Dragorn421
a9526a3354
Fix misc 6 ( #1148 )
...
* Fix typo `vertexs` -> `vertices`
* Fix typo `limbMatricies` -> `limbMatrices`
* Fix some `gSPTextureRectangle` usage of fixed point constants
* Run formatter
* `ALIGN8` macro
* `object_skj` cleanup
* sholder -> shoulder
* cleanup `stdbool.h`
* Some function prototypes cleanup
* Use macros in `osVirtualToPhysical`
2022-02-20 14:22:29 +01:00
louist103
781d497264
Extract the assets from most of the overlays ( #985 )
...
* remove fake match
* Fire and Ice arrows
* Light arrows
* Ganon otyuka and end title
* Oceff_Spot
* Add missing Vtx to arrows
* Update assets/xml/overlays/ovl_Arrow_Ice.xml
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
* Update assets/xml/overlays/ovl_Arrow_Light.xml
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
* Fix fire arrows
* Update assets/xml/overlays/ovl_Arrow_Fire.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* Update ovl_Bg_Ganon_Otyuka.xml
* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* Change a comment and rename a DList
* rename DList
* Jya cobra
* shd and elf_msg
* elf msg 2
* En Bili
* Remove extern form ice piece
* remove some externs
* en holl
* kanban
* make
* sda
* ssh and some cleanup
* replace undefined sym in en_kusa
* st
* oceff wipe 3
* oceff wipe
* oceff spot
* oceff spot
* oceff wipe 4
* Update VTXDIS
* update VTXDIS again
* fix sun song
* magic dark
* magic wind and oceff wipe 2
* magic fire and oceff storm
* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* Update assets/xml/overlays/ovl_En_Sth.xml.ignore
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* Update assets/xml/overlays/ovl_Elf_Msg.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* Update assets/xml/overlays/ovl_Magic_Wind.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* fix emptyDL, run formatter on en_ssh
* run formatter
* Update format.sh
* update to VTXDIS
* small change
* textureDL -> materialDL, vtxDL -> modelDL
* upper CASE
* setupDL -> materialDL
* GeometryDL->ModelDL and VisualDL->MaterialDL
* revert rcp.c
* revert holl.c
* another revert in rcp.c
* some u32 DL -> Gfx* DL
* the rest of dragorns comments
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "3e9ed72e2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "3e9ed72e2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* start updating overlays with static
* en sth OK
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "d0cd6b397"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "d0cd6b397"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* fix names of the overlays
* remove segment 128, add gameplay keep to global config file
* Fix end title and remove hex mode from VTXdis.c
* add code assets
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2021-11-08 20:51:45 -05:00
EllipticEllipsis
fd512f02e9
link_animetion xml, and ExternalFile config (#1011 )
...
* Automatic XML for link_animetion
* Make sure tutorial images are not gitignored
* OK
* Correct ovl_Boss_Sst RangeEnd
* ExternalFiles
* Remove Segment="128"
* Remove segments from place_title_cards
* format, newlines, remove previous xml
2021-11-07 18:13:44 +01:00
Anghelo Carvajal
5c147e5e03
ZAPD update: Gotta go fast! ( #877 )
...
* copy over the xml
* Rename anims
* A bunch of renames
* minor extract_assets fixes
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "820678b4e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "820678b4e"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Change rgb5a1 to rgba16
* eye and eyebrows
* some dlists
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6be9af65d"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "6be9af65d"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
2021-07-27 22:16:03 -04:00
Anghelo Carvajal
c94e595dc1
Misc objects problems ( #748 )
...
* fix hidan door
Signed-off-by: angie <angheloalf95@gmail.com >
* doors and lens of truth in gameplaykeep
Signed-off-by: angie <angheloalf95@gmail.com >
* other minor fixes
Signed-off-by: angie <angheloalf95@gmail.com >
* Fix a typo
Signed-off-by: Angie <angheloalf95@gmail.com >
2021-04-02 19:30:26 -04:00
Anghelo Carvajal
833dc2928d
ovl_En_Jsjutan with 1 non_matching ( #713 )
...
