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Document File-Select Audio Settings: Sound Modes (#1281)
* Round 1 * Cleanup * Cleanup * Space * More spacing * Apply -> Set (consistency) * round 1 pr * Revert some names
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+21
-17
@@ -122,7 +122,7 @@ f32 D_801305E4[4] = { 1.0f, 1.12246f, 1.33484f, 1.33484f }; // 2**({0, 2, 5, 5}/
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f32 D_801305F4 = 1.0f;
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u8 sGanonsTowerLevelsVol[8] = { 127, 80, 75, 73, 70, 68, 65, 60 };
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u8 sEnterGanonsTowerTimer = 0;
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s8 D_80130604 = 2;
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s8 sSoundMode = SOUNDMODE_SURROUND;
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s8 D_80130608 = 0;
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s8 sAudioCutsceneFlag = 0;
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s8 sSpecReverb = 0;
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@@ -3987,7 +3987,7 @@ void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx) {
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case BANK_ENV:
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case BANK_ENEMY:
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case BANK_VOICE:
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if (D_80130604 == 2) {
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if (sSoundMode == SOUNDMODE_SURROUND) {
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sp38 = func_800F3990(*entry->posY, entry->sfxParams);
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}
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FALLTHROUGH;
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@@ -3997,7 +3997,8 @@ void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx) {
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reverb = Audio_ComputeSoundReverb(bankId, entryIdx, channelIdx);
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panSigned = Audio_ComputeSoundPanSigned(*entry->posX, *entry->posZ, entry->token);
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freqScale = Audio_ComputeSoundFreqScale(bankId, entryIdx) * *entry->freqScale;
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if (D_80130604 == 2) {
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if (sSoundMode == SOUNDMODE_SURROUND) {
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behindScreenZ = sBehindScreenZ[(entry->sfxParams & SFX_FLAG_10) >> SFX_FLAG_10_SHIFT];
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if (!(entry->sfxParams & SFX_FLAG_11)) {
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if (*entry->posZ < behindScreenZ) {
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@@ -4023,7 +4024,7 @@ void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx) {
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if ((baseFilter | sAudioExtraFilter) != 0) {
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filter = (baseFilter | sAudioExtraFilter);
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} else if (D_80130604 == 2 && !(entry->sfxParams & SFX_FLAG_13)) {
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} else if ((sSoundMode == SOUNDMODE_SURROUND) && !(entry->sfxParams & SFX_FLAG_13)) {
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filter = func_800F37B8(behindScreenZ, entry, panSigned);
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}
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break;
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@@ -5010,29 +5011,32 @@ void Audio_SetCodeReverb(s8 reverb) {
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}
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}
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void func_800F6700(s8 arg0) {
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s8 sp1F;
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void func_800F6700(s8 audioSetting) {
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s8 soundModeIndex;
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switch (arg0) {
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switch (audioSetting) {
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case 0:
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sp1F = 0;
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D_80130604 = 0;
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soundModeIndex = SOUNDMODE_STEREO;
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sSoundMode = SOUNDMODE_STEREO;
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break;
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case 1:
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sp1F = 3;
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D_80130604 = 3;
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soundModeIndex = SOUNDMODE_MONO;
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sSoundMode = SOUNDMODE_MONO;
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break;
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case 2:
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sp1F = 1;
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D_80130604 = 1;
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soundModeIndex = SOUNDMODE_HEADSET;
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sSoundMode = SOUNDMODE_HEADSET;
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break;
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case 3:
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sp1F = 0;
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D_80130604 = 2;
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soundModeIndex = SOUNDMODE_STEREO;
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sSoundMode = SOUNDMODE_SURROUND;
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break;
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}
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Audio_SeqCmdE0(SEQ_PLAYER_BGM_MAIN, sp1F);
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Audio_SeqCmdE0(SEQ_PLAYER_BGM_MAIN, soundModeIndex);
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}
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void Audio_SetBaseFilter(u8 filter) {
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@@ -5255,7 +5259,7 @@ void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId) {
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Audio_QueueSeqCmd(0x80000000 | (SEQ_PLAYER_BGM_MAIN << 24) | (port << 0x10) | (channelIdx << 8) | val);
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}
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Audio_SeqCmd8(SEQ_PLAYER_BGM_MAIN, CHANNEL_IO_PORT_7, NATURE_CHANNEL_UNK, D_80130604);
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Audio_SeqCmd8(SEQ_PLAYER_BGM_MAIN, CHANNEL_IO_PORT_7, NATURE_CHANNEL_UNK, sSoundMode);
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}
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}
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