mirror of
https://github.com/zeldaret/oot
synced 2026-07-04 21:25:54 -04:00
Enable more IDO warnings and apply fixes (#1264)
* Update asm-processor and fix includes with EARLY * Enable more IDO warnings and disable unwanted warning 516 * Fix most new and remaining warnings * Improve skelanime comment * Improve asmproc pragma comment Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Add suggested comment for a wrong prototype * Update asm-processor with the latest fix Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
This commit is contained in:
@@ -96,9 +96,10 @@ typedef enum {
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} SeqCmdType;
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void Audio_ProcessSeqCmd(u32 cmd) {
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s32 pad[2];
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s32 pad;
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u16 fadeTimer;
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u16 channelMask;
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u32 channelMaskReversed;
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u16 val;
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u8 oldSpec;
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u8 spec;
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@@ -305,9 +306,10 @@ void Audio_ProcessSeqCmd(u32 cmd) {
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// stop channels
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Audio_QueueCmdS8(0x08000000 | _SHIFTL(playerIdx, 16, 8) | 0xFF00, 1);
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}
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if ((channelMask ^ 0xFFFF) != 0) {
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channelMaskReversed = channelMask ^ 0xFFFF;
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if (channelMaskReversed != 0) {
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// with channel mask ~channelMask...
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Audio_QueueCmdU16(0x90000000 | _SHIFTL(playerIdx, 16, 8), (channelMask ^ 0xFFFF));
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Audio_QueueCmdU16(0x90000000 | _SHIFTL(playerIdx, 16, 8), channelMaskReversed);
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// unstop channels
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Audio_QueueCmdS8(0x08000000 | _SHIFTL(playerIdx, 16, 8) | 0xFF00, 0);
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}
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@@ -31,6 +31,9 @@ void Graph_FaultClient(void) {
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osViSwapBuffer(nextFb);
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}
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// TODO: merge Gfx and GfxMod to make this function's arguments consistent
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void UCodeDisas_Disassemble(UCodeDisas*, Gfx*);
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void Graph_DisassembleUCode(Gfx* workBuf) {
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UCodeDisas disassembler;
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+1
-1
@@ -36,7 +36,7 @@ void SysCfb_Init(s32 n64dd) {
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osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]);
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}
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void SysCfb_Reset() {
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void SysCfb_Reset(void) {
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sSysCfbFbPtr[0] = 0;
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sSysCfbFbPtr[1] = 0;
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sSysCfbEnd = 0;
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+1
-1
@@ -8142,7 +8142,7 @@ s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera) {
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return true;
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}
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s32 Camera_GetDbgCamEnabled() {
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s32 Camera_GetDbgCamEnabled(void) {
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return gDbgCamEnabled;
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}
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+1
-1
@@ -161,7 +161,7 @@ void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec) {
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}
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}
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LightNode* Lights_FindBufSlot() {
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LightNode* Lights_FindBufSlot(void) {
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LightNode* node;
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if (sLightsBuffer.numOccupied >= LIGHTS_BUFFER_SIZE) {
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+1
-1
@@ -307,7 +307,7 @@ void Play_Init(GameState* thisx) {
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if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_SPOT09) &&
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gSaveContext.sceneSetupIndex == 6) {
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osSyncPrintf("エンディングはじまるよー\n"); // "The ending starts"
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((void (*)())0x81000000)();
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((void (*)(void))0x81000000)();
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osSyncPrintf("出戻り?\n"); // "Return?"
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}
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+10
-10
@@ -1086,9 +1086,9 @@ void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade
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*/
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void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime) {
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if (skelAnime->mode <= ANIMMODE_LOOP_INTERP) {
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skelAnime->update = LinkAnimation_Loop;
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skelAnime->update.link = LinkAnimation_Loop;
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} else {
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skelAnime->update = LinkAnimation_Once;
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skelAnime->update.link = LinkAnimation_Once;
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}
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skelAnime->morphWeight = 0.0f;
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}
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@@ -1098,7 +1098,7 @@ void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime) {
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* finishes.
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*/
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s32 LinkAnimation_Update(PlayState* play, SkelAnime* skelAnime) {
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return skelAnime->update(play, skelAnime);
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return skelAnime->update.link(play, skelAnime);
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}
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/**
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@@ -1201,7 +1201,7 @@ void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHe
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SkelAnime_CopyFrameTable(skelAnime, skelAnime->morphTable, skelAnime->jointTable);
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morphFrames = -morphFrames;
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} else {
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skelAnime->update = LinkAnimation_Morph;
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skelAnime->update.link = LinkAnimation_Morph;
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AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount,
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skelAnime->morphTable);
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}
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@@ -1463,11 +1463,11 @@ SkelAnime_InitSkin(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skelet
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*/
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void SkelAnime_SetUpdate(SkelAnime* skelAnime) {
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if (skelAnime->mode <= ANIMMODE_LOOP_INTERP) {
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skelAnime->update = SkelAnime_LoopFull;
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skelAnime->update.normal = SkelAnime_LoopFull;
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} else if (skelAnime->mode <= ANIMMODE_ONCE_INTERP) {
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skelAnime->update = SkelAnime_Once;
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skelAnime->update.normal = SkelAnime_Once;
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} else {
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skelAnime->update = SkelAnime_LoopPartial;
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skelAnime->update.normal = SkelAnime_LoopPartial;
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}
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}
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@@ -1476,7 +1476,7 @@ void SkelAnime_SetUpdate(SkelAnime* skelAnime) {
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* finishes.
