Dragorn421
fd1ea6bc1a
Macroify PlaySfxGeneral calls: introduce SFX_PLAY_CENTERED and SFX_PLAY_AT_POS ( #2633 )
...
* Add `SFX_PLAY_CENTERED`
* Add `SFX_PLAY_AT_POS`
2025-06-15 18:28:37 -04:00
fig02
28cc9d68cf
Remove "z64" prefix from all headers ( #2518 )
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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2025-06-04 14:38:33 -04:00
fig02
f7a270655b
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
fig02
bed76a3bf3
add array_count.h ( #2514 )
2025-04-26 18:17:02 -04:00
fig02
2278bcb2c3
Remove Variables.h; Decouple z64.h from global.h ( #2507 )
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* progress
* z64.h issues sorted
* remove variables.h
* format
* n64 fix
* another fix
* did the wrong fix
* fix libleo
* fix bss
* review
* remove instead of comment
2025-04-19 22:04:08 -04:00
Anghelo Carvajal
d8f2e9abc6
Move PlayState to a new z64play.h ( #1966 )
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* ActorContext
* frameadvance
* SfxSource
* GameOverContext
* RoomContext
* TransitionActorContext
* fix bss
* Move PlayState
* Move play functions to new header
* SAC_ENABLE
* no longer needed
* SAC_ENABLE again
* z_demo being silly
* comment
* format headers
* fix retail bss
* actually fix bss
* Cutscene_ProcessScript comment
* bss again
* Update src/code/z_demo.c
Co-authored-by: cadmic <cadmic24@gmail.com >
* rename to frame_advance and remove it from z64.h
* move macros too
* review
* Rename SequenceContext to SceneSequences
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Co-authored-by: cadmic <cadmic24@gmail.com >
2024-06-25 15:13:31 -04:00
engineer124
1d19f37b26
Rename "Sound" to "Sfx" ( #1292 )
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* First attempt
* More
* rename
* more sound -> sfx / sound effect (#7 )
* PR Suggestions
* PR Suggestions
* Small fix
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
Co-authored-by: fig02 <fig02srl@gmail.com >
2022-07-30 09:05:27 -04:00