Dragorn421
4b742bf3cf
Assets system: reconcile xml versions using implicit and relative offsets ( #2614 )
...
* Assets system: reconcile xml versions using implicit offsets
* simplify
* remove other object_mag xmls
* Introduce relative offsets: `Offset=".+0x421"`, more sizable `ResourceDesc`s, update spec
* fix
* reconcile object_mo xml
* reconcile object_tw xml
* reconcile object_xc xml (and add Tlut="gNameTLUT" to Texture resources)
* reconcile object_fd xml
* reconcile object_kingdodongo xml
* bss
* reconcile gameplay_keep.xml
2026-05-09 20:36:05 +00:00
Dragorn421
7a816391bb
Remove OutName from xmls (both on File and Texture) ( #2596 )
2025-06-06 22:07:53 +02:00
Dragorn421
a750282d2d
Add various undocumented resources in xmls 1 ( #2589 )
...
* Add various undocumented resources in xmls 1
* bss
2025-06-05 20:24:29 -04:00
cadmic
bbcdf22647
Identify some unaccounted and blob asset data ( #1953 )
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* Identify some unaccounted and blob asset data
* Add bug comments for flex skeleton weirdness
* Use (SkeletonHeader*) cast instead of .sh
* Fix vtx counts
2025-02-14 08:06:49 +01:00
cadmic
1b0e35c89a
Extract NTSC assets for gc-us ( #1973 )
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* Extract NTSC assets for gc-us
* Extract kanji
https://github.com/zeldaret/mm/pull/1536
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2024-06-26 06:22:26 -04:00
Tom Overton
fe1b59eccc
Ensure all boss title cards are extracted as IA8 ( #1512 )
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* Ensure all boss title cards are extracted as IA8
* Drop `Boss` from some of the title card names
* Format
2023-07-03 13:12:51 -04:00
Dragorn421
15d3796574
Replace more constants with proper asset symbols ( #1071 )
2021-12-07 20:10:44 +01:00
Dragorn421
8ff1f242fa
Replace some more constants with proper asset symbols ( #1053 )
2021-12-02 16:19:19 -05:00
Dragorn421
ff49ace524
Symbol cleanup 4 ( #1050 )
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* Replace some hardcoded constants with proper asset symbols
* Remove Blob which turned out to be a texture
2021-12-01 19:21:32 -05:00
Dragorn421
5e071a014d
Symbol cleanup ( #897 )
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* symbol cleanup
* run formatter
* run formatter
* remove duplicate z_demo_ik symbols
* run formatter
2021-08-22 11:52:02 -04:00
Anghelo Carvajal
5c147e5e03
ZAPD update: Gotta go fast! ( #877 )
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* copy over the xml
* Rename anims
* A bunch of renames
* minor extract_assets fixes
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "820678b4e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "820678b4e"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Change rgb5a1 to rgba16
* eye and eyebrows
* some dlists
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6be9af65d"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "6be9af65d"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
2021-07-27 22:16:03 -04:00
Anghelo Carvajal
4d5d1fd079
Add every unreserved object in an automated way ( #805 )
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* it's crashing
* fix stuff
* fix xmls
* problematic objects
* fix tabs
* Fix suffixes
* add missing new lines
* Add comments to the problematic objects
* Find and replace fixes
* Add Fig's objects
* I forgot to add a Name in a cutscene, so I'm adding it here
* Update object decomp tutorial a little bit
* Update problematic objects
* Update docs/tutorial/object_decomp.md
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Change comments
* comment out a few blobs
* dammit tluts
* Change a bunch of objects
* update the last bunch
* update comments on oA11 and oB2
* Ninja-edit to fix compatibility with ZAPD's PR 142
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
2021-05-16 12:36:40 -04:00