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*/
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s32 SkelAnime_Update(SkelAnime* skelAnime) {
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return skelAnime->update(skelAnime);
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return skelAnime->update.normal(skelAnime);
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}
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/**
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@@ -1636,10 +1636,10 @@ void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animation, f32
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morphFrames = -morphFrames;
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} else {
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if (taper != ANIMTAPER_NONE) {
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skelAnime->update = SkelAnime_MorphTaper;
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skelAnime->update.normal = SkelAnime_MorphTaper;
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skelAnime->taper = taper;
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} else {
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skelAnime->update = SkelAnime_Morph;
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skelAnime->update.normal = SkelAnime_Morph;
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}
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SkelAnime_GetFrameData(animation, startFrame, skelAnime->limbCount, skelAnime->morphTable);
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}
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+1
-1
@@ -266,7 +266,7 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
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}
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break;
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}
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skyboxCtx->unk_138 = &skyboxCtx->dListBuf[2 * arg8];
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skyboxCtx->unk_138 = &skyboxCtx->dListBuf[2 * arg8][0];
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for (i = 0; i < 0x20; i++) {
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index = D_8012ADD8[i];
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@@ -2038,7 +2038,7 @@ void BossVa_ZapperAttack(BossVa* this, PlayState* play) {
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this->skelAnime.playSpeed = 0.0f;
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if (Math_SmoothStepToF(&this->skelAnime.curFrame, 0.0f, 1.0f, 2.0f, 0.0f) == 0.0f) {
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if (sp88 < sp90) {
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if (sp88 < (u32)sp90) {
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this->timer2 = 0;
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this->burst++;
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this->unk_1D8 = sp7C;
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@@ -16,7 +16,8 @@ void DemoDu_Draw(Actor* thisx, PlayState* play);
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static s32 sUnused = 0;
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#include "z_demo_du_cutscene_data.c" EARLY
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#pragma asmproc recurse
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#include "z_demo_du_cutscene_data.c"
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static void* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, gDaruniaEyeClosingTex };
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static void* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex,
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@@ -707,7 +708,7 @@ void DemoDu_InitCs_AfterGanon(DemoDu* this, PlayState* play) {
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this->actor.shape.shadowAlpha = 0;
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}
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void DemoDu_CsPlaySfx_WhiteOut() {
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void DemoDu_CsPlaySfx_WhiteOut(void) {
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func_800788CC(NA_SE_SY_WHITE_OUT_T);
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}
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@@ -19,7 +19,7 @@ void DemoGt_Destroy(Actor* thisx, PlayState* play) {
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}
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}
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void DemoGt_PlayEarthquakeSfx() {
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void DemoGt_PlayEarthquakeSfx(void) {
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func_800788CC(NA_SE_EV_EARTHQUAKE - SFX_FLAG);
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}
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@@ -435,7 +435,7 @@ void func_8097ED64(DemoGt* this, PlayState* play, s32 actionIdx) {
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func_8097E824(this, actionIdx);
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}
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u8 func_8097ED94() {
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u8 func_8097ED94(void) {
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if (kREG(2) != 0) {
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return true;
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} else if (gSaveContext.sceneSetupIndex < 4) {
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@@ -72,7 +72,8 @@ static ColliderCylinderInitType1 sCylinderInit = {
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{ 25, 80, 0, { 0, 0, 0 } },
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};
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#include "z_demo_im_cutscene_data.c" EARLY
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#pragma asmproc recurse
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#include "z_demo_im_cutscene_data.c"
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static DemoImActionFunc sActionFuncs[] = {
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func_809856F8, func_80985718, func_80985738, func_80985770, func_809857B0, func_809857F0, func_80985830,
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@@ -71,7 +71,8 @@ static void* sMouthTextures[] = {
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static u32 D_80990108 = 0;
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#include "z_demo_sa_cutscene_data.c" EARLY
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#pragma asmproc recurse
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#include "z_demo_sa_cutscene_data.c"
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static DemoSaActionFunc sActionFuncs[] = {
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func_8098EBB8, func_8098EBD8, func_8098EBF8, func_8098EC28, func_8098EC60, func_8098EC94, func_8098ECCC,
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@@ -155,7 +155,7 @@ void EnDs_OfferOddPotion(EnDs* this, PlayState* play) {
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}
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}
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s32 EnDs_CheckRupeesAndBottle() {
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s32 EnDs_CheckRupeesAndBottle(void) {
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if (gSaveContext.rupees < 100) {
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return 0;
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} else if (Inventory_HasEmptyBottle() == 0) {
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@@ -34,7 +34,7 @@ const ActorInit En_Eg_InitVars = {
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(ActorFunc)EnEg_Draw,
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};
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void EnEg_PlayVoidOutSFX() {