* Init
Signed-off-by: angie <angheloalf95@gmail.com >
* destroy and non_matching update
Signed-off-by: angie <angheloalf95@gmail.com >
* declare externs to data
Signed-off-by: angie <angheloalf95@gmail.com >
* nonmatching draw
Signed-off-by: angie <angheloalf95@gmail.com >
* everything is a disaster
Signed-off-by: angie <angheloalf95@gmail.com >
* import bss
Signed-off-by: angie <angheloalf95@gmail.com >
* first step to extract data
Signed-off-by: angie <angheloalf95@gmail.com >
* import data
Signed-off-by: angie <angheloalf95@gmail.com >
* func_80A89860
Signed-off-by: angie <angheloalf95@gmail.com >
* draw
Signed-off-by: angie <angheloalf95@gmail.com >
* func_80A89A6C is crap
Signed-off-by: angie <angheloalf95@gmail.com >
* EnJsjutan_Update
Signed-off-by: angie <angheloalf95@gmail.com >
* change some hexs into decs
Signed-off-by: angie <angheloalf95@gmail.com >
* convert hexs of D_80A8AA98 into decimals and run format.sh
Signed-off-by: angie <angheloalf95@gmail.com >
* move data to its own file
Signed-off-by: angie <angheloalf95@gmail.com >
* this function is nightmare
Signed-off-by: angie <angheloalf95@gmail.com >
* i'm really trying
Signed-off-by: angie <angheloalf95@gmail.com >
* i think i am finally doing it
Signed-off-by: angie <angheloalf95@gmail.com >
* move the temps to where they are used
Signed-off-by: angie <angheloalf95@gmail.com >
* rename distance
Signed-off-by: Angie <angheloalf95@gmail.com >
* rename a few variables
Signed-off-by: Angie <angheloalf95@gmail.com >
* unclamp stuff :s
Signed-off-by: Angie <angheloalf95@gmail.com >
* i tried to see if i'm going better that older way
Signed-off-by: Angie <angheloalf95@gmail.com >
* moving stuff around
Signed-off-by: Angie <angheloalf95@gmail.com >
* this is the third try
Signed-off-by: angie <angheloalf95@gmail.com >
* changing bit by bit
Signed-off-by: angie <angheloalf95@gmail.com >
* step by step
Signed-off-by: angie <angheloalf95@gmail.com >
* more stuff
Signed-off-by: angie <angheloalf95@gmail.com >
* slow
Signed-off-by: angie <angheloalf95@gmail.com >
* a few small changes
Signed-off-by: angie <angheloalf95@gmail.com >
* go back to second try
Signed-off-by: Angie <angheloalf95@gmail.com >
* changing a s8 to u8 made a bigger difference than expected
Signed-off-by: Angie <angheloalf95@gmail.com >
* i am slowly doing it
Signed-off-by: Angie <angheloalf95@gmail.com >
* some problems are so dumb
Signed-off-by: Angie <angheloalf95@gmail.com >
* it is improving slowly again
Signed-off-by: Angie <angheloalf95@gmail.com >
* erase the old tries
Signed-off-by: Angie <angheloalf95@gmail.com >
* remove four variables
Signed-off-by: Angie <angheloalf95@gmail.com >
* fix the missing instructions at the end
Signed-off-by: angie <angheloalf95@gmail.com >
* theres only regalloc problems left
Signed-off-by: angie <angheloalf95@gmail.com >
* fix stack
Signed-off-by: angie <angheloalf95@gmail.com >
* add ifdef non_matching
Signed-off-by: Angie <angheloalf95@gmail.com >
* i'm getting desesperate
Signed-off-by: Angie <angheloalf95@gmail.com >
* Remove unnecessary casts
Signed-off-by: Angie <angheloalf95@gmail.com >
* random stuff that improves codegen
Signed-off-by: angie <angheloalf95@gmail.com >
* dumb is dumb
Signed-off-by: angie <angheloalf95@gmail.com >
* erase stuff
Signed-off-by: angie <angheloalf95@gmail.com >
* add some comments
Signed-off-by: Angie <angheloalf95@gmail.com >
* use bomb_explosion param and add some comments
Signed-off-by: angie <angheloalf95@gmail.com >
* add a few comments in about stuff
Signed-off-by: Angie <angheloalf95@gmail.com >
* extract carpet's texture instead of hardcode it
Signed-off-by: Angie <angheloalf95@gmail.com >
* set segment 128 in the xml
Signed-off-by: Angie <angheloalf95@gmail.com >
* Add baseaddress, which fixes dlist in xml
Signed-off-by: Angie <angheloalf95@gmail.com >
* fix the second dlist
Signed-off-by: Angie <angheloalf95@gmail.com >
* compiler complain that the symbol doesn't exists
Signed-off-by: angie <angheloalf95@gmail.com >
* last cleanup
Signed-off-by: angie <angheloalf95@gmail.com >
* format and delete unused asm
Signed-off-by: angie <angheloalf95@gmail.com >
* Cleanup and add a few comments
Signed-off-by: Angie <angheloalf95@gmail.com >
* add non matching to spec
Signed-off-by: angie <angheloalf95@gmail.com >
* update xml and add a note to future people
Signed-off-by: angie <angheloalf95@gmail.com >
* Finally remove z_en_jsjutan_data.c
Signed-off-by: angie <angheloalf95@gmail.com >
* Rename extracted variables
Signed-off-by: angie <angheloalf95@gmail.com >
* Update src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com >
* Update src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com >
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com >
2021-03-27 22:47:25 -04:00