08 */
|
||||
union {
|
||||
AnimationHeader* animCurrentSeg;
|
||||
LinkAnimetionEntry* linkAnimetionSeg;
|
||||
GenericAnimationHeader* genericSeg;
|
||||
};
|
||||
/* 0x0C */ f32 unk_0C;
|
||||
/* 0x10 */ f32 animFrameCount; // ending frame?
|
||||
/* 0x14 */ f32 unk_14; // Loop frame?
|
||||
/* 0x18 */ f32 animCurrentFrame;
|
||||
/* 0x1C */ f32 animPlaybackSpeed;
|
||||
/* 0x20 */ Vec3s* actorDrawTbl; // now_joint
|
||||
/* 0x24 */ Vec3s* unk_24; // morf_joint
|
||||
/* 0x28 */ f32 unk_28;
|
||||
/* 0x2C */ f32 unk_2C;
|
||||
/* 0x30 */ s32 (*animUpdate)();
|
||||
/* 0x34 */ s8 unk_34;
|
||||
/* 0x35 */ u8 unk_35; // flags
|
||||
/* 0x36 */ s16 unk_36;
|
||||
/* 0x38 */ s16 unk_38;
|
||||
/* 0x3A */ s16 unk_3A;
|
||||
/* 0x3C */ s16 unk_3C;
|
||||
/* 0x3E */ s16 unk_3E;
|
||||
/* 0x40 */ s16 unk_40;
|
||||
/* 0x42 */ s16 unk_42;
|
||||
}; // size = 0x44
|
||||
|
||||
typedef s32 (*SkelAnime_LimbUpdateMatrix)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
|
||||
Vec3f* pos, Vec3s* rot, struct Actor* actor);
|
||||
|
||||
typedef void (*SkelAnime_LimbAppendDlist)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
|
||||
Vec3s* rot, struct Actor* actor);
|
||||
|
||||
typedef s32 (*SkelAnime_LimbUpdateMatrix2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
|
||||
Vec3f* pos, Vec3s* rot, struct Actor* actor, Gfx** gfx);
|
||||
|
||||
typedef void (*SkelAnime_LimbAppendDlist2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
|
||||
Vec3s* rot, struct Actor* actor, Gfx** gfx);
|
||||
|
||||
typedef void (*AnimationEntryCallback)(struct GlobalContext*, AnimationEntryType*);
|
||||
|
||||
extern u32 link_animetion_segment;
|
||||
|
||||
#endif
|
||||
Executable
+23
@@ -0,0 +1,23 @@
|
||||
#ifndef _Z64_DMA_H_
|
||||
#define _Z64_DMA_H_
|
||||
|
||||
#include <ultra64.h>
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u32 vromAddr; // VROM address (source)
|
||||
/* 0x04 */ void* dramAddr; // DRAM address (destination)
|
||||
/* 0x08 */ u32 size; // File Transfer size
|
||||
/* 0x0C */ char* filename; // Filename for debugging
|
||||
/* 0x10 */ s32 line; // Line for debugging
|
||||
/* 0x14 */ s32 unk_14;
|
||||
/* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
|
||||
/* 0x1C */ OSMesg notifyMsg; // Completion notification message
|
||||
} DmaRequest; // size = 0x20
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u32 vromStart;
|
||||
/* 0x04 */ u32 vromEnd;
|
||||
/* 0x08 */ u32 romStart;
|
||||
/* 0x0C */ u32 romEnd;
|
||||
} DmaEntry;
|
||||
#endif
|
||||
+2
-2
@@ -328,8 +328,8 @@ typedef struct {
|
||||
} WaterBoxHeader;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 count; // Total number of points in the path for the actor to follow
|
||||
/* 0x04 */ Vec3s* path; // Segment Address of the start of the path list
|
||||
/* 0x00 */ u8 count; // number of points in the path
|
||||
/* 0x04 */ Vec3s* points; // Segment Address to the array of points
|
||||
} Path; // size = 0x8
|
||||
|
||||
typedef union {
|
||||
|
||||
Reference in New Issue
Block a user