Name the main pause state and add placeholder enum for main (sub)states (#1551)

This commit is contained in:
Dragorn421
2023-09-22 20:48:09 +02:00
committed by GitHub
parent 4842f62833
commit fefeb369dd
9 changed files with 125 additions and 94 deletions
+1 -1
View File
@@ -3371,7 +3371,7 @@ void Interface_Draw(PlayState* play) {
func_8008A994(interfaceCtx);
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 3)) {
if ((pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainState == PAUSE_MAIN_STATE_3)) {
// Inventory Equip Effects
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
Gfx_SetupDL_42Overlay(play->state.gfxCtx);