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https://github.com/zeldaret/oot
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Symbol cleanup 4 (#1050)
* Replace some hardcoded constants with proper asset symbols * Remove Blob which turned out to be a texture
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@@ -5,7 +5,6 @@
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<DList Name="object_spot02_objects_DL_0013F0" Offset="0x13F0"/>
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<Blob Name="object_spot02_objects_Blob_0015D8" Size="0x0008" Offset="0x15D8"/>
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<DList Name="object_spot02_objects_DL_009620" Offset="0x9620"/>
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<Blob Name="object_spot02_objects_Blob_0096A8" Size="0x9008" Offset="0x96A8"/>
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<DList Name="object_spot02_objects_DL_0126F0" Offset="0x126F0"/>
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<DList Name="object_spot02_objects_DL_0127C0" Offset="0x127C0"/>
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<Collision Name="object_spot02_objects_Col_0128D8" Offset="0x128D8"/>
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@@ -29,5 +28,17 @@
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<Texture Name="gEffSunGraveSpark6Tex" OutName="eff_sun_grave_spark_6" Format="i8" Width="64" Height="64" Offset="0x65E0"/>
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<Texture Name="gEffSunGraveSpark7Tex" OutName="eff_sun_grave_spark_7" Format="i8" Width="64" Height="64" Offset="0x75E0"/>
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<Texture Name="gEffSunGraveSpark8Tex" OutName="eff_sun_grave_spark_8" Format="i8" Width="64" Height="64" Offset="0x85E0"/>
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<Texture Name="object_spot02_objects_Tex_0096B0" OutName="tex_000096B0" Format="i8" Width="32" Height="96" Offset="0x96B0"/>
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<Texture Name="object_spot02_objects_Tex_00A2B0" OutName="tex_0000A2B0" Format="i8" Width="32" Height="96" Offset="0xA2B0"/>
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<Texture Name="object_spot02_objects_Tex_00AEB0" OutName="tex_0000AEB0" Format="i8" Width="32" Height="96" Offset="0xAEB0"/>
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<Texture Name="object_spot02_objects_Tex_00BAB0" OutName="tex_0000BAB0" Format="i8" Width="32" Height="96" Offset="0xBAB0"/>
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<Texture Name="object_spot02_objects_Tex_00C6B0" OutName="tex_0000C6B0" Format="i8" Width="32" Height="96" Offset="0xC6B0"/>
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<Texture Name="object_spot02_objects_Tex_00D2B0" OutName="tex_0000D2B0" Format="i8" Width="32" Height="96" Offset="0xD2B0"/>
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<Texture Name="object_spot02_objects_Tex_00DEB0" OutName="tex_0000DEB0" Format="i8" Width="32" Height="96" Offset="0xDEB0"/>
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<Texture Name="object_spot02_objects_Tex_00EAB0" OutName="tex_0000EAB0" Format="i8" Width="32" Height="96" Offset="0xEAB0"/>
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<Texture Name="object_spot02_objects_Tex_00F6B0" OutName="tex_0000F6B0" Format="i8" Width="32" Height="96" Offset="0xF6B0"/>
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<Texture Name="object_spot02_objects_Tex_0102B0" OutName="tex_000102B0" Format="i8" Width="32" Height="96" Offset="0x102B0"/>
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<Texture Name="object_spot02_objects_Tex_010EB0" OutName="tex_00010EB0" Format="i8" Width="32" Height="96" Offset="0x10EB0"/>
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<Texture Name="object_spot02_objects_Tex_011AB0" OutName="tex_00011AB0" Format="i8" Width="32" Height="96" Offset="0x11AB0"/>
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</File>
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</Root>
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