Dragorn421
ed77e143b6
[headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h ( #2250 )
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* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
2024-10-01 13:14:54 -04:00
cadmic
e6bc4bd8cb
Add names to all typedef'd structs, unions, and enums ( #2028 )
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* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
2024-08-12 03:07:48 -04:00
Derek Hensley
1b60dcf6dd
Use Romfile in place of vromStart and vromEnd in structs ( #1742 )
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* KaleidoMgrOverlay
* GameStateOverlay
* ActorOverlay
* EffectSsOverlay
* MapMarkDataOverlay
* Missed DEFINE_ACTOR_UNSET
* ROM_FILE_UNSET
* DEFINE_OBJECT_EMPTY
* DmaEntry
* ACTOR_UNSET
* romfile.h
* newline
* Format
2024-02-29 14:15:04 +01:00
Dragorn421
57ce0cf8d9
Doc/Cleanup pass on object handling ( #1227 )
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* `Object_InitBank` -> `Object_InitContext`
* Add and use `OBJECT_SPACE_SIZE_BASE`
* Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead
* "object status" -> "object load entry"
* Misc. cleanup/renames
* Partial docs and way too much batch renaming and cleanup for a single commit
* ctrl shift h
* format
* format clang-11.1
* fix regressions
* Improve a `@bug` comment
* Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext`
* "objectID" -> "objectId"
* Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject`
* "object load entry index" -> "object entry"
* `Object_UpdateLoadEntries` -> `Object_UpdateEntries`
* Run format.sh
* "object entry" -> "object slot" (except internal usage)
* Proper `Object_SpawnPersistent` doc
Co-authored-by: fig02 <fig02srl@gmail.com >
* fixup one comment "object bank index" -> "object slot"
* Amend `Object_SpawnPersistent` comment to mention running out of free slots
* `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject`
* Remove useless mention of what uses `Object_SpawnPersistent`
* Fix mistake on `Object_SpawnPersistent` doing sync dma, not async
* run formatter
* `Object_InitContext` -> `Object_Init`
* `waitObjectSlot` -> `requiredObjectSlot`
* `Object_Init` -> `func_80097DD8`
* one objectIndex -> objectSlot
* Remove `OBJECT_SPACE_SIZE_BASE`
* light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX)
* `func_80097DD8` -> `Object_InitContext`
---------
Co-authored-by: fig02 <fig02srl@gmail.com >
2023-09-19 14:10:12 -04:00
Dragorn421
ccae1f7387
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
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* Split z64.h more
* fix speedmeter.h (expect this kind of issue resolution to pop up eventually)
* fix z64object.h
* fix z64state.h
* fix (probably only partially) z64play.h
* fix fix speedmeter.h :)
* revert making a play header (sadge), add/split transition & transition_instances
* move stuff to cutscene, interface
* Move `TransitionCircle%` enums to `z64transition_instances.h`
* z64state.h -> z64game.h with a "this is not final" comment
* forward declare GraphicsContext in z64game.h instead of including the header file for it
* don't comment on where the forward declarations are from
reasoning:
1) it's easy to go out of sync (like this comment, it was outdated anyway)
2) any IDE can easily find the struct anyway
2023-08-15 12:21:19 -04:00
louist103
e3f1ccd902
Fix all headers to comply with C standard ( #957 )
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* Fix all headers to comply with C standard
* fix a file in libultra
* Update include/stdbool.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* Update stdbool.h
* Update z64animation.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2021-09-15 19:24:19 -04:00
Roman971
f3c930917b
Implement define tables for objects, actors and effect soft sprites ( #906 )
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* Implement a single Object Table for the enum and the segments
* Implement a single Actor Table for the enum and the overlays
* Implement a single Effect SS Table for the enum and the overlays
* Remove initvars.h and move its content to relevant files
* Update object 0 to use OBJECT_NONE and document it in the table
* Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
2021-08-29 21:24:32 -04:00
Tharo
3daeaf2446
Reduce hardcoded sizes for a few data tables ( #646 )
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Co-authored-by: Thar0 <maximilianc64@gmail.com >
2021-01-20 13:15:17 -05:00
Roman971
51290f6126
Partially format header files
2020-03-22 22:50:15 +01:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00