Dragorn421
b56b5fc2c8
Commit objects 2: object_spot15_obj, object_spot16_obj, object_spot17_obj, object_syokudai, object_ta, object_timeblock ( #2645 )
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* commit object_timeblock
* commit object_ta
* commit object_syokudai
* commit object_spot17_obj
* format
* commit object_spot16_obj
* fixup
* commit object_spot15_obj
2026-04-10 13:13:54 +02:00
Tharo
dbe1a80541
Commit and split gameplay_keep ( #2612 )
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* Commit and split gameplay_keep
* Remove debugging bits
* format
* bss
* merge gameplay_keep_0x400 into link_textures
* Name some unused NTSC stuff
* Rename files for some of the newly named unused NTSC stuff
* name more gkeep files
* format
* spin_attack
* name fish anims files
* name some eff_ files
* name a bunch more files
* Add underscore in not-final names
* cleanup limb enum names (remove g prefix)
* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c
* door.h -> door_skel.h
* gArrowNAnim -> gArrowN_Anim
* split arrow_anims into gArrow1_Anim + gArrow2_Anim
* fix merge
* bss
* bss
* Fix bss
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2026-02-16 15:32:37 +01:00
Pepe20129
845d6458b0
Commit code assets ( #2691 )
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* Commit code assets
* Have different ifdefs
* Move to code files
* Missed an include
* Prevent code assets from having their source unnecessarily written
2026-01-27 23:23:36 +00:00
Dragorn421
6234d7f2aa
Commit objects 1: tp, triforce_spot, umajump, vase, yukabyun, zg ( #2634 )
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* commit object_zg
* commit object_yukabyun
* commit object_vase
* commit object_umajump
* commit object_triforce_spot
* commit object_tp
* fixup1
* format
2025-06-25 13:09:14 +02:00
Dragorn421
7ddd468ed6
object_zo: finalize, split and commit (#2624 )
2025-06-10 19:36:16 -04:00
Dragorn421
939b292991
Commit object_ganon_anime3 ( #2611 )
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* Commit object_ganon_anime3
* rm from write_source.txt
* bss
2025-06-09 15:07:35 -04:00
Dragorn421
d4a87889ff
Commit some assets/overlays/ 2 ( #2610 )
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* Commit some `assets/overlays/` 2
* format
2025-06-09 07:06:46 -04:00
Dragorn421
714f43b9e9
Commit do_action_static ( #2597 )
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* Commit `do_action_static`
* fix
* rm do_action_static from write_source.txt
2025-06-07 21:31:57 -04:00
Dragorn421
c903555e83
Commit some assets/overlays/ ( #2582 )
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* Commit (inline) some assets/overlays/
* rm padding
* ovl_file_choose
2025-06-04 07:44:10 -04:00
Dragorn421
66f367e449
Commit g_pn_*.c files ( #2573 )
2025-06-03 20:30:44 -04:00
Dragorn421
fd5fbe138d
Commit icon_item_24_static, icon_item_{fra,ger,jpn,nes}_static, item_name_static ( #2562 )
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* commit icon_item_24_static
* commit icon_item_LANG_static for LANG in fra,ger,jpn,nes
* commit item_name_static
2025-05-31 10:26:04 +02:00
Dragorn421
6b9656b42a
Commit object_link_child ( #2542 )
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* add Vtx resources to object_link_child.xml
* object_link_child.xml limb enum and tlut blob
* cp extracted/... assets/...
* start cleanup, delete useless declarations
* inhibit object_link_child.c source gen
* move textures _WIDTH and _HEIGHT to .c, remove useless tex decls
* comments
* fixup object_link_boy comments
* remove unreferenced DLs decls
* rm 0 padding
* format the .c
* fixup
* bss
2025-05-26 16:59:33 -04:00
Dragorn421
4201359f89
Finalize and commit object_link_boy ( #2528 )
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* Finalize and commit object_link_boy
* bss
* format
* dont write extracted/.../object_link_boy.c
* sizes for dls and texs
* fix OK
* TEX_LEN
2025-05-25 20:21:16 +02:00
Dragorn421
a6162dc8e7
Add write_source.txt: list of files to write source for during assets extraction ( #2531 )
2025-05-20 20:19:25 -04:00