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void EnEg_PlayVoidOutSFX(void) {
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func_800788CC(NA_SE_OC_ABYSS);
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}
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@@ -798,7 +798,7 @@ void EnFr_CheckOcarinaInputFrogSong(u8 ocarinaNote) {
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}
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}
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void EnFr_DeactivateButterfly() {
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void EnFr_DeactivateButterfly(void) {
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s32 frogIndex;
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EnFr* frog;
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@@ -75,7 +75,7 @@ void EnHoll_SetupAction(EnHoll* this, EnHollActionFunc func) {
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this->actionFunc = func;
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}
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s32 EnHoll_IsKokiriSetup8() {
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s32 EnHoll_IsKokiriSetup8(void) {
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return gSaveContext.entranceIndex == ENTR_SPOT04_0 && gSaveContext.sceneSetupIndex == 8;
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}
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@@ -42,7 +42,8 @@ const ActorInit En_Jj_InitVars = {
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static s32 sUnused = 0;
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#include "z_en_jj_cutscene_data.c" EARLY
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#pragma asmproc recurse
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#include "z_en_jj_cutscene_data.c"
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static s32 sUnused2[] = { 0, 0 };
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@@ -69,7 +69,7 @@ typedef enum {
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/* 10 */ ENMD_ANIM_10,
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/* 11 */ ENMD_ANIM_11,
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/* 12 */ ENMD_ANIM_12,
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/* 13 */ ENMD_ANIM_13,
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/* 13 */ ENMD_ANIM_13
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} EnMdAnimation;
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static AnimationInfo sAnimationInfo[] = {
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@@ -85,7 +85,8 @@ static void* sEyeTextures[] = {
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static s32 D_80AB4318 = 0;
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#include "z_en_nb_cutscene_data.c" EARLY
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#pragma asmproc recurse
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#include "z_en_nb_cutscene_data.c"
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s32 EnNb_GetPath(EnNb* this) {
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s32 path = this->actor.params >> 8;
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@@ -105,7 +105,8 @@ static void* sMouthTextures[] = {
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static s32 sUnused = 0;
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#include "z_en_ru1_cutscene_data.c" EARLY
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#pragma asmproc recurse
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#include "z_en_ru1_cutscene_data.c"
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static u32 D_80AF1938 = 0;
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@@ -63,7 +63,8 @@ static void* sEyeTextures[] = {
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static UNK_TYPE D_80AF4118 = 0;
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#include "z_en_ru2_cutscene_data.c" EARLY
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#pragma asmproc recurse
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#include "z_en_ru2_cutscene_data.c"
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static EnRu2ActionFunc sActionFuncs[] = {
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func_80AF2CB4, func_80AF2CD4, func_80AF2CF4, func_80AF2D2C, func_80AF2D6C, func_80AF2DAC, func_80AF2DEC,
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@@ -379,7 +380,7 @@ void func_80AF2E1C(EnRu2* this, PlayState* play) {
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this->actor.shape.shadowAlpha = 0;
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}
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void func_80AF2E64() {
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void func_80AF2E64(void) {
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func_800788CC(NA_SE_SY_WHITE_OUT_T);
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}
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@@ -160,7 +160,8 @@ void EnTp_Init(Actor* thisx, PlayState* play2) {
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next = (EnTp*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_TP, this->actor.world.pos.x,
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this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0 * i);
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if (0 * i) {} // Very fake, but needed to get the s registers right
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if ((0 * i) != 0) {} // Very fake, but needed to get the s registers right
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if (next != NULL) {
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now->actor.child = &next->actor;
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next->actor.parent = &now->actor;
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@@ -176,7 +177,8 @@ void EnTp_Init(Actor* thisx, PlayState* play2) {
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next->timer = next->unk_15C = i * -5;
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next->horizontalVariation = 6.0f - (i * 0.75f);
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now = next;
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if (0 * i) {}
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if ((0 * i) != 0) {}
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}
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}
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} else if (this->actor.params == TAILPASARAN_TAIL) {
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@@ -1360,7 +1360,7 @@ void func_80B3F3C8(EnXc* this, PlayState* play) {
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this->action = SHEIK_ACTION_45;
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}
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void func_80B3F3D8() {
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void func_80B3F3D8(void) {
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func_800788CC(NA_SE_PL_SKIP);
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}
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@@ -113,6 +113,9 @@ void KaleidoScope_DrawPlayerWork(PlayState* play) {
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BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS)));
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}
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// Wrong prototype; this function is called with `play` even though it has no arguments
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void KaleidoScope_ProcessPlayerPreRender(PlayState* play);
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void KaleidoScope_DrawEquipment(PlayState* play) {
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PauseContext* pauseCtx = &play->pauseCtx;
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Input* input = &play->state.input[0];